CP180 Gear Cap with Morrowind Expansion?

AjiBuster499
AjiBuster499
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So earlier last week, I was looking to find some cheap gear on the markets for my Warden when Morrowind comes out. As I was browsing the markets and asking what a reasonable price for an item I was looking for was, a guildie stated that the gear cap was going to be CP180 once the expansion hit. Confused, and a bit distressed, I came here to ask if that was really happening. If it is, will there be a mechanic in place to allow us to easily convert our CP160 gear into CP180 gear, without having to farm/RNG our way to it again?

-Aji
tfw your sig gets wound back in time.
Pterenophobia is the fear of being tickled by feathers.
  • Illurian
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    Gina has already confirmed that the gear cap will not be increased in Morrowind. Kai has confirmed that if they were to increase the gear cap, the RNG grind will be taken into account. I can't find the quotes right now, but maybe someone else will!
    Kiss the chaos.
  • AjiBuster499
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    Illurian wrote: »
    Gina has already confirmed that the gear cap will not be increased in Morrowind. Kai has confirmed that if they were to increase the gear cap, the RNG grind will be taken into account. I can't find the quotes right now, but maybe someone else will!

    Sweet thanks! time to go buy the cheap gear while I can!

    :)
    tfw your sig gets wound back in time.
    Pterenophobia is the fear of being tickled by feathers.
  • AcadianPaladin
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    That is good news then! I certainly hope there is no increase. There are so many darn levels of armor to work through to get to CP160, but the time I got there I never ever ever ever wanted to have to upgrade ever ever ever again. Ever even. :o
    Edited by AcadianPaladin on February 26, 2017 8:53PM
    PC NA(no Steam), PvE, mostly solo
  • starkerealm
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    Originally the plan was for the gear cap to go up with each DLC release, or at the very least, with some DLC releases. We saw this with the Imperial City, and CR180 gear (and tier 11 crafting materials) were planned for Wrothgar. The backlash caused ZOS to back down from that. (It's a little unclear if gear increases were planned for Hew's Bane and The Gold Coast, originally, but that stuff never made it into the game, if it was.

    Because tier 11 materials exist in the game, but can't be obtained, and because it's entirely possible to link CR180 items, it's trivially easy to start rumors about the gear cap going up. It's not. Gina's said it will someday, but not with Morrowind.

    Okay, some stuff with how ESO handles items that might help you understand what you might see in game.

    Just because someone links an item, does not mean it's real. Those links are actually a long chain of text that the game can (and will) parse for you. When you link the item, your game client generates the H1 code for that item and pastes it into chat.

    The thing about H1 codes is they're very easy to configure. For example:

    SnstJCC.jpg

    Now, there's no possible way for a crafted item to get the stolen tag, or for a level 20 item to have a CR requirement, but here we are. Now, that was me creating a delibrately false looking item, but it should give you an idea of what someone can do.

    Among other things, you can easily change the level (and CR) requirement of an item, along with it's quality, stolen and crafted flags (though, I'm honestly not sure how to attach a crafted tag into it, so for now, it's just "CRAFTED," not crafted by someone.)

    So, when someone links a CR180 item in chat (which does happen), you can understand it's not a sign of the impending apocalypse.

    Similarly, skill maxers are a debug item. You can key them in using their H1 code, but they are impossible to obtain in game. (Again, I've seen people linking them in zone to predictable results.)
  • Asgari
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    They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.
    Formerly @Persian_Princess .. Now @Asgari
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  • Phica_Lovic
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    They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.

    Lol no. It was been confirmed and re-confirmed that there is no gear cap increase.

    A CP increase and a gear-cap increase are 2 entirely different things.

    Please don't spread mis-information.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • starkerealm
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    They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.

    Ya don't say.
    To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.

    Note the, "when we plan," so it is, almost certainly, happening. But, not with Morrowind.
  • qsnoopyjr
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    Yes, gear will remain lvl 50
    However CP gear will get increased to 180.

    Its about time, been too long if you ask me.
  • starkerealm
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    qsnoopyjr wrote: »
    Yes, gear will remain lvl 50
    However CP gear will get increased to 180.

    Its about time, been too long if you ask me.
    To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.

    Let me think, who do I trust to know more about upcoming content, you or Gina?
  • Leandor
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    qsnoopyjr wrote: »
    Yes, gear will remain lvl 50
    However CP gear will get increased to 180.

    Its about time, been too long if you ask me.

    SMH...
    To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.

    One post above yours. Someone post the "...and you should feel bad meme", please.
  • starkerealm
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    Leandor wrote: »
    qsnoopyjr wrote: »
    Yes, gear will remain lvl 50
    However CP gear will get increased to 180.

    Its about time, been too long if you ask me.

    SMH...
    To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.

    One post above yours. Someone post the "...and you should feel bad meme", please.

    Best I can do on short notice:

    2q67YvO.gif
  • Leandor
    Leandor
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    Leandor wrote: »
    qsnoopyjr wrote: »
    Yes, gear will remain lvl 50
    However CP gear will get increased to 180.

    Its about time, been too long if you ask me.

    SMH...
    To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.

    One post above yours. Someone post the "...and you should feel bad meme", please.

    Best I can do on short notice:

    2q67YvO.gif

    Will do just fine, thanks mate.
  • Docmandu
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    Game would bleed a lot of people if they gear cap increase again.
  • starkerealm
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    Docmandu wrote: »
    Game would bleed a lot of people if they gear cap increase again.

    Supposedly it's coming someday. Though not in the immediate future. Best guess (and this is just a guess), is that they'll have some system in place when that happens, so we don't end up getting screwed over on our previous cap gear. I'm partially holding onto my old vet14 gold gear, on the hope that someday it might be useful again. (Partially, because it's still useable for normal PVE.)
  • Rohamad_Ali
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    I hope they never do raise gear cap ... I hate upgrades . But if they ever do , I hope they release the materials a month before the cap increase so we can at least harvest them in advance , even if unusual till later . That would be less painful .
  • starkerealm
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    I hope they never do raise gear cap ... I hate upgrades . But if they ever do , I hope they release the materials a month before the cap increase so we can at least harvest them in advance , even if unusual till later . That would be less painful .

    Or, you know, not add a new material tier. Change Rubidite so it's previous grade +1 mat, instead of previous grade times ohgodwhy mats.
  • zaria
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    Originally the plan was for the gear cap to go up with each DLC release, or at the very least, with some DLC releases. We saw this with the Imperial City, and CR180 gear (and tier 11 crafting materials) were planned for Wrothgar. The backlash caused ZOS to back down from that. (It's a little unclear if gear increases were planned for Hew's Bane and The Gold Coast, originally, but that stuff never made it into the game, if it was.

    Because tier 11 materials exist in the game, but can't be obtained, and because it's entirely possible to link CR180 items, it's trivially easy to start rumors about the gear cap going up. It's not. Gina's said it will someday, but not with Morrowind.

    Okay, some stuff with how ESO handles items that might help you understand what you might see in game.

    Just because someone links an item, does not mean it's real. Those links are actually a long chain of text that the game can (and will) parse for you. When you link the item, your game client generates the H1 code for that item and pastes it into chat.

    The thing about H1 codes is they're very easy to configure. For example:

    SnstJCC.jpg

    Now, there's no possible way for a crafted item to get the stolen tag, or for a level 20 item to have a CR requirement, but here we are. Now, that was me creating a delibrately false looking item, but it should give you an idea of what someone can do.

    Among other things, you can easily change the level (and CR) requirement of an item, along with it's quality, stolen and crafted flags (though, I'm honestly not sure how to attach a crafted tag into it, so for now, it's just "CRAFTED," not crafted by someone.)

    So, when someone links a CR180 item in chat (which does happen), you can understand it's not a sign of the impending apocalypse.

    Similarly, skill maxers are a debug item. You can key them in using their H1 code, but they are impossible to obtain in game. (Again, I've seen people linking them in zone to predictable results.)
    Now this was fun, WTS cp180 sharpened maelstrom inferno staff, BoE.

    And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • starkerealm
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    zaria wrote: »
    And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.

    The problem is, either the new gear is BIS which, with gated content, results in immediate (and somewhat warranted) pay to win accusations.

    If it isn't BIS, which, it probably won't be, then you're talking about going back in to grind out all the difficult to obtain stuff that's part of your build, but now the devs have decided is "obsolete," until you rerun maelstrom another 500 times.

    At this point, increasing the gear cap is just a middle finger to anyone who pulled a perfect trait item against long odds.

    Because everything scales now, it's not even a perceivable power increase, it's just that everyone would take an instant nerf, and have to earn their way back to where they are now. (Which, ironically, is exactly what happened when the cap went from V14 to V16.)
  • Illurian
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    If they ever do a gear cap increase, I hope they introduce a new (easily accessible) mechanic to upgrade your current gear's level to the new cap. Also for the rings/amulet. That would probably be the only thing I'd be okay with in the event of a cap increase (aside from automatic increases).
    Kiss the chaos.
  • mesmerizedish
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    Illurian wrote: »
    If they ever do a gear cap increase, I hope they introduce a new (easily accessible) mechanic to upgrade your current gear's level to the new cap. Also for the rings/amulet. That would probably be the only thing I'd be okay with in the event of a cap increase (aside from automatic increases).

    What do you think the point of a gear cap increase would be if they did this?

    In other MMOs, item levels increase along with an increase in the character level cap because the gear chase is part of the game. It doesn't translate into a power increase there either, because while enemy levels don't often scale, they do increase as you progress through the new zones. In WoW, I'm no more powerful at level 110 fighting level 110 enemies in level 110 gear than I am at level 100 fighting level 100 enemies in level 100 gear.

    The question ZOS need to answer is: "Is the loot chase an important part of gameplay that we want players to periodically experience?" Because everything is level scaled, that's the only purpose any increase to gear cap serves. And if they automatically upgraded people's gear, or if they made it really easy to do so, that purpose would be subverted.
  • zaria
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    zaria wrote: »
    And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.

    The problem is, either the new gear is BIS which, with gated content, results in immediate (and somewhat warranted) pay to win accusations.

    If it isn't BIS, which, it probably won't be, then you're talking about going back in to grind out all the difficult to obtain stuff that's part of your build, but now the devs have decided is "obsolete," until you rerun maelstrom another 500 times.

    At this point, increasing the gear cap is just a middle finger to anyone who pulled a perfect trait item against long odds.

    Because everything scales now, it's not even a perceivable power increase, it's just that everyone would take an instant nerf, and have to earn their way back to where they are now. (Which, ironically, is exactly what happened when the cap went from V14 to V16.)
    In wow, new expansion quest rewards gear is better than old raiding gear at least then you reach the end and level cap.
    Few call WOW P2W.

    Getting burning spell weaver is pretty easy, getting the perfect trait is harder, but you can get it on normal dungeons.
    Getting the monster helms are harder but doable as long as you are not to picky. Getting the maelstrom weapon is an insane grind, simply as crafted sharpened is better than everything non sharpened so 8/9 of drops is junk.

    Not saying an CP gear increase is an good idea, just that it will not be the break people talk about.
    On the other hand Morrowind don't give new dungeons, it give an new raid who probably drop decent gear.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Duiwel
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    If they reduced or even removed the #$%*y traits from monster sets / vMA drops then the grind wouldn't be as bad but yeah let's not go there. :smiley:
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Lord_Eomer
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    So earlier last week, I was looking to find some cheap gear on the markets for my Warden when Morrowind comes out. As I was browsing the markets and asking what a reasonable price for an item I was looking for was, a guildie stated that the gear cap was going to be CP180 once the expansion hit. Confused, and a bit distressed, I came here to ask if that was really happening. If it is, will there be a mechanic in place to allow us to easily convert our CP160 gear into CP180 gear, without having to farm/RNG our way to it again?

    -Aji

    Seriously, buying gear 3 months before Warden release?

    No doubt, Winter Is Comming!
    Edited by Lord_Eomer on February 27, 2017 8:16AM
  • MLGProPlayer
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    They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.

    They said no such thing during the live stream. They confirmed there would be no increase with Morrowind, while not denying or confirming a future increase.
    Edited by MLGProPlayer on February 27, 2017 8:19AM
  • starkerealm
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    zaria wrote: »
    zaria wrote: »
    And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.

    The problem is, either the new gear is BIS which, with gated content, results in immediate (and somewhat warranted) pay to win accusations.

    If it isn't BIS, which, it probably won't be, then you're talking about going back in to grind out all the difficult to obtain stuff that's part of your build, but now the devs have decided is "obsolete," until you rerun maelstrom another 500 times.

    At this point, increasing the gear cap is just a middle finger to anyone who pulled a perfect trait item against long odds.

    Because everything scales now, it's not even a perceivable power increase, it's just that everyone would take an instant nerf, and have to earn their way back to where they are now. (Which, ironically, is exactly what happened when the cap went from V14 to V16.)
    In wow, new expansion quest rewards gear is better than old raiding gear at least then you reach the end and level cap.
    Few call WOW P2W.

    Getting burning spell weaver is pretty easy, getting the perfect trait is harder, but you can get it on normal dungeons.
    Getting the monster helms are harder but doable as long as you are not to picky. Getting the maelstrom weapon is an insane grind, simply as crafted sharpened is better than everything non sharpened so 8/9 of drops is junk.

    Not saying an CP gear increase is an good idea, just that it will not be the break people talk about.
    On the other hand Morrowind don't give new dungeons, it give an new raid who probably drop decent gear.

    Well, WOW is a different game, with different considerations. For one thing, all content in WOW doesn't scale to the player's level, meaning that new green gear is superior to previous BIS items. What actually happened in ESO, when the gear went from V14 to V16 is that all existing gear took nerf, while the new V16 gear matched the stats of prepatch V14 gear. In that context, it's not hard to see why some people, who've been around, could get a bit defensive when the idea of a new gear cap increase comes up.

    Also, yeah, Maelstrom is the other big one, though perfect trait monster sets can be tedious as well, if RNGesus doesn't favor you.
  • Ep1kMalware
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    Illurian wrote: »
    Gina has already confirmed that the gear cap will not be increased in Morrowind. Kai has confirmed that if they were to increase the gear cap, the RNG grind will be taken into account. I can't find the quotes right now, but maybe someone else will!

    THANK GODDDĐ
    I JUST *** CANT
  • pizzaow
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    The only thing that would make me not mind an increase would be if they came out with new sets that made me want to grind anyway... almost unanimously, BSW is BiS for every magic build; if they had something that was clearly a better choice most of us would be grinding anyway. I think they had a good opportunity with 1T since they introduced so many new sets.

    A lot of people have been clamoring for new/better crafting sets; hopefully they can introduce some that are end-game worthy.

    The one problem is malestrom/master weapons; even if they had a new solo/4-man end-game dungeon (please) the RNG is so bad that I think you'd see many people leaving if their existing work was devalued with no path to upgrade. I suppose a token system (which everyone is asking for) could kill 2 birds with one stone.

    The best option would be a hybrid; new sets and a way to upgrade old gear... gear upgrade writ, a new resource which allows gear to be upgraded, upgrade token, something...

    ... hopefully this is what ZOS has in mind when they say that they will take things into consideration.
    XBox/NA GT: Pizzaow
  • ol_BANK_lo
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    Illurian wrote: »
    Gina has already confirmed that the gear cap will not be increased in Morrowind. Kai has confirmed that if they were to increase the gear cap, the RNG grind will be taken into account. I can't find the quotes right now, but maybe someone else will!

    I don't care if they raise the cap to 180 or 200 or whatever, so long as it is only for new gear. If they don't move the 160 gear people already have up with it the increase, they will likely lose most of their current base. No one who has been around this game for awhile will re-farm all of their gold 160 gear, especially with the stupidly low drop rates of the BiS gear.
  • Nestor
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    I have yet to see anyone give a compelling argument about how increasing the gear cap makes the game better. Until that happens, I am against a gear cap increase. It makes no sense in a scaled game.

    New Gear Sets? Sure I am all for those, both crafted and dropped, and hopefully crafted this time around.
    New Motifs? Sure, I am all for that.
    New Gear Cap? Makes no sense at all.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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