This passive would work as follows:
When you have two weapons of the same type equipped, gain the following bonus:
Axes: heavy attacks restore an additional 30% stamina
Maces: heavy attacks have a 50% chance of setting an enemy off balance.
Swords: Heavy attacks deal 20% more damage.
Daggers: Heavy Attacks no longer restore stamina, but reduce the Heavy attack charge time by 60%
Thoughts? Ideas? Criticism?
Idea for partial bonuses, after looking at:
While the creativity is great, from a build stand point these changes would force everyone (competitively speaking) into using two of the same weapons. As it is now at least people have a fair choice between doubling up on one or splitting and getting half of two different bonuses. In my opinion your proposed changes would reduce build diversity instead of help.
If something equally effective was introduced along side your suggestion for those that didn't use the same weapons, I'd be more interested.
Each Axe increases stamina gain from heavy attacks by 15%
Each Mace causes heavy attacks to have a 25% additional chance of setting an enemy off balance.
Each Sword Causes heavy attacks to deal 10% more damage
Each dagger reduced stamina gain from heavy attacks by 50% and decreases heavy attack charge time by 30%
Edited by Avran_Sylt on March 11, 2017 3:32AM