Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
cpuScientist wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Lol the end of PC version? Sorry this comment just made me chuckle, carry on.
Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
They even said it when they launched on consoles
Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
They even said it when they launched on consoles
Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One
That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.
So your statistic about half of the PC players leaving in droves to console is just nonsense.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
They even said it when they launched on consoles
Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One
That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.
So your statistic about half of the PC players leaving in droves to console is just nonsense.
I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console, but yeah I guess you were right about PC users sticking to PC more even though if they will allow addons for console.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
They even said it when they launched on consoles
Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One
That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.
So your statistic about half of the PC players leaving in droves to console is just nonsense.
I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
Unless you can show me a source for that, I'm going to disregard it as a made up statistic, like it probably is.
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
They even said it when they launched on consoles
Speaking to Polygon, The Elder Scrolls Online: Tamriel Unlimited game director Matt Firor said the player base is "pretty much divided 30 percent, give or take" between each of the game’s three major platforms — PlayStation 4, Windows PC/Mac and Xbox One
That doesn't mean the playerbase from PC jumped to console. It only means the market grew. In fact, after the release of TU, the PC playerbase tripled. Just because the game launched on console doesn't mean those players left PC to play on console - most of those console players didn't play on PC to begin with. The MMO market on console was just ripe for the taking, leading to a net gain in players overall. That's all that means. If those players left PC for console, you would've had numbers breaking even.
So your statistic about half of the PC players leaving in droves to console is just nonsense.
I guess that could be it, maybe I was mistakened by how they worded the title, just thought they meant PC users swapped from PC to console
Yeah I agree it was a deceptive title, since all the platforms are roughly even split. Overall the health of the game on PC and console is doing very well. They're showing growth all over the place. Considering where the game was at launch, it's come a long way.
BTW, it takes a real man to admit when he's mistaken. You're awesome.
Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Kyle1983b14_ESO wrote: »cpuScientist wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Lol the end of PC version? Sorry this comment just made me chuckle, carry on.
Really, why would they post this when the consoles launched then?
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
Its pretty obvious its more ESO players on console, Elder scroll fans are pretty well divided too, also and probably more important its an lack of decent MMO, final fantasy on PS4, none others on One as I know.Kyle1983b14_ESO wrote: »cpuScientist wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Lol the end of PC version? Sorry this comment just made me chuckle, carry on.
Really, why would they post this when the consoles launched then?
http://www.polygon.com/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda
What? Where are you getting that from? It's definitely not in the article you linked... The article you linked really just talks about how all 3 platforms have roughly similar sized player bases (as well as how the switch from sub-only to B2P made a huge difference in player numbers, but that's not really relevant).Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »They won't allow consoles to use addons cause then that'll mean the end of the PC version and they won't do that, from my point of view atleast.
Your point of view makes no sense. Allowing addons on console won't make PC players suddenly leave in droves. Most PC players prefer PC over console anyway.
Yet more than 50% of the PC players left for consoles...
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