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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Rapid strikes bug or intended?

sly007
sly007
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After the homestead update, the game does not consider rapid strikes a melee attack. Is this intended or is it a bug? I tested it with armor sets that proc when dealing melee damage. Viper and ravaging armor sets did not proc. I have yet to test if the Orc Passive increases rapid strikes's damage.

Best Answer

  • Skullstachio
    Skullstachio
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    I am pretty sure @paulsimonps may be able to clarify this for you @sly007 as he knows a fair bit about how flurry & its morphs work mechanic wise.
    I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
    by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.
    Answer ✓
  • Izaki
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    Yeah it was like that for a while. The Axe bleed doesn't proc either. Its a bug for sure... Just like Path of Darkness not scaling with Thaumaturge.
    @ Izaki #PCEU
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  • Waffennacht
    Waffennacht
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    I don't think DoTs are considered melee
    Gamer tag: DasPanzerKat NA Xbox One
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  • sly007
    sly007
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    It's a shame it's [not] considered a melee attack but jabs is a melee attack.
    Edited by sly007 on February 26, 2017 3:39AM
  • danno8
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    I don't think DoTs are considered melee

    Anything 8m or less range is considered "melee" in this game and should proc any melee related set bonuses. Biting Jabs/Puncturing Sweeps for example are 8m, considered DoT's and are considered melee.
  • sly007
    sly007
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    danno8 wrote: »
    I don't think DoTs are considered melee

    Anything 8m or less range is considered "melee" in this game and should proc any melee related set bonuses. Biting Jabs/Puncturing Sweeps for example are 8m, considered DoT's and are considered melee.

    That is why I am confused as to why rapid strikes is not a melee attack. I understand it is D.o.t damage but it should be melee as well. The attack is literally about stabbing your target with a dual wield weapon.
  • Vapirko
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    Old thread but I want to know this too. Why doesn't rapid strikes proc ravagers. Stam sorcs/DKs are supposed to really only on light and heavy attacks for an 8% proc chance?
  • GrumpyDuckling
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    Vapirko wrote: »
    Old thread but I want to know this too. Why doesn't rapid strikes proc ravagers. Stam sorcs/DKs are supposed to really only on light and heavy attacks for an 8% proc chance?

    Agreed. I would also like to know if this was an oversight, ZOS.
  • anathosdm
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    It does proc viper. But not ravager indeed
  • wretch200
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    I do not have an issue with this since I use Red Mountain on my Nightblade with this. However, I can see the frustration it would cause.
  • GeorgeBlack
    GeorgeBlack
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    Fix plz
  • Bladerunner1
    Bladerunner1
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    Yeah I noticed a couple weeks ago that the Ravager set really only synergizes with two handed abilities and a handful of class skills.
    danno8 wrote: »
    I don't think DoTs are considered melee

    Anything 8m or less range is considered "melee" in this game and should proc any melee related set bonuses. Biting Jabs/Puncturing Sweeps for example are 8m, considered DoT's and are considered melee.

    That's interesting, just learned something. This explains why nightblades can get it to proc with power extraction, yet steel tornado doesn't proc the set.
  • LegacyDM
    LegacyDM
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    sly007 wrote: »
    danno8 wrote: »
    I don't think DoTs are considered melee

    Anything 8m or less range is considered "melee" in this game and should proc any melee related set bonuses. Biting Jabs/Puncturing Sweeps for example are 8m, considered DoT's and are considered melee.

    That is why I am confused as to why rapid strikes is not a melee attack. I understand it is D.o.t damage but it should be melee as well. The attack is literally about stabbing your target with a dual wield weapon.

    Because if it was melee it would benifit from the imperial red diamond passive making it massively op.
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  • Chilly-McFreeze
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    LegacyDM wrote: »
    sly007 wrote: »
    danno8 wrote: »
    I don't think DoTs are considered melee

    Anything 8m or less range is considered "melee" in this game and should proc any melee related set bonuses. Biting Jabs/Puncturing Sweeps for example are 8m, considered DoT's and are considered melee.

    That is why I am confused as to why rapid strikes is not a melee attack. I understand it is D.o.t damage but it should be melee as well. The attack is literally about stabbing your target with a dual wield weapon.

    Because if it was melee it would benifit from the imperial red diamond passive making it massively op.

    Then change how it interacts with the passive instead of screwing everyone else over?
    Edited by Chilly-McFreeze on June 6, 2017 8:22AM
  • Gilliamtherogue
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    LegacyDM wrote: »
    sly007 wrote: »
    danno8 wrote: »
    I don't think DoTs are considered melee

    Anything 8m or less range is considered "melee" in this game and should proc any melee related set bonuses. Biting Jabs/Puncturing Sweeps for example are 8m, considered DoT's and are considered melee.

    That is why I am confused as to why rapid strikes is not a melee attack. I understand it is D.o.t damage but it should be melee as well. The attack is literally about stabbing your target with a dual wield weapon.

    Because if it was melee it would benifit from the imperial red diamond passive making it massively op.

    The passive is booty as is, it could use a buff.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Chilly-McFreeze
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    @Gilliamtherogue @sly007 @LegacyDM

    I think they changed at least a bit about what Flurry and Bloodthirst are considered.

    I just tested if Flurry and Bloodthirst proc Viper (Your melee attacks deal X poison damage), Ravager (When you deal melee damage,...)and Twin Blade and Blunt bleed (each axe gives your melee attacks...). All of this procs on melee damage while for the last time Flurry wasn't considered melee.

    I can't try it out myself since I don't own the Imperial Edition but the Red Diamond tooltip says "Your melee attacks have a 10% chance to restore 6% of your Max Health"

    Yesterday I already did a test but I wasn't sure if Combat Metrics or any other Addon mistakes some other buff for "the Ravager" so I re-did it today on a cleaner field.
    I used only the respective sets and some unenchanted, traitless, crafted swords so that nothing else could get in the mix. Remaining slots were empty. For TBaB I went without armor/ jewles with two traitless, unenchanted, crafted axes.

    Ravager:
    With Flurry
    Screenshot_20170609_105529_zpshg9f9frj.png

    Screenshot_20170609_105542_zpsetkgwdfc.png

    With Bloodthirst

    Screenshot_20170609_112642_zpsndkstcyl.png

    Screenshot_20170609_112657_zpsxu1pixgn.png

    On the respective first pic you see the difference in weapon dmg. So I think it's safe to say that at least Flurry procs Ravager now. I don't know why the difference with Bloodthirst doesn't match the Ravager tooltip. However, if I look at the character sheet the weapon damage is at 1310 instead of 1591. Maybe that's the cause for the numerical discepancy. I'm also unsure how it comes that at the Flurry test weapon damage was 1285.


    Viper:
    Screenshot_20170609_105600_zpsph6esfat.png

    Screenshot_20170609_111817_zpsac39d3gc.png

    Viper clearly Procs on Flurry and on Bloodthirst.

    Twin Blade And Blunt
    Screenshot_20170609_115013_zpsemwexmak.png
    At least Bloodthirst doesn't proc the bleeding passive.

    So this is a bit contradictory. For the sets that proc on melee damage it is considered melee now, however I couldn't get it to proc the bleed from this.
    I must have missed that in the latest patch notes or they simply didn't give notice. I haven't respeced yet so I couldn't test Rapid Strikes.
    Could somebody with access to the Imperial race test if it procs Red Diamond now?

    What Flurry and it's morphs are considered now is still inconsistent. Flurry procs melee sets but doesn't proc melee passives. What are you're thoughts? Did I tested it wrong or was it a stealth change?
    Edited by Chilly-McFreeze on June 9, 2017 10:03AM
  • danno8
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    @Gilliamtherogue @sly007 @LegacyDM

    I think they changed at least a bit about what Flurry and Bloodthirst are considered.

    I just tested if Flurry and Bloodthirst proc Viper (Your melee attacks deal X poison damage), Ravager (When you deal melee damage,...)and Twin Blade and Blunt bleed (each axe gives your melee attacks...). All of this procs on melee damage while for the last time Flurry wasn't considered melee.

    I can't try it out myself since I don't own the Imperial Edition but the Red Diamond tooltip says "Your melee attacks have a 10% chance to restore 6% of your Max Health"

    Yesterday I already did a test but I wasn't sure if Combat Metrics or any other Addon mistakes some other buff for "the Ravager" so I re-did it today on a cleaner field.
    I used only the respective sets and some unenchanted, traitless, crafted swords so that nothing else could get in the mix. Remaining slots were empty. For TBaB I went without armor/ jewles with two traitless, unenchanted, crafted axes.

    Ravager:
    With Flurry
    Screenshot_20170609_105529_zpshg9f9frj.png

    Screenshot_20170609_105542_zpsetkgwdfc.png

    With Bloodthirst

    Screenshot_20170609_112642_zpsndkstcyl.png

    Screenshot_20170609_112657_zpsxu1pixgn.png

    On the respective first pic you see the difference in weapon dmg. So I think it's safe to say that at least Flurry procs Ravager now. I don't know why the difference with Bloodthirst doesn't match the Ravager tooltip. However, if I look at the character sheet the weapon damage is at 1310 instead of 1591. Maybe that's the cause for the numerical discepancy. I'm also unsure how it comes that at the Flurry test weapon damage was 1285.


    Viper:
    Screenshot_20170609_105600_zpsph6esfat.png

    Screenshot_20170609_111817_zpsac39d3gc.png

    Viper clearly Procs on Flurry and on Bloodthirst.

    Twin Blade And Blunt
    Screenshot_20170609_115013_zpsemwexmak.png
    At least Bloodthirst doesn't proc the bleeding passive.

    So this is a bit contradictory. For the sets that proc on melee damage it is considered melee now, however I couldn't get it to proc the bleed from this.
    I must have missed that in the latest patch notes or they simply didn't give notice. I haven't respeced yet so I couldn't test Rapid Strikes.
    Could somebody with access to the Imperial race test if it procs Red Diamond now?

    What Flurry and it's morphs are considered now is still inconsistent. Flurry procs melee sets but doesn't proc melee passives. What are you're thoughts? Did I tested it wrong or was it a stealth change?

    This unfortunately is par for the course for this game and ZoS. Skills and morphs, sometimes even levels of those skills (like Flurry 3, vs Flurry 4) will have inconsistencies between them.

    Biting Jabs for example is a carbon copy of Puncturing Sweeps for Templar with different bonuses, but the way the skill works is exactly the same, however Biting Jabs was dodgeable for the longest time while PS was not. It was like 6 months or more before it was fixed.

    I expect the same is happening here. It's all just oversight and missed coding.
  • Gilliamtherogue
    Gilliamtherogue
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    @Gilliamtherogue @sly007 @LegacyDM

    I think they changed at least a bit about what Flurry and Bloodthirst are considered.

    I just tested if Flurry and Bloodthirst proc Viper (Your melee attacks deal X poison damage), Ravager (When you deal melee damage,...)and Twin Blade and Blunt bleed (each axe gives your melee attacks...). All of this procs on melee damage while for the last time Flurry wasn't considered melee.

    I can't try it out myself since I don't own the Imperial Edition but the Red Diamond tooltip says "Your melee attacks have a 10% chance to restore 6% of your Max Health"

    Yesterday I already did a test but I wasn't sure if Combat Metrics or any other Addon mistakes some other buff for "the Ravager" so I re-did it today on a cleaner field.
    I used only the respective sets and some unenchanted, traitless, crafted swords so that nothing else could get in the mix. Remaining slots were empty. For TBaB I went without armor/ jewles with two traitless, unenchanted, crafted axes.

    Ravager:
    With Flurry
    Screenshot_20170609_105529_zpshg9f9frj.png

    Screenshot_20170609_105542_zpsetkgwdfc.png

    With Bloodthirst

    Screenshot_20170609_112642_zpsndkstcyl.png

    Screenshot_20170609_112657_zpsxu1pixgn.png

    On the respective first pic you see the difference in weapon dmg. So I think it's safe to say that at least Flurry procs Ravager now. I don't know why the difference with Bloodthirst doesn't match the Ravager tooltip. However, if I look at the character sheet the weapon damage is at 1310 instead of 1591. Maybe that's the cause for the numerical discepancy. I'm also unsure how it comes that at the Flurry test weapon damage was 1285.


    Viper:
    Screenshot_20170609_105600_zpsph6esfat.png

    Screenshot_20170609_111817_zpsac39d3gc.png

    Viper clearly Procs on Flurry and on Bloodthirst.

    Twin Blade And Blunt
    Screenshot_20170609_115013_zpsemwexmak.png
    At least Bloodthirst doesn't proc the bleeding passive.

    So this is a bit contradictory. For the sets that proc on melee damage it is considered melee now, however I couldn't get it to proc the bleed from this.
    I must have missed that in the latest patch notes or they simply didn't give notice. I haven't respeced yet so I couldn't test Rapid Strikes.
    Could somebody with access to the Imperial race test if it procs Red Diamond now?

    What Flurry and it's morphs are considered now is still inconsistent. Flurry procs melee sets but doesn't proc melee passives. What are you're thoughts? Did I tested it wrong or was it a stealth change?

    It's a calculation error that's been around with Flurry and morphs for ages. If using the ability in quick succession the final 3% bonus damage will not be added to the final hit and will count as a separate entity that does 1-200 damage. This hit is calculated as melee, and is why you can very rarely proc melee based attacks. Most addons will correct this and put it on the final hit.
    Edited by Gilliamtherogue on June 9, 2017 11:35PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • MercTheMage
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    Doesn't proc selene either, which im pissed about.
    You just going to stand there like a lemon?
  • JackSmirkingRevenge
    necro.......feelsbadman
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