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Changing the "racial skills" without changing the form of the breed.

Nirnroot
Nirnroot
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Hi, this is my little suggestion to consider.

Currently, with the crowns we can buy "Race token change" and at any time change the race of our character.

I would suggest adding the "token" to buy using crowns, which would change the skills of our character on the skills of another race (for a much larger amount than the "Race token change"). So for example. I was an Orc whith skills class High elf.

This possibility, really just changes the appearance (so something that does not affect the balance of the game). I personally know many players who, for example would be happy to play a game such as magicka dd, but don't like elves and Bretons, but they like khajiits or orks (unfortunately now in game this combination is a bad idea)

My little suggestion to consider.
_-_
  • Yubarius
    Yubarius
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    Nirnroot wrote: »
    Hi, this is my little suggestion to consider.

    Currently, with the crowns we can buy "Race token change" and at any time change the race of our character.

    I would suggest adding the "token" to buy using crowns, which would change the skills of our character on the skills of another race (for a much larger amount than the "Race token change"). So for example. I was an Orc whith skills class High elf.

    This possibility, really just changes the appearance (so something that does not affect the balance of the game). I personally know many players who, for example would be happy to play a game such as magicka dd, but don't like elves and Bretons, but they like khajiits or orks (unfortunately now in game this combination is a bad idea)

    My little suggestion to consider.

    then they would no longer have the right to be called RACIAL PASSIVES...
    Edited by Yubarius on February 22, 2017 11:14PM
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • AlnilamE
    AlnilamE
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    No. Racial passives are a thing in Elder Scrolls. If you are not a min/maxer, you can play whatever combo you want and be viable.
    The Moot Councillor
  • LordGavus
    LordGavus
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    No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    LordGavus wrote: »
    No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.

    I dont know. Say a Khajiit had a magic ring of sorts. And it made him look like a female Altmer. He would probably still retain his Khajiit racial abilities because as you point out, he is still Khajiit. He just doesnt look like it anymore.
    Edited by vyndral13preub18_ESO on February 22, 2017 11:34PM
  • max_only
    max_only
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    LordGavus wrote: »
    No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.

    I dont know. Say a Khajiit had a magic ring of sorts. And it made him look like a female Altmer. He would probably still retain his Khajiit racial abilities because as you point out, he is still Khajiit. He just doesnt look like it anymore.

    Okay Razum-dar, you can't always be the queen, once was enough.

    Unless you are a min-max player in competitive timed raids, your racial passives don't make a difference. Just play what you think looks coolest.
    Edited by max_only on February 22, 2017 11:40PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    max_only wrote: »
    LordGavus wrote: »
    No thanks. Racial passives need to be locked to the race they belong to, otherwise they are not racial.

    I dont know. Say a Khajiit had a magic ring of sorts. And it made him look like a female Altmer. He would probably still retain his Khajiit racial abilities because as you point out, he is still Khajiit. He just doesnt look like it anymore.

    Okay Razum-dar, you can't always be the queen, once was enough.

    Unless you are a min-max player in competitive timed raids, your racial passives don't make a difference. Just play what you think looks coolest.

    Lies! Razum-dar will always be the Queen of my heart!
  • Turbotailz
    Turbotailz
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    I play a Argonian tank and Khajiit healer. You can tell how much I care for min/maxing :sunglasses:
    Friend: This one has a cool joke to tell. Want to hear?
    Me: Sure okay.
    Friend: What can a frozen band-aid be applied on?
    Me: This one don't know. Tell me.
    Friend: A cold cut. Get it?? hehehe
    Me:.... *activates Grim Focus!*
    Friend: No wait! it's a joke! please!
  • Duiwel
    Duiwel
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    You can't have cake, eat cake AND want a steak and eat it too OP...
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Enslaved
    Enslaved
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    Its kinda wierd, but I somewhat like it, lol.
  • theher0not
    theher0not
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    I'd rather see them scrap racials completley(at least the ones that affect power. Argonian swim speed and Bosmer reduced fall damage can stay) and replace them with "trait" skill lines.

    Each line would represent one of the current racials and you would only be able to know one at a time, but you can swap which one you use for gold (kind of like how you can be either WW or Vamp).
  • Henryc1t807
    Henryc1t807
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    Although I am generally against this idea. I suppose that this would helpful in some situations
  • TheShadowScout
    TheShadowScout
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    No.
    Just no.

    Part of the elder scrolls background is that certain races are better at some things then other races. Altmer are better at magic then orcs, orsimer are better at being tough then high elves. Redguards are better at sword-swinging then bretons, bretons are better at spellcasting then redguards. Dunmer are good with fire, nords are tough and cold-adapted, argonians are good at swimming, etc.

    Now, there have been min/maxxers since launch asking for being able to cherry-pick their "racial passives" to grab that last smidge of super-effectiveness. And most people who came here for the lovely elder scrolls lore really hate them for that. Because then it wouldn't quite be "Elder Scrolls" anymore...

    So, nope.

    ...

    That being said...

    ...while I really would not support throwing out the -racial- passives, I have mentioned before there is one thing that could be done - adding cultural passives!

    As in, not every altmer is born in a villa and learns magic from childhood. What about those born in commoner homes, where the parents have no money to pay for magic lessions, and thus grow up helping in the family business instead? Or the ones who grew up in the country, working the fields?

    So I would think, there could be an addition to the passives, with "culturel passives".
    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, redguards could have Crowns, Forebears and Ash'aba, and so on...
  • Reefo
    Reefo
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    Turbotailz wrote: »
    I play a Argonian tank and Khajiit healer. You can tell how much I care for min/maxing :sunglasses:

    argonian makes best tank btw.
  • LordGavus
    LordGavus
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    No.
    Just no.

    Part of the elder scrolls background is that certain races are better at some things then other races. Altmer are better at magic then orcs, orsimer are better at being tough then high elves. Redguards are better at sword-swinging then bretons, bretons are better at spellcasting then redguards. Dunmer are good with fire, nords are tough and cold-adapted, argonians are good at swimming, etc.

    Now, there have been min/maxxers since launch asking for being able to cherry-pick their "racial passives" to grab that last smidge of super-effectiveness. And most people who came here for the lovely elder scrolls lore really hate them for that. Because then it wouldn't quite be "Elder Scrolls" anymore...

    So, nope.

    ...

    That being said...

    ...while I really would not support throwing out the -racial- passives, I have mentioned before there is one thing that could be done - adding cultural passives!

    As in, not every altmer is born in a villa and learns magic from childhood. What about those born in commoner homes, where the parents have no money to pay for magic lessions, and thus grow up helping in the family business instead? Or the ones who grew up in the country, working the fields?

    So I would think, there could be an addition to the passives, with "culturel passives".
    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, redguards could have Crowns, Forebears and Ash'aba, and so on...

    I like the cultural passives idea. That would maintain the traditional racials while giving some more customisation to players.
  • Liofa
    Liofa
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    I think we should have something called ''Adaptation'' .

    Adapting to some situations after experiencing them so many times is pretty normal . A Nord healer should be able to heal more after healing for so long time . An Altmer Stamina character should be able to get a bonus to Stamina after all those sprinting , roll dodging and swinging weapons . A Redguard tank should be able to resist more damage after getting beaten for so many times .

    Those who read it should know , in Forgotten Realms series , Drizzt is a Dark Elf and Dark Elves cannot endure sunlight . They have a racial ability that lets them fly . Drizzt loses his flying ability after spending so much time under sunlight and becomes resistant to sunlight after a while .

    What I am saying is , ''Adaptation'' should let you sacrifice a passive for an another one . It won't be OP this way . Racial bonuses should stay because of lore reasons obviously but what I said in second pharagraph should be able to happen as well .
  • TheNuminous1
    TheNuminous1
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    No.
    Just no.

    Part of the elder scrolls background is that certain races are better at some things then other races. Altmer are better at magic then orcs, orsimer are better at being tough then high elves. Redguards are better at sword-swinging then bretons, bretons are better at spellcasting then redguards. Dunmer are good with fire, nords are tough and cold-adapted, argonians are good at swimming, etc.

    Now, there have been min/maxxers since launch asking for being able to cherry-pick their "racial passives" to grab that last smidge of super-effectiveness. And most people who came here for the lovely elder scrolls lore really hate them for that. Because then it wouldn't quite be "Elder Scrolls" anymore...

    So, nope.

    ...

    That being said...

    ...while I really would not support throwing out the -racial- passives, I have mentioned before there is one thing that could be done - adding cultural passives!

    As in, not every altmer is born in a villa and learns magic from childhood. What about those born in commoner homes, where the parents have no money to pay for magic lessions, and thus grow up helping in the family business instead? Or the ones who grew up in the country, working the fields?

    So I would think, there could be an addition to the passives, with "culturel passives".
    You might get, say, three choices for every race, with a mix of combat and non-combat advantages... one "nobleborn" for magica builds, gold gain and haggling; one "commonborn" for stamina builds, stealth and crafting and one "countryborn" for toughness, item drop and gathering perks.
    Depending on the race those could be different designations... Dunmer would have Nobles, Commoners and Ashlanders, Orsimer could have Trinimac followers, Malacath followers and Wood Orcs; Bretons could have Nobles, Commoners and Countryfolk, redguards could have Crowns, Forebears and Ash'aba, and so on...

    I love this idea!
  • JWKe
    JWKe
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    No
  • Reefo
    Reefo
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    this is stupid, why would a muscular orc with huge biceps and a big personality put on a robe and pick up a stick and do spells and ***, thats like saying thor should borrow a wand from harry potter. would he do it, no, and he should not be rewarded with magic bonuses in doing so.
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