mesmerizedish wrote: »I wish there were some animal taming gameplay like WoW's hunter class. They could make each tameable animal work with a specific warden skill, and each warden could sort of build their own menagerie. It would be purely cosmetic, because it'd be a pain to balance, but it could be a lot of fun.
I hope we'll be able to reskin those twilights and clannfears, because I'm so sick of them.KochDerDamonen wrote: »It is confirmed that there will be a "Combat Pets" tab to accompany the "Non-Combat Pets" under cosmetics, to apply skins to summoned combatants. The first of which will be a gray skin for the Warden's bear.
Edit: To reiterate, expect a new tab in the crown store for combat pet skins
Nice, i changed the clanfear with the scamp on sorc for the necropotente bonuses but hate its look.KochDerDamonen wrote: »It is confirmed that there will be a "Combat Pets" tab to accompany the "Non-Combat Pets" under cosmetics, to apply skins to summoned combatants. The first of which will be a gray skin for the Warden's bear.
Edit: To reiterate, expect a new tab in the crown store for combat pet skins
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Tommy_The_Gun wrote: »"Warden animal summons, how do you feel?"
RIP FPS in PvP
Integral1900 wrote: »I don't want to use the ice skill line since now the ice staff heavy is a taunt, I've already got one tank and it's dull as hell to play
I love the bear, having a companion beastie really appeals but the few bits we have seen other than this are just a bit, meh, I mean where is the fun of playing the whole game as a passenger, if I wanted something that dull I'd fire up my diablo 3 witch doctor
Best compromise I have is to finally make that kajit I always meant to, permanent bear to keep him company and the just stick to weapon skill lines, at least it will give me a reason to use fighters guild skills
Integral1900 wrote: »I don't want to use the ice skill line since now the ice staff heavy is a taunt, I've already got one tank and it's dull as hell to play
I love the bear, having a companion beastie really appeals but the few bits we have seen other than this are just a bit, meh, I mean where is the fun of playing the whole game as a passenger, if I wanted something that dull I'd fire up my diablo 3 witch doctor
Best compromise I have is to finally make that kajit I always meant to, permanent bear to keep him company and the just stick to weapon skill lines, at least it will give me a reason to use fighters guild skills
The ICE Heavy Taunt is tied to you putting points into the passive skill Tri-Focus to Activate it. Its up to you.
Integral1900 wrote: »I don't want to use the ice skill line since now the ice staff heavy is a taunt, I've already got one tank and it's dull as hell to play
I love the bear, having a companion beastie really appeals but the few bits we have seen other than this are just a bit, meh, I mean where is the fun of playing the whole game as a passenger, if I wanted something that dull I'd fire up my diablo 3 witch doctor
Best compromise I have is to finally make that kajit I always meant to, permanent bear to keep him company and the just stick to weapon skill lines, at least it will give me a reason to use fighters guild skills
The ICE Heavy Taunt is tied to you putting points into the passive skill Tri-Focus to Activate it. Its up to you.
And if there is lightning staff on second bar, one has to put skillpoints to passive, same with firestaff. The taunt being on heavy attack is not very good design.