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Homestead Blues

GeraintMawr
GeraintMawr
✭✭✭
Thanks for releasing your editor, albeit a simple version, as Homstead. It really must have saved some costs. However this should really keep us online. Well that is except for the fact that I got the blues though. I have had to reduce my Homestead involvement with master writs to one character, because the vouchers are not account wide. Any chance of this changing? Soon?

The other thing is that the prestige furnisher, Zanil Theran, only turns up in Coldharbour. The guy is advertised at Dragonstar, along with the two other vendors under the scales icon. I could not find him. Does he travel each week or was he supposed to be in Dragonstar?

Then there is the low low chance of surveys and master writs. It seems only the equipment writs drop large returns of vouchers, whereas we are luck to see two master writs a week from the consumables dailies. And then the max is 5 vouchers.

Then there is the low caps on what we can place where. I hope that all the busts I should have been granted retrospectively will be ,able to be displayed in Daggerfall Outlook. Ok it is fun doing the dungeon - again, but I worry a lot. You do that when you have the blues.

I got the blues. Maybe I will have a break until Morrowind.
Maxed out characters...
DC Breton Sorcerer (hyper crafter - yes everything!)
EP Argonian Templar Healer
AD Bosmer Stamina Nightblade (ah well)
AD Redguard Dragonknight Tank
DC Altmer Sorcress
DC Khajiit Magicka Nightblade Sap Tank
DC Dunmer Pyromage
DC Breton Magika Necro
DC Imperial Templar Health Build
DC Nord Stam Sorc
All end game ...
DC Khajit Stamina Necro
Wardens, Stamplars and like that ...
....are on the way!
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • GeraintMawr
    GeraintMawr
    ✭✭✭
    Haha! Yes, well done Shadowshire! There is no such thing as coincidence!

    Btw I am in full agreement with your statement about telvar stones. There are too many currencies in this game. AP is enough for pvp. Gold for both. There would have been exchanges at the borders of Cyrodiil where ap could have been spent or exchanged for gold.

    I am very glad that eso is in the series of Tamriel games. But it is a game, sadly it must be a money pump for ZOS and that leads them to concentrate on individual rewards that are direct, instant but fleeting. This is so that we come back for more of the same.

    Better researched drops, better thought about how the whole playing experience works and a complete rework of how to make money by crafting is much needed.

    I think pvp and pve should be separate. There should be an instance of Cyrodill with the same delves and places as the pvp one, but the only civil war is by ai alliance members. Then the need to avoid skirmishes would be there but a proper pve experience would be possible. No ap earnings, just gold.

    Likewise in pve land, anything with a door should be a solo instance where we can go with our friends if grouped and the enemies die and do not respawn. Just like the pledge dungeons, only the quests we now have and repeatable simple dungeons, the PD ones and so on. All free from waiting for bosses or running through a daily with nothing to fight. The above ground stuff well every one for themselves. If you want to do it again to farm the boss, you leave and re-enter.

    I think the game would be more enjoyable as a drop farm then and have a better spirt of Tamriel.
    Maxed out characters...
    DC Breton Sorcerer (hyper crafter - yes everything!)
    EP Argonian Templar Healer
    AD Bosmer Stamina Nightblade (ah well)
    AD Redguard Dragonknight Tank
    DC Altmer Sorcress
    DC Khajiit Magicka Nightblade Sap Tank
    DC Dunmer Pyromage
    DC Breton Magika Necro
    DC Imperial Templar Health Build
    DC Nord Stam Sorc
    All end game ...
    DC Khajit Stamina Necro
    Wardens, Stamplars and like that ...
    ....are on the way!
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @ZOS_GinaBruno @ZOS_RichLambert
    Haha! Yes, well done Shadowshire! There is no such thing as coincidence!
    You're welcome! :smile:
    Btw I am in full agreement with your statement about telvar stones. There are too many currencies in this game. AP is enough for pvp. Gold for both. There would have been exchanges at the borders of Cyrodiil where ap could have been spent or exchanged for gold.
    Thank-you for supporting the remarks in my forum signature. I agree, there are too many currencies -- now we have Master Crafting Writ "voucher" payoffs, too. Currently, those "vouchers" are not account-wide, but are only acquired by and usable by the PC which completed the Master Writ "crafting quest" to earn them.
    .... I think pvp and pve should be separate. There should be an instance of Cyrodill with the same delves and places as the pvp one, but the only civil war is by ai alliance members. Then the need to avoid skirmishes would be there but a proper pve experience would be possible. No ap earnings, just gold.
    It could be done as you describe, but also realize that "doubling" everything includes the dungeon and delve instances as sub-instances of the parent instance. Doing that would significantly increase the cost of providing the game.

    It would be much simpler just to "flag" a character as available for PvP -- which ZOS implemented as an option for Dueling. That is, using the Alliance War UI to enter a campaign would "flag" the PC as participating in PvP. Also, the PC could be required to "report" to a commander in their own Alliance Base, and to "suit up" in armor and use weapons that have a specific style and color scheme for their Alliance at a local "armory". Their armor set procs would be tailored for PvP, and Abilities in the Alliance War skill lines would only be available in Cyrodiil while the PC is geared for war. Before a PC flagged for PvP can depart Cyrodiil, they must obtain "leave" from the local commander and un-equip their uniform gear at a local base "armory". Then leaving Cyrodill via the Wayshrine for the base would clear the Alliance War flag.
    • In sum, short, and fine, if you want to fight in a War and kill other players' characters, then join an Army. :neutral:
    For PvE, a PC could simply use any Wayshrine outside of Cyrodiil to travel to any Wayshrine in Cyrodiil. At any location outside an Alliance Base, a player could choose to "flag" their PC for PvP to fight as "militia" by equipping a Tabard for the PC's Alliance. Removing that Tabard outside of combat at any time or place would clear the PvP "flag". Note, though, that the PC would not acquire access to any Alliance army's gear or to the Alliance War abilities while fighting as "militia". The PC also must remove any Alliance Tabard that is equipped, in order to enter the Base of a hostile Alliance, whether to use their Wayshrine.

    Without an Alliance Tabard equipped, a PC would be immune to attack by other PCs, and the Dominion, Covenant, and Pact NPCs would ignore them (unless the PC steals something, of course). They cannot target any PC flagged for PvP with any weapon or spell, but they can be coincidentally damaged by Siege Weapons, which cannot target them directly. Outside of delves and dungeons, they must remain at a distance from any fight in which two or more PCs which are flagged for PvP are engaged. They would acquire Gold Pieces in the same ways as they do in any PvE zone. A PC that has been gifted with Eidetic Memory could read and recall the Elder Scrolls that they find as documents (with adverse consequences, though!). Then the PC could leave Cyrodiil by using any Alliance's Wayshrine to travel to any Wayshrine outside of Cyrodiil (if the PC does not have any Alliance Tabbard equipped).
    Likewise in pve land, anything with a door should be a solo instance where we can go with our friends if grouped and the enemies die and do not respawn. Just like the pledge dungeons, only the quests we now have and repeatable simple dungeons, the PD ones and so on. All free from waiting for bosses or running through a daily with nothing to fight. The above ground stuff, well, every one for themselves. If you want to do it again to farm the boss, you leave and re-enter.
    Yes, those things are technically possible. In fact, that is how they are done in some other MMORPGs such as World of Warcraft (Blizzard Entertainment). But the Bethesda "megaserver" paradigm evidently has disadvantages as well as advantages. It might be possible to operate the game as you describe, and with which I agree, but perhaps it is not feasible.
    I think the game would be more enjoyable as a drop farm then and have a better spirit of Tamriel.
    Indeed!

    Edited by Shadowshire on March 6, 2017 1:45AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • GeraintMawr
    GeraintMawr
    ✭✭✭
    "It could be done as you describe, but also realize that "doubling" everything includes the dungeon and delve instances as sub-instances of the parent instance. Doing that would significantly increase the cost of providing the game."

    Ah well, yes some other method then! I did wonder about the duelling 'flag' that must be set. Perhaps the compulsory tabard with a free 'my alliance' one as default, to switch pvp on would be enough. Many pvp guilds insist on tabards. Like a lot of stuff in the game I do not see the point of tabards. Glass page fragments for example and the glue to make the page. So yes, equip the tabard go to war by choosing your campaign as we do now. Don't equip the tabard and you are an innocent traveller searching for loot and exploring Tamriel. The campaign would be defaulted to home choice already set. It would add to the immersion if we could stride up to the gate near Elinhir in craglorn, if we were dc alliance, and use E to open a list of alliances to join. The similar stuff for the other alliance's gates. Just like choosing Elden Hollw I or II for pledges.

    Perhaps a standard white tabard to indicate a pve player.

    Not sure about the wayshrines. What I get is the need to jump, if you are doing pve. So if I understand you, we turn up at 'my alliance' base, get permission to travel from some officer and can then use the transitus system, irrespective of alliance? That would be nice! Especially if it included the 'dead' one in each of the IC bases! I don't know what the pvp lobby would make of that though. Perhaps the heat of the IC kitchen is too much for the innocent traveller and best visited with others, once tel var were removed from the game and replace with key scraps that other players could not loot.

    But travel from transtus to any transitus and total immunity from Pvp would be awesome.
    Maxed out characters...
    DC Breton Sorcerer (hyper crafter - yes everything!)
    EP Argonian Templar Healer
    AD Bosmer Stamina Nightblade (ah well)
    AD Redguard Dragonknight Tank
    DC Altmer Sorcress
    DC Khajiit Magicka Nightblade Sap Tank
    DC Dunmer Pyromage
    DC Breton Magika Necro
    DC Imperial Templar Health Build
    DC Nord Stam Sorc
    All end game ...
    DC Khajit Stamina Necro
    Wardens, Stamplars and like that ...
    ....are on the way!
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