i'm not seeing it i'm running a pro on 110 down 10 up hard wired ... big issues w/ forward camps if try to res and it gets attacked before you load in you just keep loading and loading.
CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
RinaldoGandolphi wrote: »It's way better for me and was for every person in my tramspeak. I have yet to see a ping above 140 despite the huge zergs on Azura and TF.
Those still having high ping have other issues. I have yet to even see a red ping.
The game right now is working very well with huge armies the size of angry Joe back at launch
The only buggy thing really is the npc guards at resources can CC you multiples times and players can sometimes too but its infrequent enough to just look a bug
Overall I see a significant improvement that zergs don't bother me now because I can actually use my skills despite huge zergs using eye of flame
Just my experience so far
RinaldoGandolphi wrote: »It's way better for me and was for every person in my tramspeak. I have yet to see a ping above 140 despite the huge zergs on Azura and TF.
Those still having high ping have other issues. I have yet to even see a red ping.
The game right now is working very well with huge armies the size of angry Joe back at launch
The only buggy thing really is the npc guards at resources can CC you multiples times and players can sometimes too but its infrequent enough to just look a bug
Overall I see a significant improvement that zergs don't bother me now because I can actually use my skills despite huge zergs using eye of flame
Just my experience so far
And i'm guessing your using decent setup as far as a pc goes and that may very well be the root of the problem. I play on ps4 my reg ps4 30day campaign 3 bars is horrible, people skip around one min i'm alive nxt i'm dead and didn't see the train that hit me. now I play on a pro it has better hardware much less lag most of the time except when encountering zergs so i'm wondering if the weaker machines can't handle the battle. I have no expertise in computers or grammar.. Lagz
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
I do remember that he said on stream when talking about poisons mechanics - something along the lines of: When you´re outnumbered you´ll die anyway.
So yeah. It´s definetly the mindset for pvp balancing.
xskinzcity wrote: »Extreme lag, can't switch bars and can't get through doors on time. Still crashing often. No difference.
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
Yes. The sad part is, im not completely paraphrasing. He straight up said that on ESO live.
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
Yes. The sad part is, im not completely paraphrasing. He straight up said that on ESO live.
As well he should have. The idea that 4 guys should wreck 24 is ludicrous, and people with that expectation could do to re-baseline those expectations.
Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
Yes. The sad part is, im not completely paraphrasing. He straight up said that on ESO live.
As well he should have. The idea that 4 guys should wreck 24 is ludicrous, and people with that expectation could do to re-baseline those expectations.
They had a strong suspicion that CP was causing a lot of extra latency. So they disabled CP to test their theory, and gather information on it. This was the testing of a theory to reduce lag -- it didn't reduce lag. Anyone who's whiteknighting ZoS by saying otherwise, simply cannot read.Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
They strongly believed this could create a much better PvP experience.
RinaldoGandolphi wrote: »They had a strong suspicion that CP was causing a lot of extra latency. So they disabled CP to test their theory, and gather information on it. This was the testing of a theory to reduce lag -- it didn't reduce lag. Anyone who's whiteknighting ZoS by saying otherwise, simply cannot read.Simply put, Azura’s Star (the non-Champion Point campaign) runs much better, more efficiently, and is overall a much better PvP experience than the standard campaigns such as Trueflame or Haderus. Now that we’ve had a significant population density in Azura’s Star, we strongly suspect what has been theorized for a long time: Champion Rank passives and abilities are causing too much server load, especially in situations like Keep battles where there are tons of players in one place.
They strongly believed this could create a much better PvP experience.
I'm
Not white knighting anything. There was 80 AD 80 D.C. And 60+ EP at Ales on Azura and I never saw a red ping and all my controls were responsive and so was everyone else's with both sides chugging alone like nothing.
The game has not ran this well for me since the early 1.x days. i can tell a significant difference on Azura I haven't stepped foot in TF this cycle.
ishilb14_ESO wrote: »If the game is lagging for you, then the issue clearly lies with your pc, router, or ISP. ZOS has done much to improve the latency of the game and removing CP for a week has definitely removed the traces of lag originating on their end. Any issues you have are between you and your setup.
LeifErickson wrote: »CP is not the problem. It's player mentality. We need the mechanics back from 1.5 which allowed small groups to wipe zergs when they condensed. The zerg-empowerment is what is killing this game.
"Larger numbers should basically always win" - Eric Wrobel 2017.
There's the problem with the lag ^
Did Wrobel actually say that?
Yes. The sad part is, im not completely paraphrasing. He straight up said that on ESO live.
As well he should have. The idea that 4 guys should wreck 24 is ludicrous, and people with that expectation could do to re-baseline those expectations.
ishilb14_ESO wrote: »If the game is lagging for you, then the issue clearly lies with your pc, router, or ISP. ZOS has done much to improve the latency of the game and removing CP for a week has definitely removed the traces of lag originating on their end. Any issues you have are between you and your setup.