Dagoth_Rac wrote: »mikedirtbike wrote: »
There is no hard or soft cap on armor or spell resist. If you are at 32,500 resist and add 1000 more, you will get the full 1000 and be at 33,500. But there is a hard cap of 50% on damage mitigation. You get 1% damage mitigation for each 650 of armor/spell resist. 650 x 50 = 32,500. So that is why 32500 is often looked at as a hard cap. BUT ... if a PvP player or PvE boss has some level of armor/spell penetration, it can effectively reduce your armor/spell resist. So if you have 32,500 spell resist and someone has 12% spell penetration, I believe that lowers your effective spell resist from 32,500 to 28,600. 28,600 mitigates 44% of damage, not 50%. If you have spell resist of 40,000 and are attacked by something with 12% penetration, I believe that lowers your effective spell resist from 40,000 to 35,200. 35,200 mitigates 54.15% of damage, but there is a hard cap of 50% on mitigation, so you will mitigate 50% of the damage not 54.15%.
I really don't know how much armor/spell penetration most players or PvE bosses have. But if you are really determined to mitigate 50% of damage, you can go higher than 32,500 so that after penetration, you are still above the 50% mitigation cap.
I see these terms going around in topics but have no proper idea what they are.
If anyone has a minute would it be possible the explain these to me please?
Thank you!