Ever spectate two tanks duel? Or two healers? Or... One healer, and just about anyone else? It doesn't take long for the novelty to wear off. I don't post much here, but I figured this would get the most visibility from the people actively interested in the topic, so I'll dive right in.
Duels need a system to decide a winner based on something other than knockout.
Off the top of my head, I'd say if a duel lasts more than three minutes, a timer starts counting down to an automatic conclusion. I suppose, if two players mutually agree to disable it they can, but if one player wants to avoid an endless duel, they should be able to as well.
Once the timer starts ticking, points would start accumulating based on the players' performance. Stats like damage taken, health healed, resources used, time spent stunned, rooted, immobilized, knocked down, and off balance (individually), time spent crowd control immune, and damage dealt would be tracked and tallied to determine a winner. Obviously, some stats would detract (time spent CC'd, damage taken), and others would add, and in the end, either party has an equally weighted method to win the duel.
In my opinion, this would incentivize roles other than DPS and tank to duel. And honestly, a lot of tanks don't enjoy dueling since most DPS have enough sustain to endure the modest damage a tank could deal out.
Discussion? Any glaring reasons this wouldn't work? I got this when I was watching to tanks go at it, and... It just never ended. Like clockwork they would alternate swinging and healing, and I couldn't imagine it ended any other way than one or both of them getting bored and leaving.
Thank you for coming to my T E D talk