Was getting 24k ticks left and right earlier. It's working.
@Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.
How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?
In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?
I hope this is a joke, because the amount of AP you currently get is totally broken.Tommy_The_Gun wrote: »And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.
Tommy_The_Gun wrote: »And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.
No CP - More balance. No more infinite shield / block / heal builds.
AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.
The sooner you unlock those 49 alliance war skill points - the better.
Tommy_The_Gun wrote: »And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.
No CP - More balance. No more infinite shield / block / heal builds.
AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.
The sooner you unlock those 49 alliance war skill points - the better.
@Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.
How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?
In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?
Do we really need to beat that dead horse here, too?
The thing is that there are people that enjoy PvP and there are people who don't. Vast majority of eso players are PvE players. They don't enjoy PvP.. but.. the feel "forced" to play it just to unlock those 49 skill points. Thy don't care about PvP achievements, alliance points and titles and gear sets you can buy for AP. All they want is to simply unlock some Alliance War skills and as much skill points as possible.Tommy_The_Gun wrote: »And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.
No CP - More balance. No more infinite shield / block / heal builds.
AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.
The sooner you unlock those 49 alliance war skill points - the better.
For me GO should take a long time to get, that's the whole point of it. Just like the other 'long term' achievements like idk.. trophy grinding, master angler, getting traits researched and such. Lately it's being reduced to something meaningless because players with an attention span of a squirrel just want instant gratification without even actually playing pvp for it. It would have been nice to have some long term goal (however insignificant in terms of usefulness).
@Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.
How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?
In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?