Block casting is an absolute necessity for endgame tanking. There are so many attacks and mechanics that will one shot even a high health/mitigation tank if he isn't constantly blocking, and many builds - namely dragon knight and nightblade tanks - rely on being able to cast while blocking in order to keep their resource mechanics functioning. Imagine if your tank had to risk dropping his shield every 8 seconds to taunt. Imagine a tank that cannot provide war horn or buffs/debuff while tanking because he can't use anything while blocking. It'd be a disaster.
Your post constitutes crying because, rather than use what's in the game already to solve your problems (fear, stamina/magicka drain poisons, etc), you come here expecting the developers to hand you a solution at everyone else's detriment.
I use it as well, but anyone who thinks it's not stupid needs to really look at what's happening. You should not be able to block damage while attacking. The guy further up the thread posted a great fix for it as well so as to not screw tanks up. Lower spell/ weapon power by 50% while blocking. That seems like the best solution over all.
Anyone saying this was a cry thread just didn't read it.
You should not be able to block and cast spells/ attack. But if they are adamant on keeping it then they should lower the effectiveness of your attack while blocking.
I use it as well, but anyone who thinks it's not stupid needs to really look at what's happening. You should not be able to block damage while attacking. The guy further up the thread posted a great fix for it as well so as to not screw tanks up. Lower spell/ weapon power by 50% while blocking. That seems like the best solution over all.
Anyone saying this was a cry thread just didn't read it.
You should not be able to block and cast spells/ attack. But if they are adamant on keeping it then they should lower the effectiveness of your attack while blocking.
@Princess_AsgariPrincess_Asgari wrote: »If you remove block casting then light armor needs a serious buff to armor. Some classes simply can't play without using block casting for survival.
I've never been like omg I can't kill him because of block it just delays their eventual death.
You haven't fought a Dragonknight that holds block, reflects, and regains stamina with Constitution, Helping Hands, Battle Roar and tri-pots while block casting?
@RoyajiAnd the weekly AC thread is here. You are a bit off schedule though. We are still waiting for the vMA RNG thread here...
My thread has nothing to do with animation cancelling, but holding block and using abilities – as many builds do in PvP.@heyjreyI don't think they should take away the ability to block-cast, as I block-cast all the time when I'm tanking in PvE. I mean there's already downsides to block-casting like paused stam regen. And whenever you swap bars, your block drops anyways (which is why you need to time your bar swaps correctly whilst tanking)
I mean honestly, block-casting is not really that big a deal—if we're talking PvP situations, just fear them, they'll drop block real quick lol.
They will drop the block for a few milliseconds before they CC break and continue to hold block.
DannyLV702 wrote: »You are being attacked by pve'ers who have no idea how broken block casting is in pvp. Rip us. I completely agree. Block casting is beyond broken and I've been wanting to make a thread about it. Problem is, i knew the pve'ers would attack because they want to be able to block and use abilities at the same time. Gg
Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
It's not any more absurd than the fact that you are able to spam hard CC abilities that also deal huge amounts of damage. Blocking is there to deal with that, you cannot get rid of one while leaving the other and still call the game balanced.The fact that you are able to 'toggle' block, which grants you cc immunity and highly reduced damage taken, and still be able to deal damage is absurd.
Other games are balanced differently. For example, games which limit the ability to defend from crowd control also tend to limit the ability to apply crowd control in the firstplace.In what other games are you able to block and still perform spells?
It already is about compromise. You pay the price for blocking in resources, both in instant cost and in lost regen, in reduced mobility, and in the inability to utilize basic attacks to recover resources and do damage (and before you try to dismiss that as insignificant, my heavy attacks are capable of hitting for up to 18K damage in pvp).My point is that blocking should be about compromise and not be a mitigation toggle.
@Princess_AsgariPrincess_Asgari wrote: »If you remove block casting then light armor needs a serious buff to armor. Some classes simply can't play without using block casting for survival.
I've never been like omg I can't kill him because of block it just delays their eventual death.
You haven't fought a Dragonknight that holds block, reflects, and regains stamina with Constitution, Helping Hands, Battle Roar and tri-pots while block casting?
This was stated in the Welcome to 2017 article: "We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles." One change that needs to happen, for the sake of balance, is to restrict block casting. I've written about this before, though the entire thread is not relevant, so I will quote a part of it:The fact that you are able to 'toggle' block, which grants you cc immunity and highly reduced damage taken, and still be able to deal damage is absurd. This should not be possible. In what other games are you able to block and still perform spells? There is a reason this is not possible in most games.
Block is not a toggle. We should not be able to hold block and still be able to use spells. Usage of skills while you hold block should remove the block status for the duration of the ability animation.
Or simply gray out skills when you block, though this could cause latency issues. Heavy armour builds with a lot of sustain and damage are very strong. One of the reasons why is block casting, which is why I propose the change. There are a lot of other balance changes needed – like the removal of Evasion – but those can be discussed in other threads.
Edit: The thread is obviously not about animation cancelling. My point is that blocking should be about compromise and not be a mitigation toggle.
Block casting is an absolute necessity for endgame tanking. There are so many attacks and mechanics that will one shot even a high health/mitigation tank if he isn't constantly blocking, and many builds - namely dragon knight and nightblade tanks - rely on being able to cast while blocking in order to keep their resource mechanics functioning. Imagine if your tank had to risk dropping his shield every 8 seconds to taunt. Imagine a tank that cannot provide war horn or buffs/debuff while tanking because he can't use anything while blocking. It'd be a disaster.
Your post constitutes crying because, rather than use what's in the game already to solve your problems (fear, stamina/magicka drain poisons, etc), you come here expecting the developers to hand you a solution at everyone else's detriment.
Disaster? No. Bring some skill back into PvE tanking? Perhaps.
PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.
But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.
I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.
Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.
PlaceboSoul wrote: »PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.
But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.
I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.
Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.
Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.
So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
I'm out
PlaceboSoul wrote: »PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.
But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.
I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.
Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.
Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.
So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
I'm out
Your comprehension fail in all regards it seems. You specifically quoted and brought up sword n board tanking as making sense in an example of why that is ok vs somehow 2 handed block casting not making sense and breaking your precious immersion.
So yea, right there - you made specific correlation to how casting with one hand holding a weapon while other occupied with shield somehow is ok, doesn't shatter your "immersion", but 2 handed does - because quite obviously a grade schooler would see the analogy you are trying to drive is sword and board bloc casting somehow makes realistic sense vs 2 handed block casting must be immersion breaking make believe.
Yet as I said, you ignore the entire core game is make believe, fairy dust magic mechanics. You are cherry picking one example where in your mind your immersion wall is broke yet ignoring equally rediculous if-it-wasn't-fantasy-game mechanics.
Tell me injured one - how does carrying 152 suits of armor and swimming like a dolphin not crack your precious immersion when o-m-g 2 handed block casting is 'muh immersion...oh noooooooos'? The entire game is a suspension of disbelief, get over it
PlaceboSoul wrote: »PlaceboSoul wrote: »PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.PlaceboSoul wrote: »Btw, there's nothing unrealistic about being able to attack while holding up a shield. If anything, we should be able to use light and heavy weapon attacks while blocking.
A shield only takes one hand, the other is free to stab or cast spells as necessary. Don't go trying to use realism as an excuse to alter the game in your favor.
Indeed I agree with a one hand and shield setup blocking and attacking. But what about my sorcerers? It's ridiculous that I am blocking, yet at the same time I'm able to attack, and if I'm hit while attacking, I mysteriously somehow still blocked it.
Tanks with sword'n'board block casting, yes
Others, especially 2 handed, no. Same opinion I have as with AC. It looks stupid and destroys immersion.
Be for or against either position in thread 'just because' is fair enough. It's what you like or dislike as opinion. Agree or disagree, no right or wrong.
But when you play the "immersion" card and suggest examples where real world example supports your position (e.g. Sword n board block casting ok, 2 handed no - because of said reality defying immersion loss - it is you who look stupid.
I concede you feel your immersion may be lowered. But what makes you the one looking stupid is playing the immersion card with actual reality mechanics as an example, in a game where we carry what amounts to a Home Depot inventory on our person, spout flames from various body parts, and pink unicorn colored shards magically keep our soul intact and revive us after death - with a Star Trek like rematerialization of a new body to boot.
Um yea...I can just feel the immersion from sword and board block casting making sense but all others somehow defy 'logic' leaking away rapidly. If 2 handed block casting shatters your immersion because it makes no real life common sense, I dont see how you justify pretty much the entire core game.
Where did I say I was using reality? I believe I specifically said it looks stupid in game, and doesn't make sense. I don't give a purple *** about real combat in the medieval era. When you are holding your staff horizontal in front of you, and are able to attack, fine. But when you are attacked WHILE in the attack animation, yet somehow you still blocked, it's not right.
So actually, it's you that looks stupid. Reading comprehension ftw, thanks,
I'm out
Your comprehension fail in all regards it seems. You specifically quoted and brought up sword n board tanking as making sense in an example of why that is ok vs somehow 2 handed block casting not making sense and breaking your precious immersion.
So yea, right there - you made specific correlation to how casting with one hand holding a weapon while other occupied with shield somehow is ok, doesn't shatter your "immersion", but 2 handed does - because quite obviously a grade schooler would see the analogy you are trying to drive is sword and board bloc casting somehow makes realistic sense vs 2 handed block casting must be immersion breaking make believe.
Yet as I said, you ignore the entire core game is make believe, fairy dust magic mechanics. You are cherry picking one example where in your mind your immersion wall is broke yet ignoring equally rediculous if-it-wasn't-fantasy-game mechanics.
Tell me injured one - how does carrying 152 suits of armor and swimming like a dolphin not crack your precious immersion when o-m-g 2 handed block casting is 'muh immersion...oh noooooooos'? The entire game is a suspension of disbelief, get over it
Wow, hostile and stupid. I'm done with you. Welcome to the ignore list.
Take things way too serious much my friend?
And by the way, I'm still right. I didn't reference reality. No amount of insult or rage will make you right.
Thanks buds. Good night.