Gina has already confirmed that the gear cap will not be increased in Morrowind. Kai has confirmed that if they were to increase the gear cap, the RNG grind will be taken into account. I can't find the quotes right now, but maybe someone else will!
Princess_Asgari wrote: »They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.
Princess_Asgari wrote: »They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Yes, gear will remain lvl 50
However CP gear will get increased to 180.
Its about time, been too long if you ask me.
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Yes, gear will remain lvl 50
However CP gear will get increased to 180.
Its about time, been too long if you ask me.
starkerealm wrote: »ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Yes, gear will remain lvl 50
However CP gear will get increased to 180.
Its about time, been too long if you ask me.
SMH...starkerealm wrote: »ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
One post above yours. Someone post the "...and you should feel bad meme", please.
starkerealm wrote: »Yes, gear will remain lvl 50
However CP gear will get increased to 180.
Its about time, been too long if you ask me.
SMH...starkerealm wrote: »ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
One post above yours. Someone post the "...and you should feel bad meme", please.
Best I can do on short notice:
Game would bleed a lot of people if they gear cap increase again.
Rohamad_Ali wrote: »I hope they never do raise gear cap ... I hate upgrades . But if they ever do , I hope they release the materials a month before the cap increase so we can at least harvest them in advance , even if unusual till later . That would be less painful .
Now this was fun, WTS cp180 sharpened maelstrom inferno staff, BoE.starkerealm wrote: »Originally the plan was for the gear cap to go up with each DLC release, or at the very least, with some DLC releases. We saw this with the Imperial City, and CR180 gear (and tier 11 crafting materials) were planned for Wrothgar. The backlash caused ZOS to back down from that. (It's a little unclear if gear increases were planned for Hew's Bane and The Gold Coast, originally, but that stuff never made it into the game, if it was.
Because tier 11 materials exist in the game, but can't be obtained, and because it's entirely possible to link CR180 items, it's trivially easy to start rumors about the gear cap going up. It's not. Gina's said it will someday, but not with Morrowind.
Okay, some stuff with how ESO handles items that might help you understand what you might see in game.
Just because someone links an item, does not mean it's real. Those links are actually a long chain of text that the game can (and will) parse for you. When you link the item, your game client generates the H1 code for that item and pastes it into chat.
The thing about H1 codes is they're very easy to configure. For example:
Now, there's no possible way for a crafted item to get the stolen tag, or for a level 20 item to have a CR requirement, but here we are. Now, that was me creating a delibrately false looking item, but it should give you an idea of what someone can do.
Among other things, you can easily change the level (and CR) requirement of an item, along with it's quality, stolen and crafted flags (though, I'm honestly not sure how to attach a crafted tag into it, so for now, it's just "CRAFTED," not crafted by someone.)
So, when someone links a CR180 item in chat (which does happen), you can understand it's not a sign of the impending apocalypse.
Similarly, skill maxers are a debug item. You can key them in using their H1 code, but they are impossible to obtain in game. (Again, I've seen people linking them in zone to predictable results.)
And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.
If they ever do a gear cap increase, I hope they introduce a new (easily accessible) mechanic to upgrade your current gear's level to the new cap. Also for the rings/amulet. That would probably be the only thing I'd be okay with in the event of a cap increase (aside from automatic increases).
In wow, new expansion quest rewards gear is better than old raiding gear at least then you reach the end and level cap.starkerealm wrote: »And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.
The problem is, either the new gear is BIS which, with gated content, results in immediate (and somewhat warranted) pay to win accusations.
If it isn't BIS, which, it probably won't be, then you're talking about going back in to grind out all the difficult to obtain stuff that's part of your build, but now the devs have decided is "obsolete," until you rerun maelstrom another 500 times.
At this point, increasing the gear cap is just a middle finger to anyone who pulled a perfect trait item against long odds.
Because everything scales now, it's not even a perceivable power increase, it's just that everyone would take an instant nerf, and have to earn their way back to where they are now. (Which, ironically, is exactly what happened when the cap went from V14 to V16.)
AjiBuster499 wrote: »So earlier last week, I was looking to find some cheap gear on the markets for my Warden when Morrowind comes out. As I was browsing the markets and asking what a reasonable price for an item I was looking for was, a guildie stated that the gear cap was going to be CP180 once the expansion hit. Confused, and a bit distressed, I came here to ask if that was really happening. If it is, will there be a mechanic in place to allow us to easily convert our CP160 gear into CP180 gear, without having to farm/RNG our way to it again?
-Aji
Princess_Asgari wrote: »They did say on the Bethesda live stream for morrowind that an increase was happening. It was mixed in with some other stuff and many missed it.
In wow, new expansion quest rewards gear is better than old raiding gear at least then you reach the end and level cap.starkerealm wrote: »And I don't see the problem with CP gear releases. Newer content will get better gear sets anyway so people will do it.
The problem is, either the new gear is BIS which, with gated content, results in immediate (and somewhat warranted) pay to win accusations.
If it isn't BIS, which, it probably won't be, then you're talking about going back in to grind out all the difficult to obtain stuff that's part of your build, but now the devs have decided is "obsolete," until you rerun maelstrom another 500 times.
At this point, increasing the gear cap is just a middle finger to anyone who pulled a perfect trait item against long odds.
Because everything scales now, it's not even a perceivable power increase, it's just that everyone would take an instant nerf, and have to earn their way back to where they are now. (Which, ironically, is exactly what happened when the cap went from V14 to V16.)
Few call WOW P2W.
Getting burning spell weaver is pretty easy, getting the perfect trait is harder, but you can get it on normal dungeons.
Getting the monster helms are harder but doable as long as you are not to picky. Getting the maelstrom weapon is an insane grind, simply as crafted sharpened is better than everything non sharpened so 8/9 of drops is junk.
Not saying an CP gear increase is an good idea, just that it will not be the break people talk about.
On the other hand Morrowind don't give new dungeons, it give an new raid who probably drop decent gear.
Gina has already confirmed that the gear cap will not be increased in Morrowind. Kai has confirmed that if they were to increase the gear cap, the RNG grind will be taken into account. I can't find the quotes right now, but maybe someone else will!