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ZOS This is for you :)

Xzaeldric
Xzaeldric
Soul Shriven
This is my first post and hopefully my only one :smile:
There is some things that i really miss in this game and things that could be alot better. I'm sharing my thoughts and ideas out to you ZOS and to all others who cares to read this :smile:
I know few of the things that i'm going to mention has many threads out there allready.

And before i start with my ideas i need to say this: ZOS need to generate money to be able to make more content, improve the game and it's bugs and performance issue.

1. Transmogrification/Wardrobe system...Idea: Family company that have learned the art of transmogrification and it's hard process. They have merchants around the world of Tamriel and offers their services for a price. I suggest a gold price around 10k gold or even alot more for each piece, and of course a crown store option. And for eso+ sub it's free of charge :). This way those who dosn't want to be eso+ sub can get it but have to grind money (thats fair) and those who dosn't want to can buy it with crowns, and eso+ subs get it for free as they should. And lastly ZOS has an another way to generate money if the crown prices are not set to high (as most of their stuff is).

2. Capes/Cloaks... Yes i know many of you hate this but there are also many people who wants this. Idea: Capes/Cloaks can only be bought in the crown store. It's a cosmetic item and there will be many to choose from (in time) and is account bound. This way those who wants capes can get it and those who dosn't don't need to :smile:. And lastly ZOS has an another way to generate money if the crown prices are not set to high (as most of their stuff is).
And if capes/cloaks bothers people have an option in graphic settnings to turn it off/on or another way that works. = Win/Win

3. Weapon effects... Idea: Be able to have the weapon effects like the npc's have. Fire/frost/lightning around the staves, swords etc. And if it's bothering people have an option in graphic settnings to turn it off/on? This way it dosn't have to effect your fps/performance or another way that works.

4. Guild Traders Halls... Idea: The current trader system is awful, have to run around all Tamriel to try finding the item you need. But less now with Guild Traders Halls and Caravans!
You put these halls in major cities and in the small ones across Tamriel and some caravans in remote places. Place an npc or more in these halls and they can have 20-100 guilds in there in the big cities and when you search for an item all guilds that have it will show up. In the lesser cities they can have around 5-15 guilds in one Guild Traders Hall/Caravan. This way all the guilds out there may have a better chance of getting a trader and sell stuff. And an easier way for people to buy stuff. And to make things clear, it still works like the current trader system with some better tweaks.

5. The bank and inventory ui... Idea: Just fix this ZOS! Make the ui better and more simple, make it less of a pain to go through your stuff in bank/inventory.

6. Addons... Idea: Implement some of these addons into the game ZOS. Not all know about addons and wich one to get. Implement the most important ones like buff timers etc and maybe make them better?

7. Housing Storage... Idea: Starting with small houses and all the houses above you will get 60 more storage, 60 in total no matter how many houses you have or size. It's a separate storage from bank/inventory. Eso+ subs will get 160 more storage. Normal players with fully upgraded bank and housing storage will have a total of 300 storage space, and eso+subs will have 400.

Eso+subs need more stuff like this that i have mentioned. ZOS need to make more reasons to get it. And if more people becomes eso+subs more money generating for ZOS

Thank you all! See you in Tamriel!
  • Cpt_Teemo
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
  • Ackwalan
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    It's not ZOS that won't allow add-ons for consoles, it's the folks that own PS4 and XBOX.

  • cpuScientist
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Lol the end of PC version? Sorry this comment just made me chuckle, carry on.
  • Cpt_Teemo
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Lol the end of PC version? Sorry this comment just made me chuckle, carry on.

    Really, why would they post this when the consoles launched then?

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
  • AlienatedGoat
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
    PC-NA Goat - Bleat Bleat Baaah
  • Cpt_Teemo
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    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...
  • KochDerDamonen
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    Well...
    1. I don't particularly care how it's done, I'd just be happy to be able to make use of all the motifs I've blown all my gold on without gimping myself into using one of the handful of usable crafted gear sets.

    2. capes/cloaks aren't missing from the game because people wouldn't like them, they're missing because the engine this game is built on is an old heifer and already can't put out minimal cloth physics (see: any dress/robe). If there were capes, they would be like capes in oldschool Runescape, a triangle that dangled off your back, that MIGHT have a set animation that loops over and over like khajiit/argonian tails... and people don't want them, for being goofy :p

    3. Doubtful it would effect performance as weapons already have these things. Just for standard enchantments they only flash occasionally. I think it's cool that ZOS has kept something so flashy from only being available on prestigious equipment (see: vMoL weapons that have that spacey aura). Though I wouldn't be against a low-tone elemental swirl like NPCs already have.

    4. No comment, IMO the biggest problem with the guild traders at this moment is the ABYSMAL search options. I think we could look at bigger changes to the system once that is in a decent state. Really, it's inexcusable how bad the search options are after 3 years.

    5. See above about search options, pretty much the same points.

    6. Buff timers are coming to the game next patch, not sure what other sorts of mod features would be good for the game itself. preset gear swaps come to mind.

    7. I don't recall what their stance was on adding storage to homes in the future was, I thought they left it on the table. IMO owning homes should at least give you storage space unique to furniture, so that it doesn't consume all of one's bag space.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • AlienatedGoat
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    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
    PC-NA Goat - Bleat Bleat Baaah
  • LordGavus
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    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Exactly. I'm not going to change from PC just because console has add-ons.
    Besides its PlayStation and Xbox preventing console add-ons.
  • Cpt_Teemo
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    Phage wrote: »
    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    They even said it when they launched on consoles

    Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One
  • AlienatedGoat
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    Phage wrote: »
    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    They even said it when they launched on consoles

    Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One

    That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.

    So your statistic about half of the PC players leaving in droves to console is just nonsense.
    PC-NA Goat - Bleat Bleat Baaah
  • Cpt_Teemo
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    Phage wrote: »
    Phage wrote: »
    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    They even said it when they launched on consoles

    Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One

    That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.

    So your statistic about half of the PC players leaving in droves to console is just nonsense.

    I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console, but yeah I guess you were right about PC users sticking to PC more even though if they will allow addons for console.
    Edited by Cpt_Teemo on February 28, 2017 12:17AM
  • KochDerDamonen
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    Phage wrote: »
    Phage wrote: »
    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    They even said it when they launched on consoles

    Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One

    That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.

    So your statistic about half of the PC players leaving in droves to console is just nonsense.

    I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console, but yeah I guess you were right about PC users sticking to PC more even though if they will allow addons for console.

    Well, yes that does not necessitate people leaving one platform to play the other. But your first mistake was reading Polygon. :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • AlienatedGoat
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    Phage wrote: »
    Phage wrote: »
    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    They even said it when they launched on consoles

    Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One

    That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.

    So your statistic about half of the PC players leaving in droves to console is just nonsense.

    I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console

    Yeah I agree it was a deceptive title, since all the platforms are roughly even split. Overall the health of the game on PC and console is doing very well. They're showing growth all over the place. Considering where the game was at launch, it's come a long way.

    BTW, it takes a real man to admit when he's mistaken. You're awesome.
    PC-NA Goat - Bleat Bleat Baaah
  • Cpt_Teemo
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    Phage wrote: »
    Phage wrote: »
    Phage wrote: »
    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...

    Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    They even said it when they launched on consoles

    Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One

    That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.

    So your statistic about half of the PC players leaving in droves to console is just nonsense.

    I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console

    Yeah I agree it was a deceptive title, since all the platforms are roughly even split. Overall the health of the game on PC and console is doing very well. They're showing growth all over the place. Considering where the game was at launch, it's come a long way.

    BTW, it takes a real man to admit when he's mistaken. You're awesome.

    Yeah I just want the PC to have a bit more of the population cause it seems the consoles are very tempting to some right now except for the extended maintance everytime, lol
  • MLGProPlayer
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    The PC version is superior even without add-ons. The difference in graphical fidelity and performance is substantial. Playing with a keyboard and mouse is also much more intuitive for a game like this.
    Edited by MLGProPlayer on February 28, 2017 12:43AM
  • MLGProPlayer
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Lol the end of PC version? Sorry this comment just made me chuckle, carry on.

    Really, why would they post this when the consoles launched then?

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    The console market is inherently bigger than the PC market (due to its low entry cost), so naturally any multi-platform game will have more console users.

    How many people have the money and the know-how/will to build their own gaming PC? A lot less than those who only have enough money to buy a console and have no interest in building a computer.
    Edited by MLGProPlayer on February 28, 2017 12:31AM
  • zaria
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    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Lol the end of PC version? Sorry this comment just made me chuckle, carry on.

    Really, why would they post this when the consoles launched then?

    http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
    Its pretty obvious its more ESO players on console, Elder scroll fans are pretty well divided too, also and probably more important its an lack of decent MMO, final fantasy on PS4, none others on One as I know.
    However even if ESO+ became free on consoles it would not cause an mass exodus. I for one has an monster pc but have never owned an console. For others its to play on the laptop while girlfriend watch tv.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • UrQuan
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    Phage wrote: »
    They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.

    Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.

    Yet more than 50% of the PC players left for consoles...
    What? Where are you getting that from? It's definitely not in the article you linked... The article you linked really just talks about how all 3 platforms have roughly similar sized player bases (as well as how the switch from sub-only to B2P made a huge difference in player numbers, but that's not really relevant).

    You also need to remember that there was a decent amount of interest from the console community in ESO prior to PC launch, and a lot of people who prefer playing on console bought it on PC specifically because of the deal they were offered to transfer to console once the console versions were ready (including character transfer). What that means is that the majority of PC players who would be interested in switching to one console or the other have already switched.

    Some PC players (particularly newer PC players) are likely to switch to console if addons were to become available for consoles, but realistically not very many, because even if they'd prefer to play on console they wouldn't be able to transfer over their characters, and they'd have to start from scratch and make new in-game friends.

    Now if addons were allowed on console and ZOS allowed characters to be transferred over, you'd see more PC players go to console, but I highly doubt it would be people switching in droves.
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