Probably never lol
If a minority of players are exploiting this system, Zenimax should leave these values and not reduce them by punishing the majority of players. These amount of alliance points are nice rewards for these players who put some efforts for play the map and siege keeps. Not everbody had the chance to play in guildgroup.
And closing haderus (wich is mostly turning flags at bleakers) will be helpful for stop that.
AP is some PvP thing right?
I'm far more interested in natch potes memes and I am disappointed there aren't any in this thread.
In fact, the "other" selection should have been "Where's the memes?"
If a minority of players are exploiting this system, Zenimax should leave these values and not reduce them by punishing the majority of players. These amount of alliance points are nice rewards for these players who put some efforts for play the map and siege keeps. Not everbody had the chance to play in guildgroup.
And closing haderus (wich is mostly turning flags at bleakers) will be helpful for stop that.
PelinalWhitestrake wrote: »We all know how ZOS operates...
Having done QA for an MMO in the past, I can clearly see there is something else going on here as to why ZoS are not making the change until after the test.
Stop and think about it for a moment.
If the AP is now doubled for gains, what are players far more likely to do?
So with that in mind, again. Ask yourself why ZoS is waiting to make changes until after the test?
Kneighbors wrote: »If a minority of players are exploiting this system, Zenimax should leave these values and not reduce them by punishing the majority of players. These amount of alliance points are nice rewards for these players who put some efforts for play the map and siege keeps. Not everbody had the chance to play in guildgroup.
And closing haderus (wich is mostly turning flags at bleakers) will be helpful for stop that.
Minority? Last time I saw it happenning there were top players doing it. Some of servers finest.
Chilla_Deluxe wrote: »Why do you want reduced ap gains? I for one think ap gains are finally decent for normal people like me who play 3-4 hours daily and have a job etc.. Simply add a cooldown to captured resources/keeps would solve the issue. (You cannot capture and regain ap from the same resource within 10 min or something similar).
Having done QA for an MMO in the past, I can clearly see there is something else going on here as to why ZoS are not making the change until after the test.
Stop and think about it for a moment.
If the AP is now doubled for gains, what are players far more likely to do?
So with that in mind, again. Ask yourself why ZoS is waiting to make changes until after the test?
Because they literally didn't know it was an issue when they planned the event.
You can go back and read the 200k AP thread and my wall to see Brian post stats then some time later ask me where it was happening. I have also provided ZOS with full accounts of what happens in PM's which I don't discuss more than that.
This is only an issue on one server (EU PC) and they don't seem willing to step in and effect the gameplay on other servers to stop this abuse.
They're not going to get a lot of valuable data from people during the event other than how many people you can have hidden around Bleakers using macros to stay logged in for ten hours.
Chilla_Deluxe wrote: »Kneighbors wrote: »If a minority of players are exploiting this system, Zenimax should leave these values and not reduce them by punishing the majority of players. These amount of alliance points are nice rewards for these players who put some efforts for play the map and siege keeps. Not everbody had the chance to play in guildgroup.
And closing haderus (wich is mostly turning flags at bleakers) will be helpful for stop that.
Minority? Last time I saw it happenning there were top players doing it. Some of servers finest.
Yeah exactly "minority", top players don't make up for 90%+ of the population. The minority exploit, therefore, punish everyone else. Makes sense.
Just add a cooldown to ap gains from the same resources for crying out loud.
Having done QA for an MMO in the past, I can clearly see there is something else going on here as to why ZoS are not making the change until after the test.
Stop and think about it for a moment.
If the AP is now doubled for gains, what are players far more likely to do?
So with that in mind, again. Ask yourself why ZoS is waiting to make changes until after the test?
Because they literally didn't know it was an issue when they planned the event.
You can go back and read the 200k AP thread and my wall to see Brian post stats then some time later ask me where it was happening. I have also provided ZOS with full accounts of what happens in PM's which I don't discuss more than that.
This is only an issue on one server (EU PC) and they don't seem willing to step in and effect the gameplay on other servers to stop this abuse.
They're not going to get a lot of valuable data from people during the event other than how many people you can have hidden around Bleakers using macros to stay logged in for ten hours.
I'll filled in and filed many reports and the like on exploits, etc. so I know how that process goes. Developers are often the most clueless people of what is going on within the games they work on. It's kind of funny really.
However you seriously underestimate the tools at their disposal of what they can see, watch, and monitor during events like these. They won't just start the event and then walk away for a week.
Devs may be clueless, but they're not stupid, no matter how much you may think them to be.
katiesmith12341 wrote: »This forum really shows the "trust"