- Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 238 Magicka, 238 Stamina and 3% of your Max Health while toggled.
- Leeching Strikes also reduces your Weapon Damage and Spell Damage by 20% while toggled.
- Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.
Actually didn't remember what it did, so had to check it on Fextralife, correct me (well, correct Fextralife in that case) if I"m wrong, but the ability looks like so:
- Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 238 Magicka, 238 Stamina and 3% of your Max Health while toggled.
- Leeching Strikes also reduces your Weapon Damage and Spell Damage by 20% while toggled.
- Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.
3% of your max HP on light / heavy attacks, supposing you have an absolutely perfect weaving is literally nothing. The sustain it provides is literally nothing. The fact that it's a toggle makes this ability even more worthless. That it also provides a huge debuff is a joke at this point.
To answer your original question: no, it wouldn't change a thing, but that morph could see the debuff go entirely, and would probably still see very little play.
What kills people in trial is burst damage, not sustained damage, a very minor heal over time (because that's what it is) is not going to change anything to it.
Let's say you have 18k HP, this ability will restore 540 HP per LA/HA. Some mechanics hit you for 8-12k. That should be saying enough.
Actually didn't remember what it did, so had to check it on Fextralife, correct me (well, correct Fextralife in that case) if I"m wrong, but the ability looks like so:
- Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 238 Magicka, 238 Stamina and 3% of your Max Health while toggled.
- Leeching Strikes also reduces your Weapon Damage and Spell Damage by 20% while toggled.
- Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.
3% of your max HP on light / heavy attacks, supposing you have an absolutely perfect weaving is literally nothing. The sustain it provides is literally nothing. The fact that it's a toggle makes this ability even more worthless. That it also provides a huge debuff is a joke at this point.
To answer your original question: no, it wouldn't change a thing, but that morph could see the debuff go entirely, and would probably still see very little play.
What kills people in trial is burst damage, not sustained damage, a very minor heal over time (because that's what it is) is not going to change anything to it.
Let's say you have 18k HP, this ability will restore 540 HP per LA/HA. Some mechanics hit you for 8-12k. That should be saying enough.
IzakiBrotherSs wrote: »I mean at the point where the ability is at, it should buff your weapon and spell damage not reduce it. That's how worthless the actual healing is.