So currently we lvl up and can put a point into health magicka or stamina.
What if we had stats like strength endurance intelligence luck willpower etc.
Maybe have stat based perks?
I think damage needs to be disconnected from resources\attributes, and soft caps need to come back. Those two things are what's making hybrid builds a no go right now.
If they are not removing how magicka/stamina link to damage done, they should really get the health attribute up to par. Wrobel said there are some exciting things about 'Health' being able to be balanced with the other two, so will see....
What if they have a strength trait for example that as you level up you get an increase in strength by a certain amount? When you put CP into weapons or bashing focus, wrecking blows etc, your strength goes up more. Pre-CP players will scale like they do now
Edited by KimberlyannKitsuragi on February 26, 2017 1:33AM
Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
I think damage needs to be disconnected from resources\attributes, and soft caps need to come back. Those two things are what's making hybrid builds a no go right now.
Successful hybrid builds are supposed to be rare. We don't want 100,000 Redguards who uppercut people then jesus beam them.
Though it would be fun seeing Redguards beaming people and summoning Daedra, not something you see very often. They run away and scream like some 5-year-old when they see zombies, you know.