I switched over to this campaign about 2 months ago, and overall feel that combat between players is much more fun and balanced. However, NPC guards gain a really significant effective strength and become a huge pain to deal with. They deal more damage to players, take less damage from players, and spam the same annoying skills that are much more difficult to deal with when you don't have CP. In particular the negate spam, and the version of Eclipse that for some reason reflects every damn skill in the game, are incredibly frustrating when you're in a small group.
In my opinion Honor Guards, Menders, and Mages really need to be adjusted. I had hoped that the week of global no-cp pvp would bring some attention to this but it really didn't. The appeal of the no-CP campaign is a more level playing field between players, not harder to flip flags and objectives. I'm not asking for a huge nerf, I just feel that the guards need to be brought to a level consistent with Trueflame. From my perspective, removing the roided-out version of Eclipse from their skillset would be sufficient and welcome on all campaigns.
I'm curious what other people think.
@Ophelan - Roll Initiative
'Ophh - MagDK