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12 man open world boss
Just like a trial boss mob maybe tougher. Like one or two in some open world zones. It's 12 man max if you have more you will not be able to engage it and once engaged no one else can leave or join. Also when a group agro's the boss it locks so no interference from people from outside the group can heal you or attack the boss encounter. This adds another flavor to the end game content instead of trials. Not every aspect of a game had to be catered to the casual players. This is just a rough idea, I know it's not a new one but I think it would be good for the game and fun for the players.
Opinions??