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A Few Ideas regards crafting for future updates from ZOS

Dargilbon
Dargilbon
I've been thinking about what I would like to see with regards to crafting, especially furnishing, in future updates.

That you could find items in game that you could take and research and learn how to make these items (reverse engineer) .

Eg. You enter a house and see that a chair can be taken so you take chair and it says that it's (for example Breaton Comfy Chair ) You could then sell the chair for gold, research the item.

Researching a Item would mean that you have to lose a research spot in each of the crafting section of woodwork, blacksmith, and clothing. and it would take at least 28 days to research.

Or you could deconstruct the item in the chance you may get the materials from it Like with swords found in game that may or may may not give a usable item. The chance of getting usable mats from an item will increase if you already know how to make the object.

Furbishing found could be normal to Legendary with the length of research tied to the quality of the item.

Alchemy

I would like to see that when mixing to reagents together that give you an unknown potion and used up the reagents, would actually sometime give you a rare potion or poison

eg like mixing two reagent that shouldn't be mixed would sometimes give you a potion that will let you be invisible for 45 sec but will stop /drain you magicka down to 0 for the 45 seconds and ravage you health. So taking it would make you invisible even when your attacking however it also has adverse effects or a health potion that stops you losing health but halves the damage caused by your attack an so on.

These potions would be random and rare and if you used the same ingredients your not guaranteed to get the same potion. These wouldn't be new taints for reagents just a random chance of something occurring if non related reagents are mixed.

Please feel free to add your own views or own ideas B)
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