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If leeching strikes did not have the damage debuff..

Bigevilpeter
Bigevilpeter
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Would that make Stamblades more viable in trials?

From what I understand the biggest problem with stamblades is that they need to keep casting vigor to keep themselves alive which hurts their dps.

If leeching strikes did not have the damage debuff, would stamblades be OP?

Keep in mind they will not have siphoning attacks for sustain.
Edited by Bigevilpeter on March 16, 2017 9:59AM
  • Asmael
    Asmael
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    Actually didn't remember what it did, so had to check it on Fextralife, correct me (well, correct Fextralife in that case) if I"m wrong, but the ability looks like so:
    • Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 238 Magicka, 238 Stamina and 3% of your Max Health while toggled.
    • Leeching Strikes also reduces your Weapon Damage and Spell Damage by 20% while toggled.
    • Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.

    3% of your max HP on light / heavy attacks, supposing you have an absolutely perfect weaving is literally nothing. The sustain it provides is literally nothing. The fact that it's a toggle makes this ability even more worthless. That it also provides a huge debuff is a joke at this point.

    To answer your original question: no, it wouldn't change a thing, but that morph could see the debuff go entirely, and would probably still see very little play.

    What kills people in trial is burst damage, not sustained damage, a very minor heal over time (because that's what it is) is not going to change anything to it.

    Let's say you have 18k HP, this ability will restore 540 HP per LA/HA. Some mechanics hit you for 8-12k. That should be saying enough.
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  • Savage_Audacity
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    you dont need vigor to stay alive in trials, thats what healers are for. stamblades or stam builds in general are not preferred in trials mainly bc they dont use destro ult. Also stamblades tend to get one hit more often due to not having wards. Lastly, mag sorcs are preferred over stam builds bc of their ability to attack from range making fights easier. I main a stamblade btw, and as awesome as ur idea would be... i probably still would use siphoning instead for resource management, otherwise id need to use recovery glyphs or food which would be very detrimental to dps.
  • Bigevilpeter
    Bigevilpeter
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    Asmael wrote: »
    Actually didn't remember what it did, so had to check it on Fextralife, correct me (well, correct Fextralife in that case) if I"m wrong, but the ability looks like so:
    • Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 238 Magicka, 238 Stamina and 3% of your Max Health while toggled.
    • Leeching Strikes also reduces your Weapon Damage and Spell Damage by 20% while toggled.
    • Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.

    3% of your max HP on light / heavy attacks, supposing you have an absolutely perfect weaving is literally nothing. The sustain it provides is literally nothing. The fact that it's a toggle makes this ability even more worthless. That it also provides a huge debuff is a joke at this point.

    To answer your original question: no, it wouldn't change a thing, but that morph could see the debuff go entirely, and would probably still see very little play.

    What kills people in trial is burst damage, not sustained damage, a very minor heal over time (because that's what it is) is not going to change anything to it.

    Let's say you have 18k HP, this ability will restore 540 HP per LA/HA. Some mechanics hit you for 8-12k. That should be saying enough.

    Yeah you're right i guess, maybe it has to be changed to give health with all kinds of damage not just weaving
  • Tommy_The_Gun
    Tommy_The_Gun
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    Asmael wrote: »
    Actually didn't remember what it did, so had to check it on Fextralife, correct me (well, correct Fextralife in that case) if I"m wrong, but the ability looks like so:
    • Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 238 Magicka, 238 Stamina and 3% of your Max Health while toggled.
    • Leeching Strikes also reduces your Weapon Damage and Spell Damage by 20% while toggled.
    • Converts to a toggle ability and also restores Health, but gains a significant Weapon Damage and Spell Damage penalty.

    3% of your max HP on light / heavy attacks, supposing you have an absolutely perfect weaving is literally nothing. The sustain it provides is literally nothing. The fact that it's a toggle makes this ability even more worthless. That it also provides a huge debuff is a joke at this point.

    To answer your original question: no, it wouldn't change a thing, but that morph could see the debuff go entirely, and would probably still see very little play.

    What kills people in trial is burst damage, not sustained damage, a very minor heal over time (because that's what it is) is not going to change anything to it.

    Let's say you have 18k HP, this ability will restore 540 HP per LA/HA. Some mechanics hit you for 8-12k. That should be saying enough.

    I totally agree. I remember that this skill was much better, back in the days when eso originally launched. It had like:
    reduced Weapon Damage & Spell Damage by 10% while toggled. (not 20%) and I believe it also gave back more resources 6% of health (instead of 3%) - so on paper NB back then was probably the best class when it comes to resource management...

    But as we all know ZOS hates NB, and as usual it was nerfed because people complained (especially in PvP). It is funny how people complain now on sorcerer being super OP - and ZOS is not doing shi* about it :o
  • Izaki
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    I mean at the point where the ability is at, it should buff your weapon and spell damage not reduce it. That's how worthless the actual healing is.
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  • Masel
    Masel
    Class Representative
    I mean at the point where the ability is at, it should buff your weapon and spell damage not reduce it. That's how worthless the actual healing is.

    Just make it give major sorcery and major brutality. Then the morph would be worth considering.
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