Changelog: Revamped the Build for Morrowind.
Hello, it’s Masel again with another vMA/DD Build. The Class of Choice Nightblade this time, and we’re doing some outside the Box Setup with this, as always.
Most Magicka Nightblade Builds will Force you to use Scathing Mage, as it has the highest uptime on a Magblade due to Twisting Path counting as Direct Damage. I'll add a version with scathing mage in it too. I wanted a build that dishes out good damage while still staying ranged. The only Monster Set that is really reliable on a Magblade that doesn't use Force Pulse is Grothdarr, which forces you to go Melee or waste the Proc completely. This Setup uses Illambris, which is (together with Skoria and Nerien'eth) the coolest Monster set right now. Illambris requires a certain level of Lightning and Fire Damage to be worth using. This Setup works great on all other classes too (meaning it tops 30k DPS quite easily without anything fully optimized), so try it out if you want!
I also added a Version that uses vMA staffs in NON-Sharpened Traits and simply modified CP, as it is fairly unlikely that you have both in sharpened.
Race:
Altmer, everything else loses a Margin of DPS and/or Sustain. Secnd And Third would be Dunmer and Breton.
Stats (with Major Sorcery on both and Lunar and Shadow Blessing, respectively):
Gear with double vMA/ 1 Master 1 vMA Staffs IN SHARPENED:

Gear with double vMA/ 1 Master 1 vMA Staffs IN NON-SHARPENED:

Alternative Setup with Scathing Mage:

The vMA Setup:

Why Illambris?
We’re using Lightning/Fire Blockade and Force Pulse, so we have easy Access to both Shock and Fire Damage. Illambris works at Range, does great damage and increases our chance to proc status effects.
Why Moondancer?
Moondancer offers minor slayer, tons of recovery, and a lot of damage. With a 50% Uptime of both procs you get 224 Recovery and 224 Spell damage, which is great! While active, the lunar blessing gets us to ~1900 recovery. So with the shadow you will slowly deplete magicka, while the lunar blessing will recover that quickly. Recovery is superior to cost reduction in my opinion as you can basically double it's effectiveness and it ticks all the time and keeps it's advantage, even between fights and while not using skills.
Why double vMA Staffs?
They keep the 189 Spell Damage when you apply a posion on them, simple as that. Master Staffs do it too. It's in fact an intended feature that was introduced with poison in the Dark Brotherhood DLC.
What’s with the Drain Magicka Poison on the front bar?
It restores a good amunt of resources without a real drawback. It suppresses the Crushing Wall/Destructiv Touch enchant, but NOT the 189 Spell Damage/1032 Magicka. You can combine any two Alchemy Ingredients with Alkahest that give "Restore Magicka" to get it (e.g. Columbine and Corn Flower).
How in hell am I supposed to Grind both vMA staffs in sharpened?
Good thing is, you dont need to! You can simply take out points of other cp stars and put them into Spell Erosion. The star is a lot more rewarding than before and you onyl need to put get up to 3k additonal penetration to reach the cap. While you will parse lower on a dummy with this, you will do more damage.
Sources of pen without sharpened:
LA Passive: 4884
Alkosh: 3000
Infused Crusher: 1944
Breach(Major): 5280
Added up that is equal to 15108.
To reach the Penetration cap we need 18200, so 3092 on top. To get that we need 36 points in spell erosion. You'll effectively lose the damage on elemental expert and elfborn, but you instead get damage from thee additional trait while full pen is achieved.
Minor Breach: 1320 < this one is often not there due to the lack of stamplars, and healers dont necessarily have room for it.
Bar Setup (Nightblade):

Main Bar (Lightning Staff):
Impale, Force Pulse, Crippling Grasp/Swallow Soul (in vMA), Relentless Focus, Inner Light, Thunderous Rage
Back Bar (Inferno Staff):
Harness Magicka, Refreshing Path, Blockade of Storms, Siphoning Attacks, Inner Light, Soul Harvest (for 10% crit damage bonus while on back bar)
CP Distribution:

The most important CP stars have jump points now, so yoou want to make sure that you are always just above the next full %-increase. 100 Points in Arcanist is a waste because you get 1% recovery for 25 CPs, and it's simply better to ditribute them elsewhere.
CP Distribution without Sharpened Staffs:
DPS-Parses, only drain and Orbs:
Coming Soon, i dont have access to willpower on the PTS and will be traveling from May 20th until June 9th, so i cant paste any before. Feel free to post yours below when MW hits

Feel free to make any remarks on how to improve the Build Further, and try it out it's awesome!