With the re-arrival of Morrowind onto the field of battle, and most importantly the addition of a brand new class to the game, it's become apparent to me that the possibility of further game-changing additions might come along the way for Elder Scrolls Online. In light of this I've decided to write up a proposal for Spears and Halberds. They existed in Morrowind, and I am confident that their existence could be put into Elder Scrolls Online in a straightforward manner. This is especially true due to the existence of "Weapon skill trees" rather than tried and true class skill trees with class specific weapons that we see in other MMOs. This existence of these weapon trees and the ability for players to interchangeably use any weapons they choose or care to with impunity allows for the developers to really expand upon the idea of these weapons.
Furthermore in regards to Motifs, only the standard motifs have materials-based appearance changes while most other motifs and the modern ones being released now have a single look (Though perhaps a different "Skin", but the model appears the same.) across every material. This would allow for fast, easy integration of new weapon models to the game to supplement the current armory we possess. Thus we lead into what I am proposing.
Spears were an integral part of medieval combat, and existed all the way up until the arrival of firearms - whereupon we see the creation of bayonets to allow soldiers to have essentially "Gun-Spears". It is not a leap to say that perhaps after the application of large rocks and sticks to smack people with (E.g. Maces) that spears were created second in the long line of Human weapons development. Polearms have been vital to humans ever since the bronze tipped spear of the Spartans, to the Roman Pilum, to Frankish Pikes, and Japanese Naginata. They were the staple of choice of just about any army as wood was easily turned and spears were highly effective, have a better chance of keeping the user safe, made it capable to engage targets on horseback, and used a smaller amount of metal on -average- than a sword.
So, this brings me to Elder Scrolls online.
***Proposal Starts Here***
Ever since Morrowind many players have been begging for the re-arrival of weapons in the Elder Scrolls franchise. With Skyrim we finally got to reacquaint ourselves with crossbows, but polearms have sadly been lacking. In Elder Scrolls Online we have magicians staves, but nothing of "Reach" other than a bow. My proposal is to provide players looking for "Reach" the opportunity.
This proposal involves three weapon types, and two weapon trees. First you have Halberds and Pikes (Or Long Spears if you want to use different names and the like.), and the you have the Short Spear and Shield. Both groups would have separate but linked playstyles that once understood should allow the application of the weapons easily without much difficulty to the player but while still offering a challenge to master.
The general basis of a spear build would be a "Control" playstyle. It would be a mix of knock-backs, stuns, and roots that allow you to control the target's movement and ability to deal damage at the sacrifice of pure damage you see with swords or bows. In addition to suppressed damage, players using either "groups" of spears would find that keeping a target at medium range allows for enhanced damage while having a target within a certain distance provides less than optimal damage (But! Importantly, still damage.). Furthermore, spear wielders would not have any 360 degree AOE attacks and for the price of -controlling- a target ahead of them any targets flanking them would get a buff to damage against them. This buff would be slightly negated over time through passive skills on the skill tree.
As for weapons characteristics and damage each of the three weapons would be unique and have it's own 'style' of play.
**Pikes**
Pikes and Halberds would have the best range of these weapon types, but the damages and damage types given would be notably different. Pikes would be a piercing weapon that would in effect be used to counter enemies with high armor, providing lower standard damage but bypassing a certain percentage of the enemy's armor. To balance this, the weapon would only have a 30 degree cone of effect and perhaps a "One character height" distance (approx. 6 feet/2 meters) between them and the enemy for it's optimal range and reach perhaps out to 9 feet/3 Meters before it's damage disappears. Anything inside of 6 feet suffers perhaps a 50% to 75% damage loss. This would allow players going up against characters who keep pushing or breaking free of their stuns/roots/dodging knockbacks to continue do damage and not be completely helpless. You could see this as how some spearmen would "Walk up" the haft of the spear to negate the enemy from getting inside of their attacks but it also mirrors how doing so would be unwieldy and not provide the same amount of damage.
**Halberds**
Halberds on the other hand would be like spears but would lack the armor penetration factor, retain the reach, but more importantly... would have a 45-90 degree cone of attack rather than the narrow cone of attack that comes from a pike. This would result in less average damage done by the player due to armor negation even compared to the Pike, but would allow the player to apply his reach and control over the battlefield across a much wider spectrum. This would look to the 'swing' and 'slash' that Halberds (And naginatas, which would be included model-wise in this class) were capable of due to the axe-blade. The trade off is direct and noticeable, with players either gaining better damage and armor negation with the Pike, or a wider area of effect to attacks but lower damage provided by the Halberd.
**Short Spear/Shield** (Spear & Board)
Short Spears and Shields are a mix between the sword and shield playstyle and the Pike Playstyle. Halberds require two hands to effective swing, which means that you would not see any paired with a shield. Short Spears would gain the ability to use a shield to defend themselves, while retaining the 30 degree cone of attack you see with the pike. This is balanced by a lowered attack range of 3-6 feet (1-2 meters) instead of 6-9 feet (2-3 meters). The Spear and shield build would negate flanking damage quite noticeably compared to the Pike and Halberd but retain its ability to pierce armor. Other aspects of the Spear and shield -could- be that while hunkered down and defending any attacks done to you cause a minor amount of damage to be 'reflected' towards the enemy due to the spear poking them when they attacked. I would say that blocking with a spear and shield would use significantly more endurance compared to the sword and shield, were the damage reflection the case. This could be mitigated again through the use of passive skills.
**Active Skills**
Now standard attacks with spears of any type would not do anything but your normal damage. Heavy attacks however would allow players to briefly root or 'stun' targets (IE what happens if you block a heavy attack, though perhaps shorter.), to allow for multiple quick jabs with the spear. Otherwise, combat is relatively standard save for the range and angle limitations.
Active skills for the Halberd/Pike/Short Spear tree would include a Knockback akin to the Bow's knockback ability, allowing for the player to push a target back were they able to get inside of his reach so that he could reengage and try to control the target again. This however, obvious comes with the same caveats as the bow's knockback in terms of enemies. If a target isn't capable of being knocked back, you can't knock them back. This skill would be present on both trees.
Both trees would have skills designed to root, knockdown, or stun a target. I would propose a Cone AOE attack for the Halberd and Pike tree that would hit any target perhaps multiple times within the cone of effect depending on the equipped type of weapon (30 degrees or 90 degrees.). The second skill I would suggest for the Pike/Halberd tree would be a "Shield Breaker". This would be a knockdown attack that punches through any enemy block for significant damage, but tied to a noticeable cool down and endurance price. As stated above, there should be no 360 degree AOE attacks for any character using a pole-arm.
For the Short Spear/Shield tree I would propose the same standard skills designed for rooting or stunning. But instead of a shield breaker attack I would propose a "Shieldwall" ability, this would allow the player to hunker down behind his shield at the sacrifice of mobility... but automatically block hits for a few seconds while still being capable of doing standard attacks. This would be just as dangerous as the Pike/halberd shield breaker, due to it lasting longer and protecting the player during it. I would guess that it would take the same amount of endurance and cool down as the Shield Breaker attack. Another thing about short spears is that they were often thrown like Javelins. I would suggest another skill to keep the Short Spear/Shield tree different from the Halberd/Pike tree different by adding a ranged attack skill where you chuck your spear like a Javelin to get in some licks if the target is at range and you are closing or running away and not making it capable for you to settle in and fight.
**Passive Skills**
Passive skills would be your standard fare of lowering cool downs, but they would include negation of bonus flanking damage done to the spear wielder, raise the chance for a heavy attack to do a stun or perhaps lengthen the time the stun lasts. Perhaps increase the reach of a the Halberd/Pike class, or mitigate the loss of damage brought about due to the target being inside of their reach. For the Short Spear/Shield class I would expect one of the passives being the ability to move faster with your shield up or mitigate the amount of stamina needed to block hits.
Anyhow, here is my proposal. I think I've thought it through well enough to keep it balanced and easy to use but harder to master. I think I've come up with a good balance of actives that provide chances for the player to really be capable while still keeping it fair for players not using the weapons.
Thanks a lot!
Forvet