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Any PvE activities for 5-8 players?

m0riarty23
m0riarty23
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I feel like there is a crazy gap of content for groups of 5-11. 1-4 is completely covered in this game, and then then there isn't really anything challenging to do till you hit 12 person groups. Yes, there is PvP but really you need large groups of people to have fun (5 people, you're going to get stomped).... and one might not be into PvP.

Wish there was some type of scalable activity for groups 5-10 (or 5-8 if that makes it easier). Scaled Arenas, or an infinite dungeon, or and instant version of the public dungeon tailered to the group size.

The world bosses are almost there.
  • Danksta
    Danksta
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    I'd like to see some PvE content aimed at different sized groups, but I totally disagree with your assessment of small groups in PvP. I prefer to play either solo or small groups in PvP, you just need to figure out how to get the type of fights you want.
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  • LordGavus
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    You already mentioned it, but I think world bosses are great for that medium group size.
    Generally when I fight them there are about 6 players involved and it works well.

    I've grouped with friends and guildies in the 5-8 range and toured the country side killing the world bosses. Is good times.

    Though I do agree, some more content for that group size could be nice. Doesn't have to be brand new dungeons, maybe just something that scales up.
  • Rev Rielle
    Rev Rielle
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    I agree. We've often come across this problem too. Some activities are:

    - World Bosses yes, as you've said.
    - Daily missions in Wrothgar are great ones.
    - Anomalies/Anka-ra Burial Sites/Nirncrux Mines in Craglorn.
    - Closing Rifts in Craglorn and generally wandering about from 'boss to boss'
    - Daily missions on The Gold Coast.
    - Daily missions in Hews Bane (not specifically group orientated, but often lead to places near/at the world bosses)
    - Like you said; PvE missions and delves, etc in Cyrodiil ('safety' in numbers, that's always fun with a larger group).
    - Fighters Guild Daily missions; dolmen clearing is not limited to group size.
    - Public dungeons also, they're not limited by group size. But they are so mind-numbing boring in relation to the challenge they pose I feel they're almost not worth mentioning. Fun for hunting for housing furnishings though.

    There may be more but that's what I can think of off the top of my head.
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  • m0riarty23
    m0riarty23
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    we had 6 the other night and tried Dark Anchors and Bosses, but not until we went to wrothgard, did the bosses become challenging for 6. In the original zones, they seem to be tuned for about 3-4.


  • Magdalina
    Magdalina
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    You could try normal trials actually. I haven't run any since they made veteran/normal trial distinction so I don't really know, but before that (v12) Hel Ra was doable with 7, as was (v14) Sanctum(that one was quite a challenge though). AA requires 12 people just to stand on pads so that's out of the question. Maw I haven't run so wouldn't know.
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  • Rev Rielle
    Rev Rielle
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    Oh Also forgot:

    - Imperial City.

    It's that PvE/PvP hybrid, but don't be put off by that; it's a lot of fun with a medium sized group. Daily missions, boss hunting, district occupation, etc etc. All the while keeping your eyes open for the zerg that will eventually come through and wipe you all out. It adds a nice twist.
    Edited by Rev Rielle on March 7, 2017 11:18PM
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  • andreasranasen
    andreasranasen
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    Rev Rielle wrote: »
    I agree. We've often come across this problem too. Some activities are:

    - World Bosses yes, as you've said.
    - Daily missions in Wrothgar are great ones.
    - Anomalies/Anka-ra Burial Sites/Nirncrux Mines in Craglorn.
    - Closing Rifts in Craglorn and generally wandering about from 'boss to boss'
    - Daily missions on The Gold Coast.
    - Daily missions in Hews Bane (not specifically group orientated, but often lead to places near/at the world bosses)
    - Like you said; PvE missions and delves, etc in Cyrodiil ('safety' in numbers, that's always fun with a larger group).
    - Fighters Guild Daily missions; dolmen clearing is not limited to group size.
    - Public dungeons also, they're not limited by group size. But they are so mind-numbing boring in relation to the challenge they pose I feel they're almost not worth mentioning. Fun for hunting for housing furnishings though.

    There may be more but that's what I can think of off the top of my head.

    Great examples! But World Bosses, Craglorn Rifts you can solo...
    I think what OP wants is something more challenging like vDSA or Trials but in smaller groups.
    I would definitely want something like that too! Sometimes it takes hours finding friends of 12 for Trials.
    A 6-7 man trial/vma/vdsa content would be awesome! :)
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  • Rev Rielle
    Rev Rielle
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    Rev Rielle wrote: »
    I agree. We've often come across this problem too. Some activities are:

    - World Bosses yes, as you've said.
    - Daily missions in Wrothgar are great ones.
    - Anomalies/Anka-ra Burial Sites/Nirncrux Mines in Craglorn.
    - Closing Rifts in Craglorn and generally wandering about from 'boss to boss'
    - Daily missions on The Gold Coast.
    - Daily missions in Hews Bane (not specifically group orientated, but often lead to places near/at the world bosses)
    - Like you said; PvE missions and delves, etc in Cyrodiil ('safety' in numbers, that's always fun with a larger group).
    - Fighters Guild Daily missions; dolmen clearing is not limited to group size.
    - Public dungeons also, they're not limited by group size. But they are so mind-numbing boring in relation to the challenge they pose I feel they're almost not worth mentioning. Fun for hunting for housing furnishings though.

    There may be more but that's what I can think of off the top of my head.

    Great examples! But World Bosses, Craglorn Rifts you can solo...
    I think what OP wants is something more challenging like vDSA or Trials but in smaller groups.
    I would definitely want something like that too! Sometimes it takes hours finding friends of 12 for Trials.
    A 6-7 man trial/vma/vdsa content would be awesome! :)

    Well let's be honest, if you're good enough you can solo all the above. However players that can do that are the minority not the majority. And if you're with players that can do that, 5-8 'manning' normal trials - as the mechanics allow - is your answer for challenging group content.

    The list is activities a group can still enjoy, the challenge therein of each is dependent upon the group.

    If you want activities that scale; Guild Wars 2 is the place to be. But the point is not lost here; ZoS would do wonders to expand on it's current - very limited - scaling of content to player numbers.
    If you can be anything, be kind.
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