3 minutes is the fastest I believe you can flip a keep starting the time at the first piece of siege dropped. I know this because, well our group has done it. Granted the keep is undefended or at least not defended by more than 3 or 4 players. Taking a keep in 2.5 to 3 minutes is extremely fast using small 16 man dropping full 20 siege. The issue is the keeps are suppose to flag at 50% but sadly they don't actually flag until the door is about 35% which means that's when the factions see's it. At this point you can start 1.5 minute timer till the first opposition can actually arrive. It takes 1 minute to travel from any transit able way point, 30 seconds for the players to actually register in their little heads oh Ash is flagged, I better get there. Of course this is only when hitting a front door since the health on them is much less than the walls they are faster. Walls on the other hand will take a solid 4 minutes to take down both inner and outer postern.
Feel free to push my standards but I do believe these are the best target times to shoot for.
Ghost-Shot wrote: »
3 minutes is the fastest I believe you can flip a keep starting the time at the first piece of siege dropped. I know this because, well our group has done it. Granted the keep is undefended or at least not defended by more than 3 or 4 players. Taking a keep in 2.5 to 3 minutes is extremely fast using small 16 man dropping full 20 siege. The issue is the keeps are suppose to flag at 50% but sadly they don't actually flag until the door is about 35% which means that's when the factions see's it. At this point you can start 1.5 minute timer till the first opposition can actually arrive. It takes 1 minute to travel from any transit able way point, 30 seconds for the players to actually register in their little heads oh Ash is flagged, I better get there. Of course this is only when hitting a front door since the health on them is much less than the walls they are faster. Walls on the other hand will take a solid 4 minutes to take down both inner and outer postern.
Feel free to push my standards but I do believe these are the best target times to shoot for.
Please read what he said guys, he is talking specifically about keep trading where the walls are never repaired. All you are doing is trading flags for o ticks.
Ghost-Shot wrote: »
3 minutes is the fastest I believe you can flip a keep starting the time at the first piece of siege dropped. I know this because, well our group has done it. Granted the keep is undefended or at least not defended by more than 3 or 4 players. Taking a keep in 2.5 to 3 minutes is extremely fast using small 16 man dropping full 20 siege. The issue is the keeps are suppose to flag at 50% but sadly they don't actually flag until the door is about 35% which means that's when the factions see's it. At this point you can start 1.5 minute timer till the first opposition can actually arrive. It takes 1 minute to travel from any transit able way point, 30 seconds for the players to actually register in their little heads oh Ash is flagged, I better get there. Of course this is only when hitting a front door since the health on them is much less than the walls they are faster. Walls on the other hand will take a solid 4 minutes to take down both inner and outer postern.
Feel free to push my standards but I do believe these are the best target times to shoot for.
Please read what he said guys, he is talking specifically about keep trading where the walls are never repaired. All you are doing is trading flags for o ticks.
Ha Ha come on Ghost you know we don't do that on TF......
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
Who is talking about "capturing a keep"? You just need to keep the keep flagged and turn the flags. If you don't count the NPCs, you can do it at maximum speed with at least 12 players on both facions. And no, I won't do it now, much less create a video of it. If you've been asleep the last week, that's hardly my problem.
The point was trading keep captures.
'Keeping the keep flagged' has nothing to do with the original point.