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Cp removal didnt fix the lag

  • NewBlacksmurf
    NewBlacksmurf
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    There was lag waaay before CP.
    They removed mercenaries initially
    They lowered campaign cap
    They lowered aoe
    They disabled wild life
    They disabled pets and assistants
    They drastically delayed loading textures on consoles
    .......now they've disabled CP in one campaign
    ....then they tried disabling CP in all campaigns


    4006454.jpg

    Edited by NewBlacksmurf on March 29, 2017 2:03PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Syntse
    Syntse
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    Syntse wrote: »
    The CP removal wasn't a success.

    Only if the removal of CP was supposed to be cure. They just removed one layer of passives to get data what other things contribute to lag.


    Quite so, however it was heavily implied by brian wheeler during the previous ESO live session and
    in his own words, he and his team were trying to pin the extra data from CP as the cause.

    Which in actuality doesn't make sense as the game calculates our other passive trees in exactly the same way, the only difference we see is a format change when we customize those passives.

    Well it might or might not be the calculation of passives but CP is generally just passives on top of the other passives and easily disabled as it's already done in one campaign. Why they might be saying something that cp is related to the issue might be that so many people in threads and otherwise have suspected so. Anyway it was one easy way of testing and gathering data what might cause and what other things may cause lagging. And if it's to believe what they said in next stream after the test they found some new things related to lag that is not cp. Yes they already had campaign that had no cp but that wasn't that popular at least before. At least for my understanding it was never (removing cp) purpose to actually fix the lag.
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