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CP for normal Trials/Dragonstar Arena/Maelstrom Arena

Dorjee
Dorjee
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I haven't done any of the above as of yet. So, I was just wondering what's the 'acceptable' CP to have to be able to do them (vet and normal)?
DORJEE (EU PC) High Elf Sorcerer of the Aldmeri Dominion, Master Wizard, Dominion Hero, Savior of Nirn, Daedric Lord Slayer, Sergeant, Magnanimous, Maelstrom Arena Champion (Cadwell's Gold)

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  • zaria
    zaria
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    nAA can be done below level 50, was in one run there most was below, nMoL is far harder as it should be, mechanic is far harder too.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ep1kMalware
    Ep1kMalware
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    Dorjee wrote: »
    I haven't done any of the above as of yet. So, I was just wondering what's the 'acceptable' CP to have to be able to do them (vet and normal)?

    I dont think cp should matter on amy of the normal stuff. I wouldmt experiment in vmsa till at least 250cp (damage mitigation starts getting very important) amd 400+ cp for vet trials (dps improvement becomes important).

    Not sure about vdsa. But good dps on the daedra round and good dps on the last boss are important.
  • bebynnag
    bebynnag
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    as others have said normal can be done at any level

    however a lot of the armour that can be aquired from these is very usefull, so you may find people would prefer you to be 160CP (gear cap level) before inviting you into their group; and this will benefit you too there is nothing worse than getting a sharpened moon dancer inferno staff at level 45!
  • idk
    idk
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    Normal scales to your level for MA and the leaders level for normal trials and DSA. They have been made to be fairly easy though some will find them a challenge, especially new players getting used to them.

    With 1T I think anything vet has CP160 NPCs to combat. vMA would probably be doable at CP160, however it is a large challenge for CP capped players going in for the first times. Trials and DSA will have more to do with your group as a whole since they are grouped content.
  • redspecter23
    redspecter23
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    I agree with the above poster. While you can do them earlier, it's to your own benefit to run them at cp160+ so that the gear is relevant.
  • IronCrystal
    IronCrystal
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    Yes, I also recommend waiting until 160+.

    Whenever I pug normal trials in zone chat, I always request they be at least 160+. It's not that I don't trust your abilities or our abilities to carry you, it's simply we don't want any gear drops wasted.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Ep1kMalware
    Ep1kMalware
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    The cocept of grinding 12 person group events for loot that is so rare it causes player exclusion might be a sign of something. ..now if only I could put my finger on it.
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