Stovahkiin wrote: »Probably one of the reasons for no necromancer class is because some of your biggest enemies in this game are members of a necromancer cult..
Kevin_of_Devinshire wrote: »I want the Necromancer class, Please Please Please Please Please Please...........
starkerealm wrote: »Kevin_of_Devinshire wrote: »I want the Necromancer class, Please Please Please Please Please Please...........
Well, you've taken the first necessary step: You created a forum account. Now, you just need to find some old threads, preferably from 2014 or 2015; the more outdated information the better. Finally, you need to post some irrelevant comment in them, or attack a poster with as many stars as possible, over information that was accurate when they posted, but is no longer true.
Do all of this, and you too will be a necromancer.
Stovahkiin wrote: »Probably one of the reasons for no necromancer class is because some of your biggest enemies in this game are members of a necromancer cult..
I would make this a world skill line to limit it some. Call it the lich skill line: mutually exclusive with vampire and werewolf. The ultimate, like werewolf, transforms you into a lich, where only lich skills can be used.
Give it a couple basic summoning skills, and a couple ice spells. Something like this:
Ultimate: lich form
Transform into an undead lich, gaining the ability to use lich spells. While transformed, you are classified as undead and take additional damage from fighters guild abilities. Lich form lasts until toggled off or you are killed. Non lich abilities cannot be used while transformed.
While in lich form, your light and heavy attacks are replaced by frost Magic (a la overload).
1. Raise dead
Raise two undead skeletal warriors from the ground to fight for you. The skeletons apply minor maim with each attack and will taunt enemies that attack you. These skeletons last 20 seconds before collapsing back into a pile of bones.
Morphs:
Skeletal berserkers: the skeletons now wield 2h axes, deal more damage, and cleave enemies.
Skeletal archers: the skeletons no longer taunt enemies. They now wield diseased bows that apply major defile to enemies.
2. Grasp of the dead
Cause groping undead hands to claw from the ground in the area, dealing damage and snaring enemies.
Morphs:
Freezing grasp: the claws deal frost damage and immobilize enemies in the area.
Inescapable grasp: affects a larger area, and the snare persists on enemies that leave the area.
3. Bone splinters:
Activating this spell causes your raised dead to explode, blasting enemies near them with sharp bone shrapnel. If your skeletons have collapsed into a pile of bones, the explosion occurs from the piles instead.
Morphs:
Disease cloud: the explosion leaves behind a cloud of choking disease, applying major defile and dealing damage over time to enemies that remain in the area.
Corpse explosion: instead of affecting your risen dead, this spell now causes all Corpses in the target area to explode, dealing aoe damage. The amount of damage increases based on how many corpses are in the area.
4. Ice lance:
Hurl a frozen spear at the target, causing knockdown and dealing heavy damage.
Morphs:
Piercing lance: the spear continues along its path, damaging and knocking down all enemies it hits.
Chilling lance: reduces the cost, and the lance now, always applies the chilled status effect.
5. Aura of undeath:
Surround yourself with a cloud of necromantic power for 20 seconds, gaining major ward and major resolve and dealing constant damage to any enemies in range.
Morphs:
aura of immortality: draw the life essence of any enemies that die within the aura, healing yourself and regaining magicka.
Necromantic command: each time an enemy dies within the aura, a shade is risen from their corpse to fight for you for 20 seconds.
Stovahkiin wrote: »Probably one of the reasons for no necromancer class is because some of your biggest enemies in this game are members of a necromancer cult..
Last time I checked, official response from ZOS was worded exactly like this.
Altho its possible, please keep in mind there is a valid reason Necromancy was banned in later era's...