Ghost-Shot wrote: »PvE balance honestly doesn't matter that much because content can be tuned around player power, just need to make sure all the classes are playable. The bulk of balance decisions should be made around PvP anyway. What they absolutely shouldn't do is implement changes that literally nobody wants like the upcoming siphoner passive.
Ghost-Shot wrote: »PvE balance honestly doesn't matter that much because content can be tuned around player power, just need to make sure all the classes are playable. The bulk of balance decisions should be made around PvP anyway. What they absolutely shouldn't do is implement changes that literally nobody wants like the upcoming siphoner passive.
I'm pve, I don't PvP at all. But they need to separate the 2 so they're not nerfing pve every time they fix PvP and vice versa. What kind of changes do you think would make it better for pve players and pvpers
Probably the best option, let them balance abilities independent.Malamar1229 wrote: »i am going to answer this again using the hardened ward example (bc thats how far back this discussion went):
Hardened Ward text "Creates a shield around user for 20 seconds. This duration is reduced to 6 seconds in PvP environments"
Probably the best option, let them balance abilities independent.Malamar1229 wrote: »i am going to answer this again using the hardened ward example (bc thats how far back this discussion went):
Hardened Ward text "Creates a shield around user for 20 seconds. This duration is reduced to 6 seconds in PvP environments"
Also it reduce pve / pvp morph settings you can let the other morph behave different.