Are you *** kidding me with these AP adjustments

  • Ghost-Shot
    Ghost-Shot
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    Anazasi wrote: »
    Dorrino wrote: »
    ToRelax wrote: »

    The ap gains are far higher than with actual PvP

    You need less than a minute per tick.

    Because kills are spread between all players.

    You need less than a minute to capture a keep?

    Please provide a video of doing so in a group of any size.

    3 minutes is the fastest I believe you can flip a keep starting the time at the first piece of siege dropped. I know this because, well our group has done it. Granted the keep is undefended or at least not defended by more than 3 or 4 players. Taking a keep in 2.5 to 3 minutes is extremely fast using small 16 man dropping full 20 siege. The issue is the keeps are suppose to flag at 50% but sadly they don't actually flag until the door is about 35% which means that's when the factions see's it. At this point you can start 1.5 minute timer till the first opposition can actually arrive. It takes 1 minute to travel from any transit able way point, 30 seconds for the players to actually register in their little heads oh Ash is flagged, I better get there. Of course this is only when hitting a front door since the health on them is much less than the walls they are faster. Walls on the other hand will take a solid 4 minutes to take down both inner and outer postern.

    Feel free to push my standards but I do believe these are the best target times to shoot for.

    Please read what he said guys, he is talking specifically about keep trading where the walls are never repaired. All you are doing is trading flags for o ticks.
  • Anazasi
    Anazasi
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    Ghost-Shot wrote: »
    Anazasi wrote: »
    Dorrino wrote: »
    ToRelax wrote: »

    The ap gains are far higher than with actual PvP

    You need less than a minute per tick.

    Because kills are spread between all players.

    You need less than a minute to capture a keep?

    Please provide a video of doing so in a group of any size.

    3 minutes is the fastest I believe you can flip a keep starting the time at the first piece of siege dropped. I know this because, well our group has done it. Granted the keep is undefended or at least not defended by more than 3 or 4 players. Taking a keep in 2.5 to 3 minutes is extremely fast using small 16 man dropping full 20 siege. The issue is the keeps are suppose to flag at 50% but sadly they don't actually flag until the door is about 35% which means that's when the factions see's it. At this point you can start 1.5 minute timer till the first opposition can actually arrive. It takes 1 minute to travel from any transit able way point, 30 seconds for the players to actually register in their little heads oh Ash is flagged, I better get there. Of course this is only when hitting a front door since the health on them is much less than the walls they are faster. Walls on the other hand will take a solid 4 minutes to take down both inner and outer postern.

    Feel free to push my standards but I do believe these are the best target times to shoot for.

    Please read what he said guys, he is talking specifically about keep trading where the walls are never repaired. All you are doing is trading flags for o ticks.

    Ha Ha come on Ghost you know we don't do that on TF......
  • Ghost-Shot
    Ghost-Shot
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    Anazasi wrote: »
    Ghost-Shot wrote: »
    Anazasi wrote: »
    Dorrino wrote: »
    ToRelax wrote: »

    The ap gains are far higher than with actual PvP

    You need less than a minute per tick.

    Because kills are spread between all players.

    You need less than a minute to capture a keep?

    Please provide a video of doing so in a group of any size.

    3 minutes is the fastest I believe you can flip a keep starting the time at the first piece of siege dropped. I know this because, well our group has done it. Granted the keep is undefended or at least not defended by more than 3 or 4 players. Taking a keep in 2.5 to 3 minutes is extremely fast using small 16 man dropping full 20 siege. The issue is the keeps are suppose to flag at 50% but sadly they don't actually flag until the door is about 35% which means that's when the factions see's it. At this point you can start 1.5 minute timer till the first opposition can actually arrive. It takes 1 minute to travel from any transit able way point, 30 seconds for the players to actually register in their little heads oh Ash is flagged, I better get there. Of course this is only when hitting a front door since the health on them is much less than the walls they are faster. Walls on the other hand will take a solid 4 minutes to take down both inner and outer postern.

    Feel free to push my standards but I do believe these are the best target times to shoot for.

    Please read what he said guys, he is talking specifically about keep trading where the walls are never repaired. All you are doing is trading flags for o ticks.

    Ha Ha come on Ghost you know we don't do that on TF......

    Lol for the most part no, I guess in the sense that groups tend to wait outside the inner front door for a keep to flip before wiping the group inside, but not they way that is apparently prevalent on EU, there is however a very real possibility of this behavior becoming the norm on Haderus and Azuras.
  • Dorrino
    Dorrino
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    ToRelax wrote: »

    Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.

    The point was trading keep captures.

    'Keeping the keep flagged' has nothing to do with the original point.
    Edited by Dorrino on March 7, 2017 8:08PM
  • ToRelax
    ToRelax
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    Dorrino wrote: »
    ToRelax wrote: »

    Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.

    The point was trading keep captures.

    'Keeping the keep flagged' has nothing to do with the original point.

    Of course it has - you can't turn flags otherwise. Why do I have to explain this?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • azoriangaming
    azoriangaming
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    just put a cool down on keep capture that'll stop keep flipping e.g approx once every 10 mins
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