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Time to Fix Craglorn

SFDB
SFDB
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It's been fun, but Craglorn predates ESO+, it's high time some of the things here were fixed, especially after the changes One Tamriel brought to the world.

1) Belkarth needs to be a proper city.
"Oh no, if I try to log out I just might get attacked by a pack of giant scorpions... in the bank." Stop making it take 10 seconds to confirm logout in this city, in all the years I've come here nothing has attacked me in the city, except that guard I accidentally shot when I mixed up Streak and Snipe, that was my bad, always check you didn't hit the weapon swap running through town.

2) Shut that cow up
"You mean cart the goods up a road that's crawling with sand warriors and wild creatures? To a school where they lop off the heads of the unruly? No thank you, I'd rather just loudly *** and moan like the impotent jerk that I am right next to the wayshrine to maximize the number of people I annoy every frickin' day. ZoS created me because there aren't enough self-absorded, witless, annoying people in the chat box, they felt they had to actually deliberately create one."

3) Fix the writ signs
You moved the consumables one with 1T, but you moved it even further away from the other one. While I'm the first to admit my lifestyle should include more running, this probably isn't what that snooty cardiologist had in mind while he was lecturing me about transfats. Please move them closer together.

4) Sort out the blacksmithing station
I don't know what corrupt zoning official was bribed to turn a blind eye to building a forge on the second floor of a building and putting anvils over the only entrance and exit into the building. Molag Bal may want to conquer the world and swallow our souls, but he would probably insist on yellow and black tape marking out areas where falling anvils are likely to land to ensure someone is still alive for him to terrorize. In any event, if you're going to keep it up there, at least replace the window with doors and a stairs, or put a large trampoline down there for everyone who jumps out the window because it's the only guaranteed way an anvil won't fall on your head on the way out the door.

5) Reassign the bank guard
Many of the guards in this game are pushy, probably because they're unstoppable immortals with no wit. ("If I want your opinion, I'll give it to you." "If I want YOUR opinion, I'll give it to your mom like last night, Barney Fife.") But the one in the bank likes to literally push you around while you are trying to talk to the bank teller. No one has explained to him that this is disrupting the only reason he's in here, to protect the money the customers give the bank, because they keep spilling it all over the floor when he walks into them. Do not waste time picking his pockets, as there are no f**ks in there, he stopped giving them long ago.

Please, ZoS, it's time to fix Craglorn. It's been time for about two years now.
  • dpencil
    dpencil
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    A bit misleading title. You should have just said, make Belkarth more user friendly. You didn't have anything to say about the zone at large.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    SFDB wrote: »
    In any event, if you're going to keep it up there, at least replace the window with doors and a stairs,

    But--but--why would anyone want to go to the Belkarth blacksmith if they couldn't jump out the window afterwards???
    SFDB wrote: »
    or put a large trampoline down there for everyone who jumps out the window because it's the only guaranteed way an anvil won't fall on your head on the way out the door.

    That's better. ;)

    In seriousness, if we come across Belkarth in a future Elder Scrolls game, I hope we find that very same blacksmith with the floor caved in as a nice little callback. :)
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  • AFrostWolf
    AFrostWolf
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    Can we get an option to run her goods up for her and then have her shut the *** up?
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