Let's double the node rewards, then tell everyone so ten times the players pack in the area. They'll get 1/10th the nodes they normally get, but they're double so that like...um 0.10 x 2 = DOUBLE NODES! Did we menetion double nodes?
leepalmer95 wrote: »
Let's double the node rewards, then tell everyone so ten times the players pack in the area. They'll get 1/10th the nodes they normally get, but they're double so that like...um 0.10 x 2 = DOUBLE NODES! Did we menetion double nodes?
Giles.floydub17_ESO wrote: »Let's double the node rewards, then tell everyone so ten times the players pack in the area. They'll get 1/10th the nodes they normally get, but they're double so that like...um 0.10 x 2 = DOUBLE NODES! Did we menetion double nodes?
Who did you feel were entitled to be told?
They did the same thing with Orsinium and will do the same thing for DB. I do not recall anyone complaining with Orsinium.
@Giles.floydub17_ESO - I'm not complaining, I just think it's funny for hundreds of players to be fighting over double nodes...the event has made Gold Coast a node bonanza, lol.
For someone that tries to correct others in earlier posts, let me say it here: get your zones right. Its Hew's Bane
Well, zones do shard off new copies, but that only works on total zone population. Individual activities can still be overloaded without coming close to the zone cap.There is this wonderful new ground breaking technology called "Instances" where when zones get over populated new versions of the zone open up.