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Block Casting

  • mtwiggz
    mtwiggz
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    Lynx7386 wrote: »
    Smepic wrote: »
    Lynx7386 wrote: »
    Here's another perfect example of people crying for a change because of pvp that would completely destroy pve.
    @Lynx7386

    Completely destroy PvE? Do elaborate. While you're at it, explain how my thread is "crying".

    Block casting is an absolute necessity for endgame tanking. There are so many attacks and mechanics that will one shot even a high health/mitigation tank if he isn't constantly blocking, and many builds - namely dragon knight and nightblade tanks - rely on being able to cast while blocking in order to keep their resource mechanics functioning. Imagine if your tank had to risk dropping his shield every 8 seconds to taunt. Imagine a tank that cannot provide war horn or buffs/debuff while tanking because he can't use anything while blocking. It'd be a disaster.

    Your post constitutes crying because, rather than use what's in the game already to solve your problems (fear, stamina/magicka drain poisons, etc), you come here expecting the developers to hand you a solution at everyone else's detriment.

    Disaster? No. Bring some skill back into PvE tanking? Perhaps.
  • Lynx7386
    Lynx7386
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    alexkdd99 wrote: »
    I use it as well, but anyone who thinks it's not stupid needs to really look at what's happening. You should not be able to block damage while attacking. The guy further up the thread posted a great fix for it as well so as to not screw tanks up. Lower spell/ weapon power by 50% while blocking. That seems like the best solution over all.

    Anyone saying this was a cry thread just didn't read it.

    You should not be able to block and cast spells/ attack. But if they are adamant on keeping it then they should lower the effectiveness of your attack while blocking.

    So can we also apply this change to damage shields? Hey mr. Mage, your forcefield blocks your own spells as well as the enemy's.

    There's nothing wrong with block casting, no more than there's anything wrong with shield stacking.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    alexkdd99 wrote: »
    I use it as well, but anyone who thinks it's not stupid needs to really look at what's happening. You should not be able to block damage while attacking. The guy further up the thread posted a great fix for it as well so as to not screw tanks up. Lower spell/ weapon power by 50% while blocking. That seems like the best solution over all.

    Anyone saying this was a cry thread just didn't read it.

    You should not be able to block and cast spells/ attack. But if they are adamant on keeping it then they should lower the effectiveness of your attack while blocking.

    So can we also apply this change to damage shields? Hey mr. Mage, your forcefield blocks your own spells as well as the enemy's.

    There's nothing wrong with block casting, no more than there's anything wrong with shield stacking.

    Edited by Lynx7386 on March 1, 2017 5:12PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Asgari
    Asgari
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    We can call storms from the sky and cast all these spells but holding a shield we suddenly can't cast skills? Come on.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Asgari
    Asgari
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    Smepic wrote: »
    If you remove block casting then light armor needs a serious buff to armor. Some classes simply can't play without using block casting for survival.

    I've never been like omg I can't kill him because of block it just delays their eventual death.
    @Princess_Asgari

    You haven't fought a Dragonknight that holds block, reflects, and regains stamina with Constitution, Helping Hands, Battle Roar and tri-pots while block casting?

    Lmao .. what? I kill them everyday
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Shunravi
    Shunravi
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    I fail to see whats so bad about blocking and attacking at the same time
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • olsborg
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    Offencive block casting, get rid of it? Sure why not.

    PC EU
    PvP only
  • Baronh2o
    Baronh2o
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    Smepic wrote: »
    Royaji wrote: »
    And the weekly AC thread is here. You are a bit off schedule though. We are still waiting for the vMA RNG thread here...
    @Royaji

    My thread has nothing to do with animation cancelling, but holding block and using abilities – as many builds do in PvP.

    heyjrey wrote: »
    I don't think they should take away the ability to block-cast, as I block-cast all the time when I'm tanking in PvE. I mean there's already downsides to block-casting like paused stam regen. And whenever you swap bars, your block drops anyways (which is why you need to time your bar swaps correctly whilst tanking)

    I mean honestly, block-casting is not really that big a deal—if we're talking PvP situations, just fear them, they'll drop block real quick lol.
    @heyjrey

    They will drop the block for a few milliseconds before they CC break and continue to hold block.

    Have you not been hitting them? Between the CC break and the constant blocking before hand...their stamina should be pretty darn low.

    Either way they won't be blocking or won't be blocking for long. Now popping a pot for stamina in this regard is still possible. But either way you forced them to use a resource cooldown (pot) which is still beneficial.
    Edited by Baronh2o on March 1, 2017 9:33PM
    "Not all who wander are lost." - Tolkien

  • Jacozilla
    Jacozilla
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    DannyLV702 wrote: »
    You are being attacked by pve'ers who have no idea how broken block casting is in pvp. Rip us. I completely agree. Block casting is beyond broken and I've been wanting to make a thread about it. Problem is, i knew the pve'ers would attack because they want to be able to block and use abilities at the same time. Gg

    Then why are you and the OP not calling for a PVP-exclusive game mechanic change?

    That wall already is down, in pvp wards work differently - some campaigns have cp disabled - etc.

    I'm mostly a pve'r, but fair enough - I accept at face value what you say - block casting is broken in pvp. Fine. I fully support you in having that mechanic adjusted IN PVP.

    Why include pve in an all encompassing nerf unless your and OP's agenda is just thinly disguised pve hate with straw man of pvp affect? Otherwise call for a pvp-only change to block casting. You just sound massively biased against pve otherwise.
  • Hurika
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    Block casting is fine in pve - don't touch it. For the most part in pvp it's fine.... why not look at making block - ONLY IN PVP - have a 180 degree block radius. If they are good enough at positioning to keep you in front, then good for them. If you are better and can stay behind, good for you. If 10 people are on them lets be honest- they are going to die anyway so it won't matter much. Might actually add some element of positioning and skill for the defender and attacker. Again, only for pvp. I haven't seen any NPC's on here requesting changes to block.
  • PlaceboSoul
    PlaceboSoul
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    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Sharee
    Sharee
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    Smepic wrote: »
    The fact that you are able to 'toggle' block, which grants you cc immunity and highly reduced damage taken, and still be able to deal damage is absurd.
    It's not any more absurd than the fact that you are able to spam hard CC abilities that also deal huge amounts of damage. Blocking is there to deal with that, you cannot get rid of one while leaving the other and still call the game balanced.

    Smepic wrote: »
    In what other games are you able to block and still perform spells?
    Other games are balanced differently. For example, games which limit the ability to defend from crowd control also tend to limit the ability to apply crowd control in the firstplace.

    Smepic wrote: »
    My point is that blocking should be about compromise and not be a mitigation toggle.
    It already is about compromise. You pay the price for blocking in resources, both in instant cost and in lost regen, in reduced mobility, and in the inability to utilize basic attacks to recover resources and do damage (and before you try to dismiss that as insignificant, my heavy attacks are capable of hitting for up to 18K damage in pvp).
  • PlaceboSoul
    PlaceboSoul
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    I agree with @Sharee that the penalties are already in place to balance block casting. I guess my opinion and wish list for the future includes a complete overhaul of the combat mechanics. They are broken right now, especially in the fact they allow AC to happen. But, ZOS won't fix AC, so a complete combat overhaul is a bloody pipe dream :);)
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • kargen27
    kargen27
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    Smepic wrote: »
    If you remove block casting then light armor needs a serious buff to armor. Some classes simply can't play without using block casting for survival.

    I've never been like omg I can't kill him because of block it just delays their eventual death.
    @Princess_Asgari

    You haven't fought a Dragonknight that holds block, reflects, and regains stamina with Constitution, Helping Hands, Battle Roar and tri-pots while block casting?

    And you shouldn't fight them. They are built simply to survive. Basically they are a target dummy that can heal itself. The only real danger they pose is when they have support hidden nearby waiting for you to burn through resources so the others can sweep in for the easy kill.

    It amazes me groups still fall for the trap and then complain when they get wiped by lesser numbers because they wasted time on the tank.
    and then the parrot said, "must be the water mines green too."
  • rustic_potato
    rustic_potato
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    Smepic wrote: »
    This was stated in the Welcome to 2017 article: "We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles." One change that needs to happen, for the sake of balance, is to restrict block casting. I've written about this before, though the entire thread is not relevant, so I will quote a part of it:
    Smepic wrote: »
    The fact that you are able to 'toggle' block, which grants you cc immunity and highly reduced damage taken, and still be able to deal damage is absurd. This should not be possible. In what other games are you able to block and still perform spells? There is a reason this is not possible in most games.

    Block is not a toggle. We should not be able to hold block and still be able to use spells. Usage of skills while you hold block should remove the block status for the duration of the ability animation.

    Or simply gray out skills when you block, though this could cause latency issues. Heavy armour builds with a lot of sustain and damage are very strong. One of the reasons why is block casting, which is why I propose the change. There are a lot of other balance changes needed – like the removal of Evasion – but those can be discussed in other threads.

    Edit: The thread is obviously not about animation cancelling. My point is that blocking should be about compromise and not be a mitigation toggle.

    Either you are completely ignorant about the game mechanics or don't care about the PvE side of the game. End game PvE tanks have to constantly cast spells when they are blocking. Removing block when casting would be a one shot.. The mechanic you mentioned already exists when bar swapping. Try tanking Warrior HM and Rakkhat HM while constantly barswapping and then come and talk..
    I play how I want to.


  • rustic_potato
    rustic_potato
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    mtwiggz wrote: »
    Lynx7386 wrote: »
    Smepic wrote: »
    Lynx7386 wrote: »
    Here's another perfect example of people crying for a change because of pvp that would completely destroy pve.
    @Lynx7386

    Completely destroy PvE? Do elaborate. While you're at it, explain how my thread is "crying".

    Block casting is an absolute necessity for endgame tanking. There are so many attacks and mechanics that will one shot even a high health/mitigation tank if he isn't constantly blocking, and many builds - namely dragon knight and nightblade tanks - rely on being able to cast while blocking in order to keep their resource mechanics functioning. Imagine if your tank had to risk dropping his shield every 8 seconds to taunt. Imagine a tank that cannot provide war horn or buffs/debuff while tanking because he can't use anything while blocking. It'd be a disaster.

    Your post constitutes crying because, rather than use what's in the game already to solve your problems (fear, stamina/magicka drain poisons, etc), you come here expecting the developers to hand you a solution at everyone else's detriment.

    Disaster? No. Bring some skill back into PvE tanking? Perhaps.

    Tank warrior mage and rakkhat HM and then talk about PvE tanking skills..ROFL..
    I play how I want to.


  • Jacozilla
    Jacozilla
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    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.

    Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.

    But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.

    I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.

    Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.

  • PlaceboSoul
    PlaceboSoul
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    Jacozilla wrote: »
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.

    Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.

    But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.

    I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.

    Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.

    Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.

    So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
    I'm out
    Edited by PlaceboSoul on March 1, 2017 11:20PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Jacozilla
    Jacozilla
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    Jacozilla wrote: »
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.

    Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.

    But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.

    I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.

    Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.

    Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.

    So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
    I'm out

    Your comprehension fail in all regards it seems. You specifically quoted and brought up sword n board tanking as making sense in an example of why that is ok vs somehow 2 handed block casting not making sense and breaking your precious immersion.

    So yea, right there - you made specific correlation to how casting with one hand holding a weapon while other occupied with shield somehow is ok, doesn't shatter your "immersion", but 2 handed does - because quite obviously a grade schooler would see the analogy you are trying to drive is sword and board bloc casting somehow makes realistic sense vs 2 handed block casting must be immersion breaking make believe.

    Yet as I said, you ignore the entire core game is make believe, fairy dust magic mechanics. You are cherry picking one example where in your mind your immersion wall is broke yet ignoring equally rediculous if-it-wasn't-fantasy-game mechanics.

    Tell me injured one - how does carrying 152 suits of armor and swimming like a dolphin not crack your precious immersion when o-m-g 2 handed block casting is 'muh immersion...oh noooooooos'? The entire game is a suspension of disbelief, get over it
  • Woeler
    Woeler
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    Yep another pvp qq thread with pve breaking "ideas". Just another day at the forums.
  • PlaceboSoul
    PlaceboSoul
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    Jacozilla wrote: »
    Jacozilla wrote: »
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.

    Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.

    But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.

    I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.

    Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.

    Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.

    So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
    I'm out

    Your comprehension fail in all regards it seems. You specifically quoted and brought up sword n board tanking as making sense in an example of why that is ok vs somehow 2 handed block casting not making sense and breaking your precious immersion.

    So yea, right there - you made specific correlation to how casting with one hand holding a weapon while other occupied with shield somehow is ok, doesn't shatter your "immersion", but 2 handed does - because quite obviously a grade schooler would see the analogy you are trying to drive is sword and board bloc casting somehow makes realistic sense vs 2 handed block casting must be immersion breaking make believe.

    Yet as I said, you ignore the entire core game is make believe, fairy dust magic mechanics. You are cherry picking one example where in your mind your immersion wall is broke yet ignoring equally rediculous if-it-wasn't-fantasy-game mechanics.

    Tell me injured one - how does carrying 152 suits of armor and swimming like a dolphin not crack your precious immersion when o-m-g 2 handed block casting is 'muh immersion...oh noooooooos'? The entire game is a suspension of disbelief, get over it

    Wow, hostile and stupid. I'm done with you. Welcome to the ignore list.

    Take things way too serious much my friend?

    And by the way, I'm still right. I didn't reference reality. No amount of insult or rage will make you right.
    Thanks buds. Good night.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • NewBlacksmurf
    NewBlacksmurf
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    Hmmm so like holding block as a Templar and using jabs would be disabled?

    With the block animation delay, I can see negative feedback.

    On the other side.....PvP it makes sense.

    I really wish they would split the game in half......this stuff just doesn't work in both environments but makes sense for one and it bad for the other
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jacozilla
    Jacozilla
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    Jacozilla wrote: »
    Jacozilla wrote: »
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
    Lynx7386 wrote: »
    Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.

    A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.

    Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.

    Tanks with sword'n'board block casting, yes

    Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.

    Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.

    But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.

    I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.

    Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.

    Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.

    So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
    I'm out

    Your comprehension fail in all regards it seems. You specifically quoted and brought up sword n board tanking as making sense in an example of why that is ok vs somehow 2 handed block casting not making sense and breaking your precious immersion.

    So yea, right there - you made specific correlation to how casting with one hand holding a weapon while other occupied with shield somehow is ok, doesn't shatter your "immersion", but 2 handed does - because quite obviously a grade schooler would see the analogy you are trying to drive is sword and board bloc casting somehow makes realistic sense vs 2 handed block casting must be immersion breaking make believe.

    Yet as I said, you ignore the entire core game is make believe, fairy dust magic mechanics. You are cherry picking one example where in your mind your immersion wall is broke yet ignoring equally rediculous if-it-wasn't-fantasy-game mechanics.

    Tell me injured one - how does carrying 152 suits of armor and swimming like a dolphin not crack your precious immersion when o-m-g 2 handed block casting is 'muh immersion...oh noooooooos'? The entire game is a suspension of disbelief, get over it

    Wow, hostile and stupid. I'm done with you. Welcome to the ignore list.

    Take things way too serious much my friend?

    And by the way, I'm still right. I didn't reference reality. No amount of insult or rage will make you right.
    Thanks buds. Good night.

    Yes, walk away muttering "I'm still right" - denial is the first stage. Quicker you get over the hump, easier the rebound will be.

    Should have just stuck to the obvious and fair out I give you - if you like it, fair enough. Want it changed 'just because' - also completely valid as pure opinion.

    Quote a specific example as reason why sword n board block casting is fine, makes sense and doesnt shatter your immersion, while bleating about 2 handed AND ignoring other equally made up fantasy mechanics in a ...wait for it...fantasy game as breaking your immersion is precisely the word you initially used ---> stupid.

  • Gallifreyy
    Gallifreyy
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    Yet again another forum complaining about an L2P issue with the user
    CP1000+
    Gallifreyy - DragonKnight - Imperial - EP
    Death by Tray - Nightblade - Dunmer - EP
    Moustacheasaurs - Templar - Dunmer - EP
    Zerief - Sorcerer - High Elf - EP
    Afro Leap - DragonKnight - Redguard - DC
    + 4 other Lvl 50s
    DK IS BACK
  • KingYogi415
    KingYogi415
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    Why people cry to reduce the skill cap instead of just learning to play is beyond me...
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