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double ap working as intended?

LiquidSchwartz
LiquidSchwartz
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12k for a capture of a keep with nobody in it?
May the Schwartz be with you.
EP/XB1/NA

  • SaRuZ
    SaRuZ
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    Was getting 24k ticks left and right earlier. It's working.
  • RoyJade
    RoyJade
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    … sadly. But they need people in pvp for their tests, so they haven't removed it yet.
  • WhiteMage
    WhiteMage
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    Yep, all this week. Common side effects include No CP and pop-locked campaigns.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • LiquidSchwartz
    LiquidSchwartz
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    SaRuZ wrote: »
    Was getting 24k ticks left and right earlier. It's working.

    yes i recieved one tick for 37k this morning after a long siege but
    12k for nothing but taking keeps?
    i took over a camp just now with 8 people since it was dead and got a ton fighting barely anyone
    May the Schwartz be with you.
    EP/XB1/NA

  • LiquidSchwartz
    LiquidSchwartz
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    WhiteMage wrote: »
    Yep, all this week. Common side effects include No CP and pop-locked campaigns.

    man this is ridiculous... people are farming it just having them cap flags and switch
    May the Schwartz be with you.
    EP/XB1/NA

  • Tommy_The_Gun
    Tommy_The_Gun
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    And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.

    No CP - More balance. No more infinite shield / block / heal builds.
    AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.

    The sooner you unlock those 49 alliance war skill points - the better.
  • Loc2262
    Loc2262
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    @Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.

    How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?

    In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?
    Edited by Loc2262 on February 28, 2017 9:32AM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • WhiteMage
    WhiteMage
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    Loc2262 wrote: »
    @Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.

    How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?

    In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?

    Do we really need to beat that dead horse here, too?
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Taleof2Cities
    Taleof2Cities
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    On Haderus our group had an 18k D-tick at Alessia Farm ... followed closely by another 25k d-tick at the keep. Yep, an 18k D-tick at a flippin' resource.

    If you like AP this is heaven right now.

    If you like character sustain, and normally PvP on a CP server, this is hell right now.

    I heard the queue in Trueflame was over 120 at one point ...
  • magorim
    magorim
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    And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.
    I hope this is a joke, because the amount of AP you currently get is totally broken.
    Magorim stamsorc
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.

    No CP - More balance. No more infinite shield / block / heal builds.
    AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.

    The sooner you unlock those 49 alliance war skill points - the better.

    64mil sounds a lot...and in normal circumstances it would be, but people are farming AP at close to 400-500K per hour

    it shouldn't take them long to be Grand Overlord
  • Arjuska
    Arjuska
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    And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.

    No CP - More balance. No more infinite shield / block / heal builds.
    AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.

    The sooner you unlock those 49 alliance war skill points - the better.

    For me GO should take a long time to get, that's the whole point of it. Just like the other 'long term' achievements like idk.. trophy grinding, master angler, getting traits researched and such. Lately it's being reduced to something meaningless because players with an attention span of a squirrel just want instant gratification without even actually playing pvp for it. It would have been nice to have some long term goal (however insignificant in terms of usefulness). :(
    Glorfindeel
    Uivelo
    Revontuli
    Sininen Uni
    & many many alts

    Cyrodiil's FIST - Keepers of Cyrodiil † Fourth Alliance †

    EU PC - Multifaction †
  • Junipus
    Junipus
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    WhiteMage wrote: »
    Loc2262 wrote: »
    @Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.

    How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?

    In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?

    Do we really need to beat that dead horse here, too?

    Only if it gives good AP
    The Legendary Nothing
  • Tommy_The_Gun
    Tommy_The_Gun
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    Arjuska wrote: »
    And it should stay that way (yes they should make it a default value for AP gain, not just double). No CP and faster AP farming.

    No CP - More balance. No more infinite shield / block / heal builds.
    AP farming - For Grand Overlord you need 64680000 AP. It takes defiantly too much time.

    The sooner you unlock those 49 alliance war skill points - the better.

    For me GO should take a long time to get, that's the whole point of it. Just like the other 'long term' achievements like idk.. trophy grinding, master angler, getting traits researched and such. Lately it's being reduced to something meaningless because players with an attention span of a squirrel just want instant gratification without even actually playing pvp for it. It would have been nice to have some long term goal (however insignificant in terms of usefulness). :(
    The thing is that there are people that enjoy PvP and there are people who don't. Vast majority of eso players are PvE players. They don't enjoy PvP.. but.. the feel "forced" to play it just to unlock those 49 skill points. Thy don't care about PvP achievements, alliance points and titles and gear sets you can buy for AP. All they want is to simply unlock some Alliance War skills and as much skill points as possible.
  • BRCOURTN
    BRCOURTN
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    Got a 91k tick in haderas at Sej last night. I don't pvp much, and it was awesome...
  • Biro123
    Biro123
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    Loc2262 wrote: »
    @Tommy_The_Gun: Agreed, which is especially true for PVE-only players like me, who (have to) enter Cyrodiil only to get that Vigor and Caltrops for their DD chars, or destroy dolmens for achievements.

    How come the PVP players don't have to do vet dungeons but can BUY monster helms and stuff, while we PVE guys still need to play something we don't like, to get the skills we need?

    In other words, why is the only stamina-based on-demand self heal in the game locked behind a game mode many people don't like to play?

    Good lord...

    Can I say 'Undaunted Mettle'? Or should I try to explain that to get a full monster set you want off the vendor without having to do any PVE to get it will take YEARS. Imagine trying to farm tremorscale but only being allowed to do one dungeon run per week? And you can't just choose Volenfell - it has to be random... ?

    At least you can get vigour in a couple of days.. I haven't got undaunted mettle yet AT ALL!
    Minalan owes me a beer.

    PC EU Megaserver
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  • Arjuska
    Arjuska
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    @Tommy_The_Gun Yeah I get that not all like pvp, but just like I don't rly like pve, I'd still want to have all those fancy trial achievements and colours. However I expect that if I really want them, I'd need to put the same amount of work for it than others do. Getting the endgame pve achievements and rewards isn't supposed to be too easy either. Still, would be awesome if you'd get skillpoints for those too.

    Edited by Arjuska on February 28, 2017 12:01PM
    Glorfindeel
    Uivelo
    Revontuli
    Sininen Uni
    & many many alts

    Cyrodiil's FIST - Keepers of Cyrodiil † Fourth Alliance †

    EU PC - Multifaction †
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