brandonv516 wrote: »So your first time you would get the chest reward and a quest reward...basically 2 chests?
I did Vma and hated it, and decided I probably wouldn't do it again (I am rethinking that at the moment). It was worth doing though, it made me a better player, and it would be good for the game if more people did it, even if they just did it once.
However I think people who have already done Vma should be able to do the quest you are proposing.
rustic_potato wrote: »I agree for the first Flawless run.. vMA would become a joke otherwise.. I can get all my gear by essentially making a toon grinding it to max level in 8-10 hours and getting a weapon of my choice, delete the toon and rinse repeat.
Unsent.Soul wrote: »What's stopping people from creating a new character each time they want this reward? Essentially gaming the system. Takes only hours to level a toon. The quest reward would have to be not so substantial.
rustic_potato wrote: »I agree for the first Flawless run.. vMA would become a joke otherwise.. I can get all my gear by essentially making a toon grinding it to max level in 8-10 hours and getting a weapon of my choice, delete the toon and rinse repeat.
rustic_potato wrote: »I agree for the first Flawless run.. vMA would become a joke otherwise.. I can get all my gear by essentially making a toon grinding it to max level in 8-10 hours and getting a weapon of my choice, delete the toon and rinse repeat.
@rustic_potato the idea above says random trait though.
rustic_potato wrote: »rustic_potato wrote: »I agree for the first Flawless run.. vMA would become a joke otherwise.. I can get all my gear by essentially making a toon grinding it to max level in 8-10 hours and getting a weapon of my choice, delete the toon and rinse repeat.
@rustic_potato the idea above says random trait though.
Well isn't that what we already get?
MLGProPlayer wrote: »What we need is a token system for vMA. A lot of people don't run vMA because of the insurmountable grind that awaits them when they start. It takes a few hundred hours, on average, to get the weapon you need.
MLGProPlayer wrote: »What we need is a token system for vMA. A lot of people don't run vMA because of the insurmountable grind that awaits them when they start. It takes a few hundred hours, on average, to get the weapon you need.
Bobby_V_Rockit wrote: »I would very much like to complete it, but been stuck on stage 2 for months. I run BiS gear and stock standard meta everything. It doesnt help me at all. I have given up even going back in. End of story, dont care what the reward is or how much easier the second run will be, I give up.
rustic_potato wrote: »I agree for the first Flawless run.. vMA would become a joke otherwise.. I can get all my gear by essentially making a toon grinding it to max level in 8-10 hours and getting a weapon of my choice, delete the toon and rinse repeat.
rustic_potato wrote: »rustic_potato wrote: »I agree for the first Flawless run.. vMA would become a joke otherwise.. I can get all my gear by essentially making a toon grinding it to max level in 8-10 hours and getting a weapon of my choice, delete the toon and rinse repeat.
@rustic_potato the idea above says random trait though.
Well isn't that what we already get?
"select one weapon/pair of random trait , after completion of vMA?"
I personally have a few objections to your Idea.
1. Handing over a perfect weapon with your desired trait will not make people enjoy that trial any more.
2. I hate RNG as much as anybody, especially when bow and resto drops were more than double any other weapon drops last patch and since the trial was first put out in the orsinium dlc. Its not random after all if the drop chance of something is greater than something else. I think its best described as rigged RNG.
Update 12 Drop chances.
Before homestead the 2h weapons chance including mauls, swords, dresto's was 5.56% where as one handed weps were 8.33%. That left resto's and bows at 16.67%. I know right?!?! Random drop chance?
Update 13 Drop chances.
Now after homestead everything is 8.33%. Why it wasn't in the first place and after they called them random drops still makes me wonder.
3. Its simply not fair on older players that already worked twice as hard. Im not day one but have played long enough and done enough maelstrom runs to know that it used to be alot harder for a number of reasons. Lower CP by more than 100 if you weren't at cap. THE CHEST DID NOT GUARANTEE A DROP. And the adds were simply harder to kill before scaling and that rubbish. The chest one was the darkest though, I remember doing 5 runs with no drop. Then you do a run get a drop and its got a 16% resto chance.
For someone that can do back to back runs almost flawless when cruising and get some characters on the leaderboards, I still hate that hell hole because of how long and hard it was to get anything I wanted. I would say consider yourselves fortunate they have made it better and try to get leaderboards if you want an extra chance at a weapons. And the leaderboard ones are yellow.
THE CHEST DID NOT GUARANTEE A DROP.
Just make the weapon that drops off this quest bound to the character.
To clarify, normal maelstrom drops can still be put in the bank, but the chosen weapon from this quest can not.
Avran_Sylt wrote: »"select one weapon/pair of random trait , after completion of vMA?"
On point 2, This entire idea is about allowing players with little time a form of progression on vMA.
I forgot to mention Maelstom has come along way from its bugy past where saving was extremely difficult requiring the user to compelte the run in one go at some points. These days if you grab the quest your progress is saved gauranteed. An arena a night for a new player that has done research on build and mechanics should easily be enough time to get it done first time.
I do not mind the player receiving a weapon of their choice first time round and agree with you. But I would like to point out a small grind is ok but 100's of runs is ridiculous and kills the arena and gives it a bad reputation. I suggest like many others a tokens system. It will keep the small grind in place to earn the tokens but remove the months-long grind by guaranteeing weapons bought with tokens. Hell, I wouldn't even care if you could buy a 2h mace lock box and receive a 2h Mace in a random trait. Just something to improve the odds.
Avran_Sylt wrote: »"select one weapon/pair of random trait , after completion of vMA?"
On point 2, This entire idea is about allowing players with little time a form of progression on vMA.
I forgot to mention Maelstom has come along way from its bugy past where saving was extremely difficult requiring the user to compelte the run in one go at some points. These days if you grab the quest your progress is saved gauranteed. An arena a night for a new player that has done research on build and mechanics should easily be enough time to get it done first time.
I do not mind the player receiving a weapon of their choice first time round and agree with you. But I would like to point out a small grind is ok but 100's of runs is ridiculous and kills the arena and gives it a bad reputation. I suggest like many others a tokens system. It will keep the small grind in place to earn the tokens but remove the months-long grind by guaranteeing weapons bought with tokens. Hell, I wouldn't even care if you could buy a 2h mace lock box and receive a 2h Mace in a random trait. Just something to improve the odds.
Fair enough.
The token system does seem, better in a sense for making vMA an actual stepping stone as well. I may create a new post and consolidate this "First Run" reward with a token system, first I gotta look up some token posts though. I've appreciated all the feedback.