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How the Devs fixed the META and Power Creep in DOTA LOD

RouDeR
RouDeR
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ESO and its build diversity is reminding me A LOT of the moded "Dota" lod (Lod is a mod that allows you to pick any skill from any hero to crate your own build with up to 6 skills)
So in the beginning the LOD meta was the STUN PICKS and Evasion + Crit builds (a.k.a proc sets) and while the time passed , the devs were taking notes based on players feedback and they did the following things:
1:After being stunned or rooted you receive stacking resistance to stun duration in the next 10 seconds and every following stun /root that affects you has reduced duration by 50%

2: Critical Strike skills were changed from stackable to unstackable at the same time THis means you cant proc for example Viper and velideth with a single light attack.
3: Evasion in Doto has major counter Item that provides True strike allowing you to successfully land all of your hits on the cost of disabling your critical strikes.
4:Unkillable TANKS the counter to them were skills that deals unmitigatable damage based on enemy current hp%


From the written above I make a conclusion that
- there are many tweaks that could improve our PVP balance but they also require excellent coding skills that might the developers of this game lack (even they are saying that they do not prefer to make "a lot of changes even they are small cuz they just might broke something else xD "
- second conclusion : TO prevent the possibility of broke the game with tweak coding , the one can just give us few new utility sets like
- When loosing more than 70% Of your Current Health in less than a 1 second grand 2 seconds damage immunity (10 seconds CD)
- While equipped your attacks cannot be dodged but your critical strike damage bonus is reduced by 30%
- inflicting damage with direct attack against blocking targets causes you to deal 4% of their Current Health as Oblivion damage
- Each Time you take damage you stack resistances against harmul effects reducing 4% of the duration for each stack (Maxmum 20 stacks) Last 10 seconds
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  • ifDoubtNerfIt
    ifDoubtNerfIt
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    RouDeR wrote: »
    - there are many tweaks that could improve our PVP balance but they also require excellent coding skills that might the developers of this game lack (even they are saying that they do not prefer to make "a lot of changes even they are small cuz they just might broke something else xD "

    For coders, there're "a couple" of unwriten rules:
    rankred.com/computer-programming-laws/
    RouDeR wrote: »
    - second conclusion : TO prevent the possibility of broke the game with tweak coding , the one can just give us few new utility sets like
    - When loosing more than 70% Of your Current Health in less than a 1 second grand 2 seconds damage immunity (10 seconds CD)

    You get that already with Phoenix set for example, so to make it an ability would be kinda OP. Imagine a magSorc in pvp with that: you apply that ability, 2 sec active, after that you apply Hardened Ward with 6s duration which gives you 10k shield and on top of that HW is cheap. So yeah, kinda would be OP
    RouDeR wrote: »
    - While equipped your attacks cannot be dodged but your critical strike damage bonus is reduced by 30%

    ^ above concludes that, and most of magSorcs go with Spell Damage more than with Spell Crit (personaly I got 40% spell crit as it's useless in pvp). And imagine you cannot dodge (not roll dodge) Shooting Star.
    RouDeR wrote: »
    - inflicting damage with direct attack against blocking targets causes you to deal 4% of their Current Health as Oblivion damage

    Isn't there a CP passive/active that does that already ? O.o
    RouDeR wrote: »
    - Each Time you take damage you stack resistances against harmul effects reducing 4% of the duration for each stack (Maxmum 20 stacks) Last 10 seconds

    Immortal tanks will approve that......
    And that's kinda useless as tanks in the game already stack resistance to the hard cap (~30k)


    Anyways, my 'imo' for fixing the meta and power creep and all that would be that they completly rework the CP tree to give you micro-buffs and not Major Buffs as it's now, I mean, comeon, you do 25% more dmg if you are cp 300. It would be more competitive to give you like: for 100 points you get like 5% more dmg to specific situations and not a no-brainer like 25% more magicka dmg to everything.
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