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Should CPs Really Carry Over to New Characters?

  • Daimmyo
    Daimmyo
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    Yes
    Grind addiction is a mother ***
  • brandonv516
    brandonv516
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    I'd rather see this:

    1. Remove the leveling system (1-50). It's a complete joke that is only necessary because of attribute points.

    2. Keep Champion Point levels shared.

    3. Add a Skill Point level that remains individual to each character - not terribly hard to accrue, but a good indication of game completion.
  • Abeille
    Abeille
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    Yes
    Tandor wrote: »
    Abeille wrote: »
    Tandor wrote: »
    ADarklore wrote: »
    i don't think that anything should be account wide..... it should be character by character.

    I take it you don't play a lot of alts, because if you did, I think you're response would be very different. It seems to me that those voting NO are players who play a single character versus players who have several alts.

    Not at all, those voting NO are more likely to be altaholics, people who enjoy leveling up a number of characters for the journey through the game rather than simply looking to make a different build and get it to the endgame as quickly and effortlessly as possible.

    Grinding a grand total of 3500 CP isn't necessarily "part of the journey". Lots of us who have many characters enjoy exploration, questing and such, and consider that to be the "journey", not the leveling.

    I'm an altaholic and I will always vote for more alt-friendly mechanics.

    The "exploration, questing and such" is all part of the leveling.

    "Alt-friendly" means different things to different people. For some, it means being able to get additional characters to the endgame with as many shortcuts as possible, for others it means doing so without any shortcuts at all. The former play a main plus alts, the latter play multiple characters.

    The exploration, questing and such isn't part of the leveling, leveling is a consequence of doing them. The leveling - the mechanical of going up a level, through any means - is leveling. If the exploration, questing and such were an intrinsic part of leveling, it would be possible to reach the cap by doing them, which is not true.

    Alt-friendly means that someone who has multiple characters won't be on a big disadvantage as opposed to someone who focus on only one character. This is what it means. You might want to attribute a different meaning to it, but you will see that the meaning you are trying to attribute to it isn't what the expression is used for at large.

    I play multiple characters, not a main and some alts, and I still think a game should be alt-friendly. And by "alt-friendly", I mean the actual definition of it, the one used on MMOs for years, the one I gave you on the last paragraph. That means that the actual power of the character in game is meaningless, it is a hollow mechanic that barely supports the actual growth of the character. Because it is such a secondary thing about a character, something purely mechanical, it doesn't have to be a nearly-eternal character-locked grind.
    Edited by Abeille on February 27, 2017 10:10PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • ArrerBoy
    ArrerBoy
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    Yes
    I'd rather see this:
    3. Add a Skill Point level that remains individual to each character - not terribly hard to accrue, but a good indication of game completion.

    At this point I think that's all the leveling system is around for.
  • RavenRoxie
    RavenRoxie
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    No
    Wollust wrote: »
    Are you insane?

    Edit: voted wrong :lol:

    I voted wrong too! D; LoL

    Yes, CP should and probably will always carry over. :)
    Phantogram DC | Wood Elf | Magicka Nightblade/ | DPS | 856cp
    False Paradox | AD | Wood Elf | Non Combative Nightblade | Crafter | 856cp
    @RoxieParadoxx | Twitch | Twitter
  • Tannus15
    Tannus15
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    Yes
    I'd rather see this:

    1. Remove the leveling system (1-50). It's a complete joke that is only necessary because of attribute points.

    2. Keep Champion Point levels shared.

    3. Add a Skill Point level that remains individual to each character - not terribly hard to accrue, but a good indication of game completion.

    I think swap over to the secret worlds level progression. X many XP till you get another attribute points, Y many XP until you get your next skill point.
    Ditch character levels all together.
    Change gear levels to be attached to your skill level in that item.
    Change all CP level items to just be level 50 (equivalent cp160)

    But since I don't think that will happen and to address the OP.
    The only think I would like to see is your CP displayed on characters level 50 and under.
    a level 20 / cp600 is much stronger than a newbie level 20.
  • Avran_Sylt
    Avran_Sylt
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    Yes
    When I first started playing the game, I only used one char, and got that character to CP120 before I thought about making an alt. I was hesitant at first, the grind to level 50, then the inevitable grind to CP160 which i had yet to do on my main char.but I wanted to experience another class and play style. So I got that character to level 50, and was surprised, pleasantly though, that my CP progress was shared between characters. I then immediately hopped back onto my main character, which I was more familiar with, and leveled up to 160. I then promptly made another character, now knowing that I only had to do the level 50 grind to experience endgame gear and builds on other play styles.

    I look at the CP sharing as a way to "skip the tutorial" of CP, allow players quicker access to trying out different classes/races in end game content. This does mean though, that CP10-CP140 gear will barely be used, and perhaps from a sales perspective will likely have an impact on character race change/class change tokens.
    Edited by Avran_Sylt on February 27, 2017 10:19PM
  • kargen27
    kargen27
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    I don't apply my character points on new characters until I get to vet level. For me I think it helps me figure out how to play my character better. I suck with my rotations so making the fights last a little longer gives me a chance to work on them without just standing in front of the practice dummy.

    Champion points are one of the few things I like being account wide. It isn't like one character earned them all anyway. I have close to 800 points but I play a lot of characters. I might have one character that earned 200 but that would be pushing it probably.
    and then the parrot said, "must be the water mines green too."
  • KochDerDamonen
    KochDerDamonen
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    Yes
    I do like the way alts work right now where-in one only has to hit level 50 after obtaining CP on their veteran characters.

    I never did understand why we can use them on non-50 characters though, eh.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
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    [Deleted User]
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