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Dungeon completion counter

LordGavus
LordGavus
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In another thread about low CP players being kicked out of Vet dungeons, someone mentioned the possible addition of a dungeon completion counter. I’ve seen it mentioned before so I had a think about how it could work.

Before auto kicking that CP170 player you could check to see if they had completed the current dungeon before. If they had a few completes you might not be so inclined to kick them.

A few things to consider:
Would normal and veteran completions be included?
(separate of course, would be useful on your first vet run to shown that you have atleast seen the dungeon on normal)

Would you show attempts and completions?
(I don’t think including total attempts would be good as some failures are out of your control)

Would completions be account wide or character based?
(If I have 50+ completes on my main but have just rolled a new character, is that experience valid on an unfamiliar class or role?)

Would it just add another hurdle/ reason to kick players?
(LF DPS CP600 20+ clears for …)

Is a counter like this even needed?

Thoughts?
  • mesmerizedish
    mesmerizedish
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    I'd be okay with the LFG tool just not letting you queue for/putting you randomly into a vet dungeon you haven't done on normal.

    I don't think anything beyond that would be particularly helpful. It would just provide jerks with more information to justify kicking someone.
  • Ep1kMalware
    Ep1kMalware
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    Nah.

    Kick players for being useless. Levels don't matter. Tbh if you can't complete the average vr dungeon with low cp player you probably suck in the first place.

    There are some exceptions. If they're doing something to screw the team over. Have a little chat, or better yet kick them. Obviously it's a common sense thing, but I'd say 9/10 times a low level player is kicked it's because the higher level players aren't very good/confident in their abilities to beat said content.

    I welcome lowbies.
  • LordGavus
    LordGavus
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    I'd be okay with the LFG tool just not letting you queue for/putting you randomly into a vet dungeon you haven't done on normal.

    I don't think anything beyond that would be particularly helpful. It would just provide jerks with more information to justify kicking someone.

    Yeah that would be my concern too.
    I also agree that the minimum requirement for entering a vet dungeon should be completing it on normal.
  • Humatiel
    Humatiel
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    When I debate kicking a player it needs to fall into two categories; are they so useless the heals they are taking up are more of a handicap then the dps they are putting out, or will there presence prolong the dungeon more then me rolling the dice for a better option.

    If I could see if a player had a few hundred completes of a pledge I would be much more inclined to look past the CP.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • LordGavus
    LordGavus
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    Humatiel wrote: »
    .

    If I could see if a player had a few hundred completes of a pledge I would be much more inclined to look past the CP.

    This would be the plan, though after a few hundred completes of any dungeon I don't think low CP would be and issue :p

    Another question would be, will players kicking a low CP guy even bother looking at dungeon completions.
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