About trait rebalancing, for those arguing that there will always be a meta, yes, you're right.
At the moment the situation is the following: If you need an Inferno staff, a Sharpened crafted, set-less staff will always outperform any vMA Inferno except a Sharpened one. In a hardcore raid setting, where all debuffs are applied perfectly, which doesn't happen too often, a Precise weapon can be viable for certain builds; and you will find enough end-game players saying I'm wrong and that, according to their tests, there is no situation where even Precise is viable.
Yes, there will always be a meta. But if set and Master/Maelstrom weapons only outperform non-set Sharpened weapons when they are Sharpened themselves, traits are definitely not balanced.
Chilly-McFreeze wrote: »I can allready see some cancerous infused + torug's pact + unresistable dmg enchant builds in pvp with this ^^
Indeed, the traits need rework. But there will always be a BiS. If nirnhorned does more dmg than sharpened, every dmg will run this. If precise outperforms sharpened and nirnhorned, everyone will run this. If some builds with infused outperform sharpened, nirnhorned, precise, everyone will run this.
See what I did there? There will always be a meta, one thing better than the rest. But that shouldn't be an excuse to don't even try a balancing act.
Chilly-McFreeze wrote: »I can allready see some cancerous infused + torug's pact + unresistable dmg enchant builds in pvp with this ^^
Indeed, the traits need rework. But there will always be a BiS. If nirnhorned does more dmg than sharpened, every dmg will run this. If precise outperforms sharpened and nirnhorned, everyone will run this. If some builds with infused outperform sharpened, nirnhorned, precise, everyone will run this.
See what I did there? There will always be a meta, one thing better than the rest. But that shouldn't be an excuse to don't even try a balancing act.
If all traits were equal, then all rng would need to be equal. Its obvious the BiS drops are at a lower drop rate. If everything were equal then no one would farm them in which case rng would still need to be changed.
Chilly-McFreeze wrote: »I can allready see some cancerous infused + torug's pact + unresistable dmg enchant builds in pvp with this ^^
Indeed, the traits need rework. But there will always be a BiS. If nirnhorned does more dmg than sharpened, every dmg will run this. If precise outperforms sharpened and nirnhorned, everyone will run this. If some builds with infused outperform sharpened, nirnhorned, precise, everyone will run this.
See what I did there? There will always be a meta, one thing better than the rest. But that shouldn't be an excuse to don't even try a balancing act.
@Bigevilpeter - yes the fact that so few traits matter is the underlying problem.
@Chilly-McFreeze - re the bold part - not so.
the reason it will be son given the current design method is that all the traits are basically inward. The DPS ones - precise, nirn, sharp - just try and boost your damage by altering one of the numbers in the single big calculation and then it applies to all enemies. (yes there may be an edge case where overpen occurs but for the majority of the PVE content - it can be mathed out in no time.
Recently someone started posting that charged for lightning staves can break into second place due to the uptime on its vulnerability.
But there could be a different approach where the goal is not to make "three dps boosts that just tweak different numbers".
Make the traits not "inward", not about "your build" but about "the target".
Nirnhoned +X% weapon/spell damage against all
precise +2X% wpn/spl damage vs light armor and ogres and giants
sharpened +2X% w/sdam vs medium armor and animals/beasts
crushing +2X% s/wdam vs heavy armor and constructs/gargoyles
powered +2X% s/wdam vs undead/daedra
etc
For armor
nirn +X% reinforced against all.
Sturdy +2X% reinforced against DOT damage
Well-fitted +2X% reinforced against AOE
divines +2X% reinforced vs undead/daedra
charged +2X% reinforced vs magic/elemental
etc etc
the goal for this design would be simple...
"Everything is best somewhere and nothing is best everywhere."
you might end up with completely different sets for city of ash than for fungal grotta.
maybe mix and match going into dungeons where there is mixed content.
the more you know about your adversaries the more well you can gear to meet the needs and get more of the 2X applying.
key is if the "benefit" is significant enough to make it worth the effort to coordinate to the content but not crippling enough to make the "second best everywhere" nirn the better option - you wind up with every trait can be "the trait" if you take it against the right adversary.
right tool for the right job instead of one tool to rule them all or three tools that do the same thing just slightly differently.
Chilly-McFreeze wrote: »@STEVIL that's an reasonable approach but I don't know if I would be thrilled about every trait being "grants x damage against y, z, ä, ö, etc." I like the different options like better healing, stronger enchants etc.
But I'd also like to see your idea incorporated in the weapon passives. Like they started with maces - grants x% armor penetration, making it most usefull against heavy armored opponents. Maybe giving other weapons a bonus against different armor classes as well.
Bigevilpeter wrote: »Chilly-McFreeze wrote: »I can allready see some cancerous infused + torug's pact + unresistable dmg enchant builds in pvp with this ^^
Indeed, the traits need rework. But there will always be a BiS. If nirnhorned does more dmg than sharpened, every dmg will run this. If precise outperforms sharpened and nirnhorned, everyone will run this. If some builds with infused outperform sharpened, nirnhorned, precise, everyone will run this.
See what I did there? There will always be a meta, one thing better than the rest. But that shouldn't be an excuse to don't even try a balancing act.
@Bigevilpeter - yes the fact that so few traits matter is the underlying problem.
@Chilly-McFreeze - re the bold part - not so.
the reason it will be son given the current design method is that all the traits are basically inward. The DPS ones - precise, nirn, sharp - just try and boost your damage by altering one of the numbers in the single big calculation and then it applies to all enemies. (yes there may be an edge case where overpen occurs but for the majority of the PVE content - it can be mathed out in no time.
Recently someone started posting that charged for lightning staves can break into second place due to the uptime on its vulnerability.
But there could be a different approach where the goal is not to make "three dps boosts that just tweak different numbers".
Make the traits not "inward", not about "your build" but about "the target".
Nirnhoned +X% weapon/spell damage against all
precise +2X% wpn/spl damage vs light armor and ogres and giants
sharpened +2X% w/sdam vs medium armor and animals/beasts
crushing +2X% s/wdam vs heavy armor and constructs/gargoyles
powered +2X% s/wdam vs undead/daedra
etc
For armor
nirn +X% reinforced against all.
Sturdy +2X% reinforced against DOT damage
Well-fitted +2X% reinforced against AOE
divines +2X% reinforced vs undead/daedra
charged +2X% reinforced vs magic/elemental
etc etc
the goal for this design would be simple...
"Everything is best somewhere and nothing is best everywhere."
you might end up with completely different sets for city of ash than for fungal grotta.
maybe mix and match going into dungeons where there is mixed content.
the more you know about your adversaries the more well you can gear to meet the needs and get more of the 2X applying.
key is if the "benefit" is significant enough to make it worth the effort to coordinate to the content but not crippling enough to make the "second best everywhere" nirn the better option - you wind up with every trait can be "the trait" if you take it against the right adversary.
right tool for the right job instead of one tool to rule them all or three tools that do the same thing just slightly differently.
while your idea is a good way to make everything good for each situation, it might be very complaicated to apply and might take a lot of time, however my approach is much simpler and can be a very good temporary solution until they r