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Do you like how new Group Finder works?

Kneighbors
Kneighbors
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Just wondering. Personally for me it totally changed ESO experience. I was literally abusing GF before by playing 30 randoms a day. Right now the huge amounts of bugs simply makes it a real PITA to even make a daily on one or two toons.
Edited by Kneighbors on February 27, 2017 12:44PM

Do you like how new Group Finder works? 60 votes

Yes.
50%
NewBlacksmurfdaryl.rasmusenb14_ESOotis67FreemanZakorjohn.mcfarlaneb16_ESODidgerionTito86idkThePaulrus94srfrogg23AhPook_Is_Herekkidd0hdsalterAjaxduoAzaharysRittingsGrotlerentheher0notheyjrey 30 votes
No.
50%
raglaueserras7b16_ESOLordSockSirCriticalKaaldeingreyloxkarma69OrphanHelgenjtideRiga_MortisPink_ViolinzMyythTravestynoxRiverDandarkllordmobiceraCroniccrabDasovaruilosEp1kMalwareBlanketFort 30 votes
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Yes.
    I like the ready check if that's what you're asking about. I don't like the bugs but that's not a feature update
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Azurulia
    Azurulia
    ✭✭✭
    having only been back two weeks from a almost 2 years break, I haven't the foggiest what is new vs what was old, etc.
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • dsalter
    dsalter
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    Yes.
    only when it works.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    No.
    I like the ready check if that's what you're asking about. I don't like the bugs but that's not a feature update

    The ready check must come with information about group. Are you ready to play vICP with cp30 dd, cp40 sorc healer, cp30 NB tank? This is what I want to see. Not to get frustrated by 2 loading screens 5 minutes each.
  • Didgerion
    Didgerion
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    Yes.
    So far so good.

    I use it to queue myself for pledges,

    Waiting time is about 3-7 minutes and then the dungeon begins automatically - quite convenient.

    If something does not work we just disband and reform and everything works as intended after that.
  • greylox
    greylox
    ✭✭✭✭✭
    No.
    Like the ready check, don't like not knowing what dungeon it'll be.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Yes.
    Kneighbors wrote: »
    I like the ready check if that's what you're asking about. I don't like the bugs but that's not a feature update

    The ready check must come with information about group. Are you ready to play vICP with cp30 dd, cp40 sorc healer, cp30 NB tank? This is what I want to see. Not to get frustrated by 2 loading screens 5 minutes each.

    Well then there will be a CP discrimination.

    The low CP players will never make it into the dungeons.

    If you need an experienced group for a specific dungeon then please form the group manually.

    Dungeon name would be a nice feature to show on the readiness screen. You might queue up for several dungeons and if you change your mind doing a specific dungeon then there is no way to find out what dungeon you are voting for.
  • Kneighbors
    Kneighbors
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    No.
    Didgerion wrote: »
    Kneighbors wrote: »
    I like the ready check if that's what you're asking about. I don't like the bugs but that's not a feature update

    The ready check must come with information about group. Are you ready to play vICP with cp30 dd, cp40 sorc healer, cp30 NB tank? This is what I want to see. Not to get frustrated by 2 loading screens 5 minutes each.

    Well then there will be a CP discrimination.

    The low CP players will never make it into the dungeons.

    If you need an experienced group for a specific dungeon then please form the group manually.

    Dungeon name would be a nice feature to show on the readiness screen. You might queue up for several dungeons and if you change your mind doing a specific dungeon then there is no way to find out what dungeon you are voting for.

    Man. They can get into dungeon as much as they want, nothing will make a reasonable player to join a group I just described to you. You don't solve problem by hiding information from players. Like "aha, we caught ya, you will have to suffer 3 hours run now :-)". This is not the way to go.
  • raglau
    raglau
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    No.
    Call me old fashioned, but in a multiplayer game, I tend to expect the grouping tool(s) to actually work.
  • Uphz
    Uphz
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    Yes.
    IF the bugs ever get fixed, yeah.
  • greylox
    greylox
    ✭✭✭✭✭
    No.
    Pibbles wrote: »
    Call me old fashioned, but in a multiplayer game, I tend to expect the grouping tool(s) to actually work.

    I think there's just too many dd's and not enough tanks / healers to go around. Which is hardly surprising considering damage is king according to zos.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Zakor
    Zakor
    ✭✭✭
    Yes.
    greylox wrote: »
    Pibbles wrote: »
    Call me old fashioned, but in a multiplayer game, I tend to expect the grouping tool(s) to actually work.

    I think there's just too many dd's and not enough tanks / healers to go around. Which is hardly surprising considering damage is king according to zos.

    That's just how it is in EVERY MMO tbh. Nothing specific to ESO. They just need to fix the bugs of u13 and the tool is great again.
  • AtAfternoon
    AtAfternoon
    ✭✭✭
    Didgerion wrote: »
    Kneighbors wrote: »
    I like the ready check if that's what you're asking about. I don't like the bugs but that's not a feature update

    The ready check must come with information about group. Are you ready to play vICP with cp30 dd, cp40 sorc healer, cp30 NB tank? This is what I want to see. Not to get frustrated by 2 loading screens 5 minutes each.

    Well then there will be a CP discrimination.

    The low CP players will never make it into the dungeons.

    If you need an experienced group for a specific dungeon then please form the group manually.

    Dungeon name would be a nice feature to show on the readiness screen. You might queue up for several dungeons and if you change your mind doing a specific dungeon then there is no way to find out what dungeon you are voting for.

    CP discrimination is already a thing. A feature to see more information about the group would make the LFG tool less painful for everyone involved.

    The ones discriminating people due to CP will be able to bail before the group is formed and save him or herself a loading screen, and the ones being discriminated won't have to join a group only for someone to bail the moment the dungeon start and in a worst case scenario have to wait 40 mins for a tank to join.
    Edited by AtAfternoon on February 27, 2017 1:17PM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Yes.
    Yes... it actually work. It has some flaws but still works. The only thing I don't understand is why Craglorn dungeons & group delves are not listed there. It could also be nice if group finder supported NORMAL Trials (vet might be too challenging).
    Edited by Tommy_The_Gun on February 27, 2017 1:28PM
  • heyjrey
    heyjrey
    ✭✭✭
    Yes.
    I wish I could vote twice.

    My reasoning behind Yes:
    Giving us a ready check before forming a group is really nice because it stops us from forming a PuG with AFKers, allowing the people who are actually ready for a group and ready to do the dungeon to get a group.

    The reasoning I would have had behind No:
    The ready check system gets a little annoying when let's say, 3 out of 4 say yes to the ready check and the 4th never answers so it disbands the group, and at times you end up getting spammed with ready checks until a fully ready group is found.

    (mind you, my opinions are solely based off of using Group Finder for PuGing random dungeons)
    EP Home Faction CP: 800+
    Vivec/Trueflame/Kaalgrontiid: Home Campaign
    Delia Moreau - Khajiit | Stamblade | PvE
    Sloppy Thirds* - Bosmer | Stamblade | PvP
    Tazia Mouse-Chaser - Khajiit | Stamblade | PvE
    Waterfalls - Altmer | Magsorc | PvP
    Datwun Puffs Tuff - Argonian | Magplar | PvP Healer
    Rotting Thot - Altmer | Magnecro | PvE Healer
    Count ßlockula - Argonian | StamDK | PvE Tank
    Jim Geezus Beam - Argonian | Magplar | PvE Healer

    Red Nirn Reserve, Diswun's Wares, Welkynd, SOB (rip)

  • RiverDan
    RiverDan
    No.
    Nope.
    I want to see if we have a tank before I ready check.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes.
    Kneighbors wrote: »
    I like the ready check if that's what you're asking about. I don't like the bugs but that's not a feature update

    The ready check must come with information about group. Are you ready to play vICP with cp30 dd, cp40 sorc healer, cp30 NB tank? This is what I want to see. Not to get frustrated by 2 loading screens 5 minutes each.

    @Kneighbors

    No it shouldn't. It's random.
    The dungeon isn't picked until all accept so knowing it involves humans, you want that so you can choose to decline or accept.

    That's not random

    If you choose multiple specifics, it's specific.
    I like the design just not the bugs like being stuck in the group after finishing the dungeons and leaving the group entirely.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rittings
    Rittings
    ✭✭✭✭✭
    Yes.
    I like the ready check feature - and the fact you don't see who is in your group etc until the ready check is completed by everyone.

    That said, I've been dropped from queue a few times when someone else fails to respond and the other 3 of us have. Then have to re-queue - which isn't a problem for a tank or healer, but for a DPS that's a long wait time to start all over.

    What I've found is not properly working right now, is getting "replacements" into dungeons after a party member leaves. They can leave immediately and you could be sitting there for 30 minutes and get nothing, and be forced to 3-man dungeons... which is okay if you're running normal, but becomes impossible for certain vet dungeons if you don't have the players in with you.
  • Myyth
    Myyth
    ✭✭✭✭✭
    No.
    No, I dont like having to do multiple ready checks

    And I liked it better when it would announce "Your group for DUNGEON NAME is ready."
    Then when I saw something like cradle of shadows or ruins of mazztun I could quickly quit group before getting teleported and loading screens.

    I hate the new group finder where you are not told what dungeon you are doing a ready check for and are quickly force teleported to a surprise dungeon. Which only makes it worse for everyone else when I teleport in and immediately quit group leaving them stranded because I always play tank or healer. Hiding the dungeon name till after loading screens isnt going to make me do it.
    I wouldnt need to do this if the group finder wasnt a big mess with difficulty levels all over the place but there are some dungeons that just cant be completed by a lvl 10 no matter how hard they try.

    Edited by Myyth on February 27, 2017 1:43PM
  • Ep1kMalware
    Ep1kMalware
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    No.
    greylox wrote: »
    Like the ready check, don't like not knowing what dungeon it'll be.

    Yeh same. I can see how some would abuse it but it wouldnt be abuse if it picks up a dd that actually wants to run it.

    I also hate how it clears the whole que if 1 player fails to vote in. Just leave the 3 formed and find a 4th ffs.
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    No.
    Myyth wrote: »
    No, I dont like having to do multiple ready checks

    And I liked it better when it would announce "Your group for DUNGEON NAME is ready."
    Then when I saw something like cradle of shadows or ruins of mazztun I could quickly quit group before getting teleported and loading screens.

    I hate the new group finder where you are not told what dungeon you are doing a ready check for and are quickly force teleported to a surprise dungeon. Which only makes it worse for everyone else when I teleport in and immediately quit group leaving them stranded because I always play tank or healer. Hiding the dungeon name till after loading screens isnt going to make me do it.
    I wouldnt need to do this if the group finder wasnt a big mess with difficulty levels all over the place but there are some dungeons that just cant be completed by a lvl 10 no matter how hard they try.

    Like what? You seriously qq over normal dungeons? I'll run with a lvl 10 in ANY normal dungeon.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Azurulia wrote: »
    having only been back two weeks from a almost 2 years break, I haven't the foggiest what is new vs what was old, etc.

    The biggest change is they let you say you are ready, or leave the group without penalty I believe, before you just get thrown into the dungeon. Where before you would just start to load in and if you left or were kicked you would have a 15 min timer.
  • Myyth
    Myyth
    ✭✭✭✭✭
    No.
    Myyth wrote: »
    No, I dont like having to do multiple ready checks

    And I liked it better when it would announce "Your group for DUNGEON NAME is ready."
    Then when I saw something like cradle of shadows or ruins of mazztun I could quickly quit group before getting teleported and loading screens.

    I hate the new group finder where you are not told what dungeon you are doing a ready check for and are quickly force teleported to a surprise dungeon. Which only makes it worse for everyone else when I teleport in and immediately quit group leaving them stranded because I always play tank or healer. Hiding the dungeon name till after loading screens isnt going to make me do it.
    I wouldnt need to do this if the group finder wasnt a big mess with difficulty levels all over the place but there are some dungeons that just cant be completed by a lvl 10 no matter how hard they try.

    Like what? You seriously qq over normal dungeons? I'll run with a lvl 10 in ANY normal dungeon.

    You have no idea how many failed groups ive been in and how many thousands of gold ive spend on repair bills because of low level players in dungeons that have not been scaled properly. Some of the version II or DLC dungeons cannot be done by low levels because of bad scaling. Just the other day I had a 1650G repair bill because of a bad imperial prison group. The low level players could not do the last boss and kept dying over and over again. After spending all that time in the dungeon, the group disbanded at the last boss.
    It gets to the point where you just say thats it. I am not wasting my time anymore.
    Edited by Myyth on February 27, 2017 1:58PM
  • theher0not
    theher0not
    ✭✭✭✭✭
    Yes.
    I like the ready check and that it doesn't show what dungeun it is (it is "random dungeun" so it shouldn't display which one it is before forming the group). But I hate the bug that prevents it from finding people to replace leavers.
    Edited by theher0not on February 27, 2017 1:59PM
  • srfrogg23
    srfrogg23
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    Yes.
    I was ok with the way it worked before, but this is fine too. It still does the same thing. Bugs are not intended and they'll be worked out.
  • MaKTaiL
    MaKTaiL
    ✭✭✭✭
    Yes and No. I wish I could know which dungeon I was assigned for before the Ready Check. I would also like to know which players I was assigned with. This way I can avoid a White Gold Tower Vet Run with < CP 100 players and the 15 minute penalty for leaving.
  • grannas211
    grannas211
    ✭✭✭✭✭
    No.
    greylox wrote: »
    Pibbles wrote: »
    Call me old fashioned, but in a multiplayer game, I tend to expect the grouping tool(s) to actually work.

    I think there's just too many dd's and not enough tanks / healers to go around. Which is hardly surprising considering damage is king according to zos.

    I dont know. I had much easier time grouping on my healer before the patch. It feels like Im constantly waiting when on that character before, I could pretty much do any dungeon and get matched fast. Also I hate how it doesnt tell you which dungeon it is.

    My vote is a giant No.
  • raglau
    raglau
    ✭✭✭✭✭
    No.
    greylox wrote: »
    Pibbles wrote: »
    Call me old fashioned, but in a multiplayer game, I tend to expect the grouping tool(s) to actually work.

    I think there's just too many dd's and not enough tanks / healers to go around. Which is hardly surprising considering damage is king according to zos.

    That's not it as I am a tank and my friend is a healer. We queue for 2 DDs and the tool many times won't find them. If a DD leaves mid-dgn (DC or whatever) then the tool will not replace him, despite the fact DDs are ten a penny, as you rightly note.

    Obviously we use zone chat and guilds a lot but when we do use the tool it's clearly broken. This is only since Homestead, used to be ok up to then.
    Edited by raglau on February 27, 2017 2:39PM
  • raglau
    raglau
    ✭✭✭✭✭
    No.
    Zakor wrote: »
    greylox wrote: »
    Pibbles wrote: »
    Call me old fashioned, but in a multiplayer game, I tend to expect the grouping tool(s) to actually work.

    I think there's just too many dd's and not enough tanks / healers to go around. Which is hardly surprising considering damage is king according to zos.

    That's just how it is in EVERY MMO tbh. Nothing specific to ESO. They just need to fix the bugs of u13 and the tool is great again.

    *************** MAKE GROUPING GREAT AGAIN ****************
  • Pink_Violinz
    Pink_Violinz
    ✭✭✭✭✭
    No.
    My experience last night went thus:

    Que for Mazzatun and Cradle, both vet, with a friend. Get pulled into Mazzatun, where a dps instantly leaves. Tank runs off, while my friend configures a skill. Follow tank. Turns out hes a magic sorc who runs no shields. Ask if he's really a tank, and he replies "why do you need a tank".

    Supposed tank insantly leaves, after finding out he qued for the wrong dungeon. Friend and I end up killing the first boss, never receiving another player.

    I guess this behaviour was always present, but whats the point in all these changes if that's what we're still dealing with? All this has done is force me into bad groups with low cp players, and for some reason, more fake tanks. Not to mention the ques are longer. I rarely do non-dlc dungeons anymore, and theres about a 90% chance a cp20 can't do Cradle with his argonian stamblade.
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