PC NA most guilds I've seen are asking for 25 - 30K self buffed to make it into core raiding events. Some MIGHT let you have an officer apply ele drain.
Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
Yes its an controlled environment of soloing an dungeon boss who don't fight backARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Well this thread is depressing, I need to get off my butt and farm some gear one day but with Morrowind less than three months away I feel it would be a wasted effort.
Also that creep is crazy, a year and a half ago it was what 15k to be considered good DPS and 20k+ being something people bragged about.
Yes its an controlled environment of soloing an dungeon boss who don't fight backARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Raises one question about resistance and penetration. I do not know how its calculated.
Do high damage spells like crystal fragments or dark flare do better against resistance than low level DoT?
I find that spamming dark flare with Structured Entropy and Elemental Drain gives highest dps on dummy.
20-25% better than the sweep and DoT rotation.
Is elemental Drain usefully in an dungeon? outside of the magic regen? Yes in an pug it might be nobody else using it.
Against dummy I got an good increase in dps having it up.
As I understand tank should provide puncture so with elemental drain up magical resistance would be negated.
Against the dummy spinner looks like an very good set but would over penetrate a lot in an decent group.
Very interesting and about that I had understood, however as the switch from cheap to BiS gear adds lots of proc who would give more than 15% bonus with low dps.Well this thread is depressing, I need to get off my butt and farm some gear one day but with Morrowind less than three months away I feel it would be a wasted effort.
Also that creep is crazy, a year and a half ago it was what 15k to be considered good DPS and 20k+ being something people bragged about.
Most of it is not about gear, for better or worse. See the comments in
http://tamrielfoundry.com/topic/introduction-to-pve-damage-calculation-homestead/
The theoretical max DPS with easy to buy / craft gear (Willpower, Julianos, Martial Knowledge) is ~36k, the absolute BiS theoretical max (Ilambris, Moondancer, BSW) is ~42k.
So BiS will net you about 15% more DPS. Nothing to sneeze at to be sure, but if (like me) you are only pulling low 20s, suddenly getting a set of gold BiS gear isn't going to make you a killing machine.
Yes its an controlled environment of soloing an dungeon boss who don't fight backARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Raises one question about resistance and penetration. I do not know how its calculated.
Do high damage spells like crystal fragments or dark flare do better against resistance than low level DoT?
I find that spamming dark flare with Structured Entropy and Elemental Drain gives highest dps on dummy.
20-25% better than the sweep and DoT rotation.
Is elemental Drain usefully in an dungeon? outside of the magic regen? Yes in an pug it might be nobody else using it.
Against dummy I got an good increase in dps having it up.
As I understand tank should provide puncture so with elemental drain up magical resistance would be negated.
Against the dummy spinner looks like an very good set but would over penetrate a lot in an decent group.
ARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Ghost-Shot wrote: »ARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Baseline dps in a controlled environment is information that is ultimately useful to nobody. The dps requirements very from fight to fight and to get a proper baseline you would need to bring in basically a full raid team to make sure you have full buffs/debuffs you would have in a real fight, at that point just go do a raid and see what they are actually capable of. As an example, I typically parse somewhere around 35-37k on a dummy with only my ele drain and flames for debuffs, I typically see 42-44k on a Rakkaht parse.
So what useful information did I get out of the dummy? On PC it can be useful when paired with the combat metrics add on to see up times on buffs and dots and such, but that's about it.
No the dummy is nice, extremely useful in learning an rotation for one, in an pug you can not expect resources either and overland stuff never give you sustain issues so this is the second benefit.ARIES SERPICO wrote: »Yes its an controlled environment of soloing an dungeon boss who don't fight backARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Raises one question about resistance and penetration. I do not know how its calculated.
Do high damage spells like crystal fragments or dark flare do better against resistance than low level DoT?
I find that spamming dark flare with Structured Entropy and Elemental Drain gives highest dps on dummy.
20-25% better than the sweep and DoT rotation.
Is elemental Drain usefully in an dungeon? outside of the magic regen? Yes in an pug it might be nobody else using it.
Against dummy I got an good increase in dps having it up.
As I understand tank should provide puncture so with elemental drain up magical resistance would be negated.
Against the dummy spinner looks like an very good set but would over penetrate a lot in an decent group.
So what do you recommend we do to truly test dps, which delve boss, World boss, dungeon boss or trial boss do we test on instead of dummy. Bloodspawn/Slimcraw??
And yes unplug Xbox is totally the console way. Lol
No the dummy is nice, extremely useful in learning an rotation for one, in an pug you can not expect resources either and overland stuff never give you sustain issues so this is the second benefit.ARIES SERPICO wrote: »Yes its an controlled environment of soloing an dungeon boss who don't fight backARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Raises one question about resistance and penetration. I do not know how its calculated.
Do high damage spells like crystal fragments or dark flare do better against resistance than low level DoT?
I find that spamming dark flare with Structured Entropy and Elemental Drain gives highest dps on dummy.
20-25% better than the sweep and DoT rotation.
Is elemental Drain usefully in an dungeon? outside of the magic regen? Yes in an pug it might be nobody else using it.
Against dummy I got an good increase in dps having it up.
As I understand tank should provide puncture so with elemental drain up magical resistance would be negated.
Against the dummy spinner looks like an very good set but would over penetrate a lot in an decent group.
So what do you recommend we do to truly test dps, which delve boss, World boss, dungeon boss or trial boss do we test on instead of dummy. Bloodspawn/Slimcraw??
And yes unplug Xbox is totally the console way. Lol
However you risk of making an build who is good at killing the dummy, not anything else
This is an extremely common problems, cars designed to do well in emission tests, not in real world.
Not ony your target as an student, but the education system is designed to do well at exams, not learning useful stuff
Well this thread is depressing, I need to get off my butt and farm some gear one day but with Morrowind less than three months away I feel it would be a wasted effort.
Also that creep is crazy, a year and a half ago it was what 15k to be considered good DPS and 20k+ being something people bragged about.
Ghost-Shot wrote: »ARIES SERPICO wrote: »Ghost-Shot wrote: »The dps on a dummy is irrelevant, the only thing you should take from that number is whether or not your rotation is improving or testing different sets. Training dummies are for practice, not for actual dps tests, there are too many elements in real fights that aren't accounted for by a dummy from mechanics and movement and extra buffs you will have in a group setting.
I've heard this argument made about mechanics but how else can you truly test your rotation to get a baseline DPS? Understand mechanics change things so unless you want dps test on Rakkat the target dummy is absolutely useful in checking Maximum output in a controlled environment. Knowing mechanic is a different discussion but at least you know what your Guild mates can dps.
Baseline dps in a controlled environment is information that is ultimately useful to nobody. The dps requirements very from fight to fight and to get a proper baseline you would need to bring in basically a full raid team to make sure you have full buffs/debuffs you would have in a real fight, at that point just go do a raid and see what they are actually capable of. As an example, I typically parse somewhere around 35-37k on a dummy with only my ele drain and flames for debuffs, I typically see 42-44k on a Rakkaht parse.
So what useful information did I get out of the dummy? On PC it can be useful when paired with the combat metrics add on to see up times on buffs and dots and such, but that's about it.