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Housing capacity needs to be changed.

Logicbomb00
Logicbomb00
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I know that there have already been several posts about the capacity within housing, but this one is not necessarily a cry for more slots. Instead I would like to put forward a few very valid points:

1) There needs to be another category of item allotment dedicated to Lore Books. There are 287 individual Lore Books that each take up a slot. With the 14 Bookcases needed to hold them that's over 300 slots just to have the full library, and almost half the available capacity of a fully subbed Manor.

2) There also needs to be an allowance for the attunable crafting stations. There are 35 craftable sets so far in the game, which equates to another 105 slots dedicated to them if you wish to eventually have them all, not counting any new ones that become available.

3) The 40 slot collectibles category needs to be incorporated into the general capacity allotment. I have no wish to include any garish monster head trophies into my house and therefore am missing out on the computing requirements factored into having these in your house.

4) Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.

If you agree or disagree with any of these points then please have your say and keep this post current. These are not huge demands and I think are completely possible without affecting the performance issues ZOS seems so worried about. Thanks for your time.

Edited by Logicbomb00 on March 15, 2017 3:16PM
  • andreasranasen
    andreasranasen
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    Preach!
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
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  • Acrolas
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    You don't have to put all the books and stations in one house.

    I'd rather ZOS keep conservative item limits on properties and let us have a primary residence and a drop-down menu of the other residences we want people to have access to. We'd have more things to show off in our individual social/crafting/roleplay settings, and with more houses on display they'd have more avenues to monetize. Win-win.
    signing off
  • Sheyta
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    Well yes add more slots and lower the price on crownshop in atleast 70%.

    - 100gold for a rubble stone ?

    make us be able to show more houses then one for other people I one my fourth house

    its cheaper to buy another house rip the furniture from it then buy this packages lower the prices..
  • Rohamad_Ali
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    ZoS doesn't want us to read too much . They are suppressing the amount of literature per household . Maybe this is in hopes we don't toss lore at new crown store merchandise .
  • Chilly-McFreeze
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    I believe they said something like they are willing to raise the cap but they want to deal with potential performance issues first. But could be wrong, read it in the forums and wasn't a ZOS comment.
  • Arundo
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    I hope they do, my house is currently full and I dont want to remove stuff to put new stuff. Then again I dont need to waste crowns on stuff I cant put in my house anyway.
  • bellatrixed
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    Yes please. I have a manor and its at 700/700 but most rooms still look sparse.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Logicbomb00
    Logicbomb00
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    Thanks people. All valid comments. My main concern is the Lore Books. I have styled my Manor after a Mages Guild so the option of having a secondary house for the lore books simply isn't an option. What would be better than a place where someone of the RP mentality or simply someone who wants to learn all about the lore of Tamriel can wander the library and access all the knowledge that the developers have poured into these wonderful volumes. As it is it can't be done, and as far as I'm concerned ZOS is doing themselves a great injustice to what must have been days of writing these books.

    Also there is the problem of Guild based buildings. You really need to be able to have all the possibilities incorporated into the one house. Lore Books, attunable crafting stations, and a place that looks presentable and fully furnished.

    Edited by Logicbomb00 on March 15, 2017 12:11PM
  • STEVIL
    STEVIL
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    I know that there have already been several posts about the capacity within housing, but this one is not necessarily a cry for more slots. Instead I would like to put forward a few very valid points:

    1) There needs to be another category of item allotment dedicated to Lore Books. There are 287 individual Lore Books that each take up a slot. With the 14 Bookcases needed to hold them that's over 300 slots just to have the full library, and almost half the available capacity of a fully subbed Manor.

    2) There also needs to be a separate category for the attunable crafting stations. There are 35 craftable sets so far in the game, which equates to another 105 slots dedicated to them if you wish to eventually have them all, not counting any new ones that become available.

    3) The 40 slot collectibles category needs to be incorporated into the general capacity allotment. I have no wish to include any garish monster head trophies into my house and therefore am missing out on the computing requirements factored into having these in your house.

    4) Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.

    If you agree or disagree with any of these points then please have your say and keep this post current. These are not huge demands and I think are completely possible without affecting the performance issues ZOS seems so worried about. Thanks for your time.

    1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.

    2 - Simply put - no - this is a IMo false problem. At 250 vouchers each, 750 vouchers per set its obvious there is no intention for anyone to ever get all sets. if they did, you are likely looking at a 600-700 item housing limit just for space. i consider this point while theoretically accurate to be a non-issue. Who is going to spend 750 vouchers on an Ashen grip set in their home?

    3 - IDK why the collectibles need to have their own count for such a small set of items so... i dont care. Tons of more important things to be done.

    4 - i recall them saying they were looking at the housing limits and would be revisiting them - furnishing, people etc. There was discussion at one point that the original lims were on the cautious side to make sure performance issues were managed. So, i expect more to come - and specifically i hope that includes more robust animations.

    What i want to see prioritized is not any of these items but instead adding in the more functional elements.

    now that the minimum product is out and stable enough for additions like EC, they need to get on with the release of the list of many functional elements for housing.

    My Housing Wish List (Functionals)
    1. Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    2. Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    3. Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    4. Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    5. Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    6. Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    7. Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    8. Guest Book: Auto-logs visitors in and out.
    9. etc...

    IMO once a good number of those are in place then a revisit to limits would be IMO better suited.

    Edited by STEVIL on March 15, 2017 12:28PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Logicbomb00
    Logicbomb00
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    Great post!! To re-iterate the validity of my points I will state that:

    1) The idea of each set of volumes being considered 1 item and collated as such is a perfect solution and it could easily be implemented that you could interact with the volume set and a list comes up with all of them which you could then decide which to read.

    2) I have 25 attunable stations and it's already causing item limitation problems. Also yes, in the end, I intend to have them all. It's a matter of personal preference so dismissing the possibility because you yourself don't think anyone would want to is an error on your behalf, though admittedly an easy one to presume.

    3) The collectables as being separate from general items is a big issue. The computational concerns that ZOS has is factored into people having 40 'other collectables'. So if you don't want them then you are missing out on the 40 slots that have been included in their assessment so that instead of 740 slots worth of acceptable perameters I only have 700 and 40 unused ones, thus I'm not allowed to reach the full capacity that has been allotted as 'safe'.


    As to your suggestions, they are indeed a great addition to the ones I have mentioned. Bankers need to have access to Guild Stores so that people can craft at their house and list the items directly from there as well. Minions are a fantastic idea to breathe some life into the place and I would LOVE to see this, and actual stairs would be wonderful as well. The writ daily boards being allowed inside the estate would be a godsend. The hireling type structures and people though is a nice idea but I don't think it is necessary as there is already that system in place in-game so is not as big an issue as the rest of our points. As to the rest I don't care about them just as you don't to some of my concerns, but this is all a matter of what each individual wants from their houses. Hopefully ZOS comes to their senses and starts working on any and/or all of the above so that everyone is happy.

    Thanks again for such interesting ideas and a well thought out response.

    Edited by Logicbomb00 on March 15, 2017 2:08PM
  • ArvenAldmeri
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    I agree! There is far too little slots in houses even with subs! I cant fit everything I want in my house and if I want to fill bookshelves in my small house I would have to buy the book row for crowns in order to do that, which is something I am really not gonna do. The book row and book piles need to become craftable and there need to be more slots available.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • ixie
    ixie
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    STEVIL wrote: »
    1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.

    While I agree having lore books in stacks would be great for those that want to build libraries, if this were implemented I would want it to be an option, I don't want all those volumes, I want individual books that apply to the story of my home.
    PC EU

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  • TheGillz
    TheGillz
    STEVIL wrote: »
    I know that there have already been several posts about the capacity within housing, but this one is not necessarily a cry for more slots. Instead I would like to put forward a few very valid points:

    1) There needs to be another category of item allotment dedicated to Lore Books. There are 287 individual Lore Books that each take up a slot. With the 14 Bookcases needed to hold them that's over 300 slots just to have the full library, and almost half the available capacity of a fully subbed Manor.

    2) There also needs to be a separate category for the attunable crafting stations. There are 35 craftable sets so far in the game, which equates to another 105 slots dedicated to them if you wish to eventually have them all, not counting any new ones that become available.

    3) The 40 slot collectibles category needs to be incorporated into the general capacity allotment. I have no wish to include any garish monster head trophies into my house and therefore am missing out on the computing requirements factored into having these in your house.

    4) Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.

    If you agree or disagree with any of these points then please have your say and keep this post current. These are not huge demands and I think are completely possible without affecting the performance issues ZOS seems so worried about. Thanks for your time.

    1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.

    2 - Simply put - no - this is a IMo false problem. At 250 vouchers each, 750 vouchers per set its obvious there is no intention for anyone to ever get all sets. if they did, you are likely looking at a 600-700 item housing limit just for space. i consider this point while theoretically accurate to be a non-issue. Who is going to spend 750 vouchers on an Ashen grip set in their home?

    3 - IDK why the collectibles need to have their own count for such a small set of items so... i dont care. Tons of more important things to be done.

    4 - i recall them saying they were looking at the housing limits and would be revisiting them - furnishing, people etc. There was discussion at one point that the original lims were on the cautious side to make sure performance issues were managed. So, i expect more to come - and specifically i hope that includes more robust animations.

    What i want to see prioritized is not any of these items but instead adding in the more functional elements.

    now that the minimum product is out and stable enough for additions like EC, they need to get on with the release of the list of many functional elements for housing.

    My Housing Wish List (Functionals)
    1. Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    2. Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    3. Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    4. Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    5. Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    6. Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    7. Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    8. Guest Book: Auto-logs visitors in and out.
    9. etc...

    IMO once a good number of those are in place then a revisit to limits would be IMO better suited.

    Big Fan of the Mannequin/Armor Rack idea. Would be a really cool way to store additional sets and show them off.

    Also the idea of having minions or pc characters, in the bigger houses(ex. daggerfall outlook) , would be fantastic. It would allow you to have someone stand in certain areas(bar, kitchens, etc) and make it feel like the room has an actual purpose.

    Hoping that some of the things talked about in this thread actually get considered.
    The Gillz
    GloboGuild - GuildMaster
    Sudden Impulse - Guild Leader

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  • idk
    idk
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    @Logicbomb00

    Zos has already commented that they are reviewing adding capacity to housing and thatbthey went conservative at launch. I think adding capacity would be better than creating new categories.
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.

    While I agree having lore books in stacks would be great for those that want to build libraries, if this were implemented I would want it to be an option, I don't want all those volumes, I want individual books that apply to the story of my home.

    Agree
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Logicbomb00
    Logicbomb00
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    @Logicbomb00

    Zos has already commented that they are reviewing adding capacity to housing and thatbthey went conservative at launch. I think adding capacity would be better than creating new categories.

    I'm actually talking about reducing the categories, not creating new ones. The fact that there are categories is the problem as not everyone wants to use each and is thus losing out on the total intended item capacity for computational safety.

  • TheShadowScout
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    1) No, there just needs to be another way to deal with books. Like... bookshelves that have an -inventory- where you can store some books (I'd say... up to two dozend for a full bookcase, maybe six or so for a small wall shelf... and also other "bookcase-able" stuff like scrolls, potion bottles, skulls, a small hourglass or something like that, stuff that fits and could be osed as bookstands), that will automatically be perfectly placed on the bookshelves shelf space to be individually readable, and then count the "filled" bookcase/shelf as one object.

    2) Also nope, you are supposed to have to pick your favorite. Personally I would even say, a limitation of only one crafting station per type per home. So, one blacksmith station in your whole manor, not several...

    3) Again no, they just need to add more collectibles, a much wider range of collectibles, so that any decorator might find something neat looking...

    4) - I think it -would- be neat if you could buy extra space for your homes. Pay more crowns, get an "clutter expansion" giving you an extra 100 item slots... and how many expansions can be purchased would depend on the house, I would say, up to half again or even doubling the initial amount, perhaps?
    STEVIL wrote: »
    My Housing Wish List (Functionals)
    1. Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
    2. Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
    3. Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
    4. Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
    5. Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
    6. Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
    7. Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
    8. Guest Book: Auto-logs visitors in and out.
    9. etc...
    1 - Definitely! If I want bookcases that have an inventory for books, I certainly also want armor stands and weapon racks that have an inventory for armor and weapons!
    2 - Agreed. I would sooo love it if the various currently nonfunctional storage furnitures opened into one specific tab of our bank. Open your "wardrobe", get the "armor" tab. Open that footlockler, get the "weapons" tab. Open that chest of drawers, get the "consumables" tab. Open that jewelry coffer, get the "misc" tab. Stuff like that...
    3 - That would be really nifty! Getting your daily crafting writs of guild bounties in your mail, to persue in the comfort of your home... still would have to go out to get your reward in person, but it would be nice to get the mail at home...
    4 - No to ore veins, those should not "grow" at home. But a potted nightshade and such that I can harvest in my herb garden? Definitely!
    5 - Minions? Not a bad idea... though not as "daily node" but as "daily provider" - the cook should not give you provisioning hireling stuff, but a white food each day (which is pretty useless, considering you find those in every other dwelve, so it wouldn't have any impact). The stableboy should not give a free lession, but just be a riding trainer like any stable all over the world - just in the comfort of your own home. Minions should bring no advantage over what people without home can have, merely convinience... or entertainment, like hire-able bards or dancers...
    6 - Maybe. I guess some homes could use that option... and it would be nicer to have ready-made stairs for those who want to biold then mere planks, yes?
    7 - Not really sure what this is supposed to accomplish...
    8 - Guestbook? Sure, why not?

    I'd also love to have a functionality for beverage barels - allowing the homeowner to fill them with some selfmade drink or potion, and then give out the effects of that drink or potion to any who interact with the barrel...

    I would also want to see more livelyness from pets. Not just standing there doing their occasional idle animation, but... having an "action radius" where they roam randomly, and "interactable" furniture, like a sleeping mat where they might curl up for a nap, or a feeding bowl where they might nom... to make thems eem alive and not just decorations. Same for minions. Bonus points for pet interactions, like placing both cat and dog in one room would cause the dog to start chasing the cat... ;)
  • STEVIL
    STEVIL
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    Great post!! To re-iterate the validity of my points I will state that:

    1) The idea of each set of volumes being considered 1 item and collated as such is a perfect solution and it could easily be implemented that you could interact with the volume set and a list comes up with all of them which you could then decide which to read.

    2) I have 25 attunable stations and it's already causing item limitation problems. Also yes, in the end, I intend to have them all. It's a matter of personal preference so dismissing the possibility because you yourself don't think anyone would want to is an error on your behalf, though admittedly an easy one to presume.

    3) The collectables as being separate from general items is a big issue. The computational concerns that ZOS has is factored into people having 40 'other collectables'. So if you don't want them then you are missing out on the 40 slots that have been included in their assessment so that instead of 740 slots worth of acceptable perameters I only have 700 and 40 unused ones, thus I'm not allowed to reach the full capacity that has been allotted as 'safe'.


    As to your suggestions, they are indeed a great addition to the ones I have mentioned. Bankers need to have access to Guild Stores so that people can craft at their house and list the items directly from there as well. Minions are a fantastic idea to breathe some life into the place and I would LOVE to see this, and actual stairs would be wonderful as well. The writ daily boards being allowed inside the estate would be a godsend. The hireling type structures and people though is a nice idea but I don't think it is necessary as there is already that system in place in-game so is not as big an issue as the rest of our points. As to the rest I don't care about them just as you don't to some of my concerns, but this is all a matter of what each individual wants from their houses. Hopefully ZOS comes to their senses and starts working on any and/or all of the above so that everyone is happy.

    Thanks again for such interesting ideas and a well thought out response.

    On 2 - if you are alrrady having issues with 25 stations out of 105, i wonder how much storage you expect?

    But i am very curious... you advocate and defend for setting aside 105 slots per house for e50 voucher each attunable stations in case somebody wants their ashen grip stations closer, but you bridtke at hsving 40 slots set aside for dungeon trophies as denying you full access to you house potential.

    Taking both of those positions seems - put politely - contradictory.

    Why do you think unlocking 40 trophies to general use is good and at the same time locking 105 potentisl to something much more costly is good too?

    What would your answer be (if they did exactly what you ask) to the following:

    The 105 slot attune station category needs to be incorporated into the general capacity allotment. I have no wish to include any massively overpriced attunable stations into my house and therefore am missing out on the computing requirements factored into having these in your house.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Logicbomb00
    Logicbomb00
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    Yes I believe that there is some confusion and it may be in my wording. I certainly don't want a 105 slot attunables category, but the mention of it was to give more impact to the 300+ slots the lore book collection takes. So, if you wanted all the books AND all the stations, then that's 450 slots gone. I am loving the idea of having a bookshelf and all its inventory considered 1 slot. That would be perfect.


    2) Also nope, you are supposed to have to pick your favorite. Personally I would even say, a limitation of only one crafting station per type per home. So, one blacksmith station in your whole manor, not several...


    I would also want to see more livelyness from pets. Not just standing there doing their occasional idle animation, but... having an "action radius" where they roam randomly, and "interactable" furniture, like a sleeping mat where they might curl up for a nap, or a feeding bowl where they might nom... to make thems eem alive and not just decorations. Same for minions. Bonus points for pet interactions, like placing both cat and dog in one room would cause the dog to start chasing the cat... ;)

    Point 2) Is telling me how to play the game and this isn't desirable nor acceptable.

    The idea of the pets having a different environmental attitude is WONDERFUL!!. I'd love to have a cat napping on my bed. As it is I don't have any pets in the estate because frankly, they look dumb and out of place. I agree totally with you on this one.

    What I think is important to remember is that everyone wants different things and plays the game in a different way. What one person might think is a really big issue another may not rate at all. I'm so happy with how civil this discussion has been and the excellent ideas that are coming out of it, but yeah, respect everyones personal tastes.



    Edited by Logicbomb00 on March 15, 2017 3:09PM
  • MopeyHat
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    I really wish they would redo the item count and put in more of a cost metric. I.e. put static values on every item based on vertices and textures?

    Because as it is right now I can put 200 canopy beds in my house, or 200 plates. Doesn't really make sense.
    Edited by MopeyHat on March 15, 2017 3:19PM
  • Logicbomb00
    Logicbomb00
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    OH!! Btw I forgot to mention one other thing that is really bugging me, but it's an in-game thing and not really tied to the current discussion, BUT:

    There are 3 of the constellation tiles available from the Rivenspire achievement merchant, but the other 9 do not even exist in the game to be purchased ANYWHERE. There goes my desire to build a constellation tile diorama. Please ZOS give us the other 9!!

    Edited by Logicbomb00 on March 15, 2017 3:30PM
  • ArvenAldmeri
    ArvenAldmeri
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    MopeyHat wrote: »
    I really wish they would redo the item count and put in more of a cost metric. I.e. put static values on every item based on vertices and textures?

    Because as it is right now I can put 200 canopy beds in my house, or 200 plates. Doesn't really make sense.

    Omg just no. That would make it so very limiting. What if someone wants to have a house full of sweetrolls or full of plates or whatever. They can. Putting cap on items on top of that capacity cap would destroy housing.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Logicbomb00
    Logicbomb00
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    I think what he means is that the total capacity would still be (700*) but sweetrolls might be able to have say, 5 of them take 1 capacity slot. So you could have 700 canopy beds or 3500 sweetrolls.

    I have seen this mentioned though in another thread and apparently the computational energy for every item no matter how big or small remains the same coding wise. Whether this is the case or not I don't know myself.


    * as an example of a subbed manor



  • MopeyHat
    MopeyHat
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    I think what he means is that the total capacity would still be (700*) but sweetrolls might be able to have say, 5 of them take 1 capacity slot. So you could have 700 canopy beds or 3500 sweetrolls.

    I have seen this mentioned though in another thread and apparently the computational energy for every item no matter how big or small remains the same coding wise. Whether this is the case or not I don't know myself.


    * as an example of a subbed manor



    Yes, this is what I mean. The ability to place many small items essentially.

    As for computational cost, there are two bottlenecks: CPU and GPU. I assumed the item caps were there because of GPU bottlenecking. If it's really because of CPU bottlenecking, there is a serious issue with the way they handle objects in houses (since I'm very sure normal areas reach a much higher item density - see any outlaw's refuge). I could see how such issues might arise with the way the housing editor works.

    Another ridiculous thing about housing is that if the cap is because of performance, why in the world does it differ across house sizes? You can put all 700 items in one location and achieve more item density than possible in any smaller house. It's entirely arbitrary.
  • Annalyse
    Annalyse
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    Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.

    You think that's bad.... for people who won't or can't sub, there are only 350 spaces for a manor. I wanted a library in my castle but 350 spaces leaves the place looking very empty without even putting books in.

    I wish the pack merchant would sell expansions. I would shell out a lot of money for that.

  • ThePonzzz
    ThePonzzz
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    Acrolas wrote: »
    You don't have to put all the books and stations in one house.

    I'd rather ZOS keep conservative item limits on properties and let us have a primary residence and a drop-down menu of the other residences we want people to have access to. We'd have more things to show off in our individual social/crafting/roleplay settings, and with more houses on display they'd have more avenues to monetize. Win-win.

    I'd agree with the majority of houses. But when you buy something like Earthtear Cavern, you pretty much want a one stop home.
  • Aimora
    Aimora
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    For large houses it should be a 1000 minimum (500 + 500 ESO plus)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • Logicbomb00
    Logicbomb00
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    I'd be content with 1000 (but of course would still want more :smile: )
  • AdamBourke
    AdamBourke
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    I don't think there should be a separate slot section for lore books.

    You said yourself that you wanted the Trophy slot section removed because you personally don't like it - what if someone wants trophies but no books?

    I think rather, the cap should be made larger for regular items, and the two collectable caps should be merged into a single cap, which would help in the future when other collectable categories are added. Or just merge the whole thing into one big cap.
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Logicbomb00
    Logicbomb00
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    That would definitely make sense. The whole category system is an error on ZOS's behalf as different players want different things and having categories go unused is a waste of the potential computational energy required to load everything in.

    In starting this thread I didn't have an exact clear idea how the issues I had could be rectified, so I'm glad everyone's chipped in and shown the flaws in my concept and provided alternatives, as well as some fantastic ideas of their own!!

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