Hi, this is my little suggestion to consider.
Currently, with the crowns we can buy "Race token change" and at any time change the race of our character.
I would suggest adding the "token" to buy using crowns, which would change the skills of our character on the skills of another race (for a much larger amount than the "Race token change"). So for example. I was an Orc whith skills class High elf.
This possibility, really just changes the appearance (so something that does not affect the balance of the game). I personally know many players who, for example would be happy to play a game such as magicka dd, but don't like elves and Bretons, but they like khajiits or orks (unfortunately now in game this combination is a bad idea)
My little suggestion to consider.
No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.
vyndral13preub18_ESO wrote: »No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.
I dont know. Say a Khajiit had a magic ring of sorts. And it made him look like a female Altmer. He would probably still retain his Khajiit racial abilities because as you point out, he is still Khajiit. He just doesnt look like it anymore.
vyndral13preub18_ESO wrote: »No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.
I dont know. Say a Khajiit had a magic ring of sorts. And it made him look like a female Altmer. He would probably still retain his Khajiit racial abilities because as you point out, he is still Khajiit. He just doesnt look like it anymore.
Okay Razum-dar, you can't always be the queen, once was enough.
Unless you are a min-max player in competitive timed raids, your racial passives don't make a difference. Just play what you think looks coolest.
Turbotailz wrote: »I play a Argonian tank and Khajiit healer. You can tell how much I care for min/maxing
TheShadowScout wrote: »No.
Just no.
Part of the elder scrolls background is that certain races are better at some things then other races. Altmer are better at magic then orcs, orsimer are better at being tough then high elves. Redguards are better at sword-swinging then bretons, bretons are better at spellcasting then redguards. Dunmer are good with fire, nords are tough and cold-adapted, argonians are good at swimming, etc.
Now, there have been min/maxxers since launch asking for being able to cherry-pick their "racial passives" to grab that last smidge of super-effectiveness. And most people who came here for the lovely elder scrolls lore really hate them for that. Because then it wouldn't quite be "Elder Scrolls" anymore...
So, nope.
...
That being said...
...while I really would not support throwing out the -racial- passives, I have mentioned before there is one thing that could be done - adding cultural passives!
As in, not every altmer is born in a villa and learns magic from childhood. What about those born in commoner homes, where the parents have no money to pay for magic lessions, and thus grow up helping in the family business instead? Or the ones who grew up in the country, working the fields?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, redguards could have Crowns, Forebears and Ash'aba, and so on...
TheShadowScout wrote: »No.
Just no.
Part of the elder scrolls background is that certain races are better at some things then other races. Altmer are better at magic then orcs, orsimer are better at being tough then high elves. Redguards are better at sword-swinging then bretons, bretons are better at spellcasting then redguards. Dunmer are good with fire, nords are tough and cold-adapted, argonians are good at swimming, etc.
Now, there have been min/maxxers since launch asking for being able to cherry-pick their "racial passives" to grab that last smidge of super-effectiveness. And most people who came here for the lovely elder scrolls lore really hate them for that. Because then it wouldn't quite be "Elder Scrolls" anymore...
So, nope.
...
That being said...
...while I really would not support throwing out the -racial- passives, I have mentioned before there is one thing that could be done - adding cultural passives!
As in, not every altmer is born in a villa and learns magic from childhood. What about those born in commoner homes, where the parents have no money to pay for magic lessions, and thus grow up helping in the family business instead? Or the ones who grew up in the country, working the fields?
So I would think, there could be an addition to the passives, with "culturel passives".
You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, redguards could have Crowns, Forebears and Ash'aba, and so on...