Obviously none of you is familiar with Christopher Lambert / Highlander.
He's supposed to be hiding a sword in his coat, but that doesn't stop the coat from flapping around wildly!
Sneaky-Snurr wrote: »Obviously none of you is familiar with Christopher Lambert / Highlander.
He's supposed to be hiding a sword in his coat, but that doesn't stop the coat from flapping around wildly!
@psxfloh
Your reference is insignificant and not constructive to the OP's proposal.
That said, explain to me and everyone here how ZoS would revamp the weapon sheathing mechanics and positionings if your reference is to be implemented.
And thing is, the OP isn't even implying that the weapons should be concealed by armours and whatnot, he/she is just asking for a 'hide weapon setting' which is similar to the current 'hide helmet' option.
teehee... of course it's significant! It's exactly what the OP wants!
Your first post was actually next to useless, if you want to play that game. Who would go through the process of continually unequipping and equipping weapons??
And why wouldn't you accept weapons appearing out of and disappearing into 'thin air', obviously you accepted being beaten on the head but taking damage as if you wore a helmet - which you actually do, only it's hidden.
See it like some kind of illusion magic, making things (helmets, weapons) temporary invisible.. same with costumes, where a Nord's Towell can be worn over full body plate mail.
Sneaky-Snurr wrote: »Does your proposal include hiding the character as a whole?
Jokes aside, why would you want to do that? I'm genuinely curious on where you're coming from.
Just unequip your weapon and you're done!
I mean, if the weapon is hidden then entering combat would somehow 'spawn' it out of thin air and to sheathe the weapon would mean it would somehow disappear.
Idk, sounds a little weird and redundant to me. :I
No go for me.
Sneaky-Snurr wrote: »teehee... of course it's significant! It's exactly what the OP wants!
Your first post was actually next to useless, if you want to play that game. Who would go through the process of continually unequipping and equipping weapons??
And why wouldn't you accept weapons appearing out of and disappearing into 'thin air', obviously you accepted being beaten on the head but taking damage as if you wore a helmet - which you actually do, only it's hidden.
See it like some kind of illusion magic, making things (helmets, weapons) temporary invisible.. same with costumes, where a Nord's Towell can be worn over full body plate mail.
@psxfloh
I see I rattled your cage with my first post and I mildly apologise for that. Allow me to elaborate.
First off, is it such a bother to unequip weapons to serve your wants to not have visible weapons on you? If so, you have problems with laziness to start with so better check that out.
Ignoring your half-witted 'bashing' (if you can even call it bashing in the first place), I can't see why one would want weapons to appear and disappear through thin air. Preference? Sure, I can accept that but the thought of seeing weapons magically reappearing when you get in-combat is a little awkward.
If you're talking about 'some kind of illusion magic', not everyone, and I'm sure most won't be open to that idea.
And since you brought the 'fantasy' logic here with the Nord Towell or whatnot, then I don't suppose you mind my premise of not every character in-game is trained to be or is actually optical/magical illusionist as blandly purported by you.
Lastly, you haven't answered my question as to how your suggestions would implement nicely into the mechanic of the game. For example, how do you tackle clipping issues (assuming you want the weapons 'hidden' to be like your Highlander reference) or how costumes work in tandem with your 'magical illusion' of hiding weapons.
Discuss.