Logicbomb00 wrote: »I know that there have already been several posts about the capacity within housing, but this one is not necessarily a cry for more slots. Instead I would like to put forward a few very valid points:
1) There needs to be another category of item allotment dedicated to Lore Books. There are 287 individual Lore Books that each take up a slot. With the 14 Bookcases needed to hold them that's over 300 slots just to have the full library, and almost half the available capacity of a fully subbed Manor.
2) There also needs to be a separate category for the attunable crafting stations. There are 35 craftable sets so far in the game, which equates to another 105 slots dedicated to them if you wish to eventually have them all, not counting any new ones that become available.
3) The 40 slot collectibles category needs to be incorporated into the general capacity allotment. I have no wish to include any garish monster head trophies into my house and therefore am missing out on the computing requirements factored into having these in your house.
4) Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.
If you agree or disagree with any of these points then please have your say and keep this post current. These are not huge demands and I think are completely possible without affecting the performance issues ZOS seems so worried about. Thanks for your time.
1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.
Logicbomb00 wrote: »I know that there have already been several posts about the capacity within housing, but this one is not necessarily a cry for more slots. Instead I would like to put forward a few very valid points:
1) There needs to be another category of item allotment dedicated to Lore Books. There are 287 individual Lore Books that each take up a slot. With the 14 Bookcases needed to hold them that's over 300 slots just to have the full library, and almost half the available capacity of a fully subbed Manor.
2) There also needs to be a separate category for the attunable crafting stations. There are 35 craftable sets so far in the game, which equates to another 105 slots dedicated to them if you wish to eventually have them all, not counting any new ones that become available.
3) The 40 slot collectibles category needs to be incorporated into the general capacity allotment. I have no wish to include any garish monster head trophies into my house and therefore am missing out on the computing requirements factored into having these in your house.
4) Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.
If you agree or disagree with any of these points then please have your say and keep this post current. These are not huge demands and I think are completely possible without affecting the performance issues ZOS seems so worried about. Thanks for your time.
1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.
2 - Simply put - no - this is a IMo false problem. At 250 vouchers each, 750 vouchers per set its obvious there is no intention for anyone to ever get all sets. if they did, you are likely looking at a 600-700 item housing limit just for space. i consider this point while theoretically accurate to be a non-issue. Who is going to spend 750 vouchers on an Ashen grip set in their home?
3 - IDK why the collectibles need to have their own count for such a small set of items so... i dont care. Tons of more important things to be done.
4 - i recall them saying they were looking at the housing limits and would be revisiting them - furnishing, people etc. There was discussion at one point that the original lims were on the cautious side to make sure performance issues were managed. So, i expect more to come - and specifically i hope that includes more robust animations.
What i want to see prioritized is not any of these items but instead adding in the more functional elements.
now that the minimum product is out and stable enough for additions like EC, they need to get on with the release of the list of many functional elements for housing.
My Housing Wish List (Functionals)
- Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
- Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
- Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
- Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
- Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
- Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
- Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
- Guest Book: Auto-logs visitors in and out.
- etc...
IMO once a good number of those are in place then a revisit to limits would be IMO better suited.
tribbsb16_ESO wrote: »1 - i think the lorebooks need to be re-done myself. they need to drop out "stacks" not individual tomes. IMO itsd not acceptable to have to deal with 287 tomes fitting into dozens of shelves at all regardless of housing limit. this is a problem with how they implemented that item, not housing limits, IMO.
While I agree having lore books in stacks would be great for those that want to build libraries, if this were implemented I would want it to be an option, I don't want all those volumes, I want individual books that apply to the story of my home.
Giles.floydub17_ESO wrote: »@Logicbomb00
Zos has already commented that they are reviewing adding capacity to housing and thatbthey went conservative at launch. I think adding capacity would be better than creating new categories.
1 - Definitely! If I want bookcases that have an inventory for books, I certainly also want armor stands and weapon racks that have an inventory for armor and weapons!My Housing Wish List (Functionals)
- Mannequin/Armor-Rack that "stores" a full gear set plus 8 stacks of quickslots for instant swap. Does not need to provide additional storage.
- Storage Containers that help segregate our storage by adding customizad tabs to our inventory lists. Does not need to provide extra storage.
- Mailboxes/Couriers tied to guilds that handle back-n-forth for dailies including writs.
- Gardens, Ore Veins, Trees, Springs etc that serve as the housing based nodes similar to hirelings - providing a daily harvest.
- Minions - "Hired" singers, cooks stableboys etc that liven up the place and may also have some function - "cook or brewer could be a "daily node." Stableboy could be a free daily riding lesson.
- Stairs that work - spiral, cornering and straight. ramps from orcish platforms and planks and bars are Ok but...
- Ledger that allows you to "log" your inventory items character by character with a quick-click and that then you can review with sort tools or output to a file the inventory items listed by character.
- Guest Book: Auto-logs visitors in and out.
- etc...
Logicbomb00 wrote: »Great post!! To re-iterate the validity of my points I will state that:
1) The idea of each set of volumes being considered 1 item and collated as such is a perfect solution and it could easily be implemented that you could interact with the volume set and a list comes up with all of them which you could then decide which to read.
2) I have 25 attunable stations and it's already causing item limitation problems. Also yes, in the end, I intend to have them all. It's a matter of personal preference so dismissing the possibility because you yourself don't think anyone would want to is an error on your behalf, though admittedly an easy one to presume.
3) The collectables as being separate from general items is a big issue. The computational concerns that ZOS has is factored into people having 40 'other collectables'. So if you don't want them then you are missing out on the 40 slots that have been included in their assessment so that instead of 740 slots worth of acceptable perameters I only have 700 and 40 unused ones, thus I'm not allowed to reach the full capacity that has been allotted as 'safe'.
As to your suggestions, they are indeed a great addition to the ones I have mentioned. Bankers need to have access to Guild Stores so that people can craft at their house and list the items directly from there as well. Minions are a fantastic idea to breathe some life into the place and I would LOVE to see this, and actual stairs would be wonderful as well. The writ daily boards being allowed inside the estate would be a godsend. The hireling type structures and people though is a nice idea but I don't think it is necessary as there is already that system in place in-game so is not as big an issue as the rest of our points. As to the rest I don't care about them just as you don't to some of my concerns, but this is all a matter of what each individual wants from their houses. Hopefully ZOS comes to their senses and starts working on any and/or all of the above so that everyone is happy.
Thanks again for such interesting ideas and a well thought out response.
TheShadowScout wrote: »
2) Also nope, you are supposed to have to pick your favorite. Personally I would even say, a limitation of only one crafting station per type per home. So, one blacksmith station in your whole manor, not several...
I would also want to see more livelyness from pets. Not just standing there doing their occasional idle animation, but... having an "action radius" where they roam randomly, and "interactable" furniture, like a sleeping mat where they might curl up for a nap, or a feeding bowl where they might nom... to make thems eem alive and not just decorations. Same for minions. Bonus points for pet interactions, like placing both cat and dog in one room would cause the dog to start chasing the cat...
I really wish they would redo the item count and put in more of a cost metric. I.e. put static values on every item based on vertices and textures?
Because as it is right now I can put 200 canopy beds in my house, or 200 plates. Doesn't really make sense.
Logicbomb00 wrote: »I think what he means is that the total capacity would still be (700*) but sweetrolls might be able to have say, 5 of them take 1 capacity slot. So you could have 700 canopy beds or 3500 sweetrolls.
I have seen this mentioned though in another thread and apparently the computational energy for every item no matter how big or small remains the same coding wise. Whether this is the case or not I don't know myself.
* as an example of a subbed manor
Logicbomb00 wrote: »Well, we could actually just do with more slots tbh. I've reached the 700/700 capacity and it was a struggle to make all the areas look presentable but there is absolutely no room for individual wine goblets or cutlery or any small personal effects that would actually breath life into the place.
You don't have to put all the books and stations in one house.
I'd rather ZOS keep conservative item limits on properties and let us have a primary residence and a drop-down menu of the other residences we want people to have access to. We'd have more things to show off in our individual social/crafting/roleplay settings, and with more houses on display they'd have more avenues to monetize. Win-win.