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Idea - Equilibrium Change

Avran_Sylt
Avran_Sylt
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So, when I first saw the mages guild skill line, I thought that equilibrium would reduce your health by that that much in order to increase your magicka by the specified amount. when I got to it though, it turned out to be rather disappointing.

So, I suggest changing the morphs to be as such:

Balance: Magicka restored is now equal to the health cost, but costs less health (restores less), no longer adds physical or spell resistance.

Spell Symmetry: Now named "Imbalance", reduces your base health by 25%, while increasing your base magicka by 10%. Now becomes a Toggle.
Edited by Avran_Sylt on March 20, 2017 4:33PM
  • Blake6332
    Blake6332
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    I think you're gonna have to elaborate with some numbers in your morph descriptions for most people to understand this, because those two skills sound exactly the same to me.
  • Chilly-McFreeze
    Chilly-McFreeze
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    @Blake6332
    I believe the first is an active skill (like dark exchange), the second a toggle that constantly changes your stats.
  • ifDoubtNerfIt
    ifDoubtNerfIt
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    @Avran_Sylt imo you're wrong, Balance (morph of Equilibrium) profits MagDK tanks mostly, and it takes ~10k HP from a ~45k HP pool and gives you ~5.5k magicka. So in that case if it took ~10k HP for ~10k mag it would be extremely OP (well it's kinda OP already). So yeah, for a MagDK tank who's 90% of the skills are magicka, that would be extremely OP

    EDIT: and still, if you have a dedicated healer in your group (99% the case), he can heal you so Balance is not affecting you.
    EDIT #2: Balance gives you Major Ward and Major Resolve, what do you want more ? xD
    Edited by ifDoubtNerfIt on March 20, 2017 8:22AM
  • Avran_Sylt
    Avran_Sylt
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    Blake6332 wrote: »
    I think you're gonna have to elaborate with some numbers in your morph descriptions for most people to understand this, because those two skills sound exactly the same to me.

    Oh yeah.
    The idea is to reduce Max Health by 20% in order to increase max Magicka by 10%
    @Avran_Sylt imo you're wrong, Balance (morph of Equilibrium) profits MagDK tanks mostly, and it takes ~10k HP from a ~45k HP pool and gives you ~5.5k magicka. So in that case if it took ~10k HP for ~10k mag it would be extremely OP (well it's kinda OP already). So yeah, for a MagDK tank who's 90% of the skills are magicka, that would be extremely OP

    EDIT: and still, if you have a dedicated healer in your group (99% the case), he can heal you so Balance is not affecting you.
    EDIT #2: Balance gives you Major Ward and Major Resolve, what do you want more ? xD

    You know? I didn't see that it added major Ward and Major Resolve. That's kinda idiotic for something that ravages your own health. gonna remove that in the balance suggestion.
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