Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Lexxypwns
Sorry but when you went over the stam version being better than mag especially with this patch in PvP you lost me.
First of all you went into the HA Meta and made it seem that it is entirely one sided with stamina being the best beneficator which isn't true whatsoever. There are plenty of Mag/Stam DKs that rock HA in PvP more so Mag because well they'd get wrecked since they can only take but so many CCs.
Sword and board. Your first statement about 5-5-2 shouldn't have even been mentioned because you make it seem that Mag DK doesn't do that at all in PvP which would be false.
Ransack or pierce armor is something you'd rarely see because of noxious breath I feel like you're confusing stam dk with a stam sorc but remember noxious breath as I stated above isn't accurate and misses more than half the time.
The burst Heal that Mag DKs receive now definitely keeps it on par if not better than a stam DK (1v1 aspect) as you have access to burning embers that heals you near to full while coag crits heals you (ember heals do crit as well).
Increased resource return on Heavy attacks should be removed because if you use a heavy resto staff you could get far more magicka back then stam so you're being unfair again.
I'll give you heroic slash but not reverb as some Mag DKs do run that as well + I've seen some use shuffle too.
Blocking is FAR BETTER on a Mag DK like are you kidding me?? I've faced plenty of near perma-blocking/perma rooting Mag DKs who spam talons/fossilize while blocking to no end so again you are being unfair.
Venom Claw is a cheap DoT and so is burning embers but burning embers provides an insane burst heal that can be spammed with no cool down attached to it. Venom claw in a CP-less PvP wouldn't be preferred unless you're dueling btw because open world PvP with all the skills you have to slot to make up for the lack of skills to use, why would you use a skill that doesn't expose enemies who are hidden? Noxious breath is mainly useful for that just saying. Addition: In a CP campaign venom claw is three times in damage first by battle spirit, then by CP defender and lastly by thick skin.
You mentioned volatile armor as if Mag DK doesn't use that first of all our pool isn't enough to sustain for revealing hidden enemies so again that's an invalid argument to even make in the first place when we need to be cheap with our resources thanks to how costly the mag abilities are. We need Fossilize and we need igneous shield both for resource return and one for a Hard CC while the other for increased healing.
I'll give you minor brutality and the stamina return but healing wise we both mag/stam receive that benefit and imo it benefits Mag more because you can keep it up longer since your resources would allow for it + reduction built into CP/armor type and it does not work with constitution not sure where that claim came from but fix it. Stam return from igneous shield is mediocre at best like 5% of your max stam for a skill that costs nearly 4.5k magicka lol? My pool is 8k in non CP and 9k in CP, I'm not about to spam igneous shield and be screwed when facing an enemy who I'm trying to setup an animation cancel on since my stam skills are mainly all weapon abilities that can kill but requires animation cancelling to do so.
2H on a bar back. Reverse slice does not proc battle rush please do not misinform people battle rush is proc'd when you kill an enemy with a 2H or a 2H ability at-least look into the passives before making false claims. You imply that follow up which I assume (since I'm not on the game atm but resting from a work out) is the extra damage which is 10% after using it, yeah it's good an is the only way I'm going to kill you honestly. I will need to HA - animation cancel - ability, HA - animation cancel - ultimate.
Stam DK is far from rock solid people love to misinterpret the class as a whole thanks to people screaming about proc sets which are pretty much weak in PvP for the most part. Stam DK is the punching bag the community loves to make misrepresentation of because that's their excuse for not trying to be fair and give us something that we need.
We need an AoE like I stated before Flames of Oblivion needs to be an AoE heck I wouldn't care if it was turned into poison and cauterize was just left as a single target damage ability like the current flames of oblivion just name it something else (side note flames oblivion is funny as the name 'flames' implies multiple yet it's a small ball not balls). We need reductions in ingenuous shield for sustain, we need more skills to use I honestly like that Minotaur skill that they use with molten rock; If ZOS makes more I hope they give us one like that as a trap type skill.
TL;DR Fix your claims and stop being unfair to Stam DKs as they are definitely weaker than Mag unless you're not playing your class right. I've faced many who will sit there pop an immovable potion an spam talons on me while near perma blocking and all I got is a measly dizzing swing, injections, or heroic slashs. Now I could do the same but note that I'm eating into my offensive resource while a mag isn't.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@DHale
Don't make exaggerations lol, you never went into a zerg and killed people with corrosive armor + steel tornado. The only way you'd do that is if you had someone guarding you and had a healer + were emperor.
Take flight can do 14k plus damage as you say but that is a case by case situation and the key were is 'can'; Onslaught is better and so is smiting dawn-breaker.
Venom claw is a close range ability but in PvP DoTs that do not execute are not powerful unless you play non CP.
Noxious breath consistently misses/ does not apply a debuff more than half the time even when an enemy is in front of me.
volatile armor does not make you magically play med armor, you can do so fine without it as I do it with just shuffle if you think you need volatile armor well you need to play your class correctly because no setup except for a mag would need a resistance buff especially if you have shuffle. Aka L2P issue.
Again stop making exaggerations, people like yourself fail to accurately represent the class. If you have proof of you going into a zerg wiping them or dropping even 1 person please send me a clip I would LOVE to SEE it. I've went into a zerg as emp and did the same thing and no they do not drop but if I use smiting dawn-breaker well that would kill a few.
yetI don't need to exaggerate
I can go corrosive armor into a Zerg and with steel tornado I literally kill a dozen players on a keep flag all by my lonesome. It is just very well rounded and does well solo or small group or large group.

Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Lexxypwns
So because my points were valid you assume I was pissed or in anyway angry well no I was irritated that people would make false claims while also being entirely unfair. You've clearly implied in your points that Stam DK is better than Mag DK even claiming it to be "rock solid".
I'm chilled if I were as you stated 'angry' you would be able to tell it when I fly insults at you but clearly I'm not I just don't want people to keep consistently inaccurately misrepresenting the class that I've most likely played longer then them (DK since Craglorn release).
Stam DK needs more skills and it needs less reliance on weapon skills while also giving it an AoE for PvE. I would love to see new skils added were the majority of the new skills are stamina based in particular that Minotaur ability is what I want.
You will need to fix the way you said it then.Also, reverse slice procs battle rush 30% increase in stam recovery, even on low recovery builds this is significant.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Lexxypwns
Nah for one I do not want a stam whip as I feel its useless, I'll admit a long time ago I've stated I wanted something like that but now I feel very different (I stated in this thread already that we do not need a stam whip).
Venom claw does not preform well in open world PvP unless it's non CP because it's not an execute DoT and that's a fact. You can easily heal through it in CP PvP, shield it, and purge it. It may apply consistent weak damage but does not warrant the need for it to be on my skill set unless I'm in PvE or dueling with SnB.
Regarding reverse slice you stated that it procs battle rush as if when you use it battle rush is proc'd immediately instead of after the killYou will need to fix the way you said it then.Also, reverse slice procs battle rush 30% increase in stam recovery, even on low recovery builds this is significant.
Also I do wanna add this: The morphs you listed above aren't needed, frag shield doesn't need to become stam because no one would use it I mean maybe PvE but certainty not PvP since you'd lose major mending. Ash cloud doesn't need a stam morph but Flames of Oblivion needs to become an AoE and have a stam morph just make Cauterize a single target damage ability like the current flames of oblivion and that would be fine. What we need is better sustain and more skills since the rest of the skills are solid if not only used by mag DKs.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Lexxypwns
You'd have to clue me in on when frag was better than igneous shield as I've been playing DK since the release of craglorn .
Venom claw isn't needed in that setup you could easily sub it for trap beast or even noxious breath which would be better for damage (if the debuff comes off). Noxious breath also has it's utility for finding hidden enemies which make it way better to use than a target only ability.
I'm welcome to duel you since I know your GT on Xbox NA and we can both face off, I do not run meta at all nor do I run sword n shield.
I usually go HA (only if the range is close enough for animation cancel) Stampede, nox breath (maybe twice if the debuff doesn't work the first time) injection, HA onslaught as that would kill you if your HP is below 14k as I know unless you're blocking I will hit at-least 10k if not hit your entire HP.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@DHale
Don't make exaggerations lol, you never went into a zerg and killed people with corrosive armor + steel tornado. The only way you'd do that is if you had someone guarding you and had a healer + were emperor.
Take flight can do 14k plus damage as you say but that is a case by case situation and the key were is 'can'; Onslaught is better and so is smiting dawn-breaker.
Venom claw is a close range ability but in PvP DoTs that do not execute are not powerful unless you play non CP.
Noxious breath consistently misses/ does not apply a debuff more than half the time even when an enemy is in front of me.
volatile armor does not make you magically play med armor, you can do so fine without it as I do it with just shuffle if you think you need volatile armor well you need to play your class correctly because no setup except for a mag would need a resistance buff especially if you have shuffle. Aka L2P issue.
Again stop making exaggerations, people like yourself fail to accurately represent the class. If you have proof of you going into a zerg wiping them or dropping even 1 person (with the so called corrosive armor + steel tornado) please send me a clip I would LOVE to SEE it. I've went into a zerg as emp and did the same thing and no they do not drop but if I use smiting dawn-breaker well that would kill a few.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Anti_Virus
I just wanna input, DoTs aren't killing people in Pvp, but they do apply pressure and concurrent damage(timing your burst with multiple dot ticks) is very strong when used properly. A 10k DB is a joke, but add a 2k claw crit and 1.2k noxious/trap beast crit and animation canceled light attack and you're at 14-15k burst.
hmsdragonfly wrote: »
Anti_Virus wrote: »@Anti_Virus
I just wanna input, DoTs aren't killing people in Pvp, but they do apply pressure and concurrent damage(timing your burst with multiple dot ticks) is very strong when used properly. A 10k DB is a joke, but add a 2k claw crit and 1.2k noxious/trap beast crit and animation canceled light attack and you're at 14-15k burst.
This is exactly what I'm talking about people like you look at one spectrum of play style from the sDK and claim its OP.
Not every stam dk uses proc sets, trap beast, heavy armor etc. So should I be punished because these players are forced to run these skills to be effective?
You guys took away Ferocious leap from Stam DK and gave it to mDK although it didn't need it.
cpuScientist wrote: »I would like to make clear, that I am looking at this from a PVE perspective. From a PvP perspective, stamDK in a lot of ways feels like a gimped stamSorc.
Anti_Virus wrote: »@Anti_Virus
I just wanna input, DoTs aren't killing people in Pvp, but they do apply pressure and concurrent damage(timing your burst with multiple dot ticks) is very strong when used properly. A 10k DB is a joke, but add a 2k claw crit and 1.2k noxious/trap beast crit and animation canceled light attack and you're at 14-15k burst.
This is exactly what I'm talking about people like you look at one spectrum of play style from the sDK and claim its OP.
Not every stam dk uses proc sets, trap beast, heavy armor etc. So should I be punished because these players are forced to run these skills to be effective?
You guys took away Ferocious leap from Stam DK and gave it to mDK although it didn't need it.
Again, I'm not saying Stam DK is OP, I'm saying its in a good enough place that we don't need to take away from mDK to augment Stam DK when there are bad class skills that can be reworked.