timidobserver wrote: »Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
Silt striders confirmed!! aw yiiiiiiis!!
timidobserver wrote: »
Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
Enemy-of-Coldharbour wrote: »timidobserver wrote: »
Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
So, more nerfs?
Enemy-of-Coldharbour wrote: »timidobserver wrote: »
Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
So, more nerfs?
timidobserver wrote: »For people(like me) that would rather not watch this entire thing if they don't have to. Here are the important points(things that matter to me) that I took away.
Battlegrounds:
1. You can have premade groups.
2. There is no new currency. It uses AP. Ap is rewarded at the end of the match not during, so if you quit you get no AP.
3. There will a 10-49 queue.
4. Game modes are capture the flag, team death match, capture, domination(four point capture).
5. Killing blow gives you the credit for the score in team death match.
6. Will last at most 15 minutes
7. In capture the flag you actually pick up the flag when you click on it like a scroll.
8. Not entirely sure yet, but capturing a flag in domination will take around 10 seconds.
9. No NPCs in current game modes.
10. Alliance points do not go towards Cyrodiil leaderboards.
11. You earn medals based on what you do in a match and that will translate into leaderboard scores. Each game mode has unique medals.
12. There will be weekly rewards.
13. Undecided on whether CP will be enabled.
Warden:
12. Described by dev as "Ranger/Druid."
13. "It's a different style in the sense that it is more of a support style. Like it's got a lot of armoring/survivabilty and a lot of healing. It's more group synergistic than anything we have done before."
14. "You have to have the bear ultimate double barred if you want it up all the time."
Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
DLC/General:
1. Planning for two DLCs this year after Morrowind.
2. You can't join the Morag Tong.
3. Biggest PvE Zone to date.
EDIT: Updated with stuff I missed
timidobserver wrote: »For people(like me) that would rather not watch this entire thing if they don't have to. Here are the important points(things that matter to me) that I took away.
Battlegrounds:
1. You can have premade groups.
2. There is no new currency. It uses AP. Ap is rewarded at the end of the match not during, so if you quit you get no AP.
3. There will a 10-49 queue.
4. Game modes are capture the flag, team death match, capture, domination(four point capture).
5. Killing blow gives you the credit for the score in team death match.
6. Will last at most 15 minutes
7. In capture the flag you actually pick up the flag when you click on it like a scroll.
8. Not entirely sure yet, but capturing a flag in domination will take around 10 seconds.
9. No NPCs in current game modes.
10. Alliance points do not go towards Cyrodiil leaderboards.
11. You earn medals based on what you do in a match and that will translate into leaderboard scores. Each game mode has unique medals.
12. There will be weekly rewards.
13. Undecided on whether CP will be enabled.
Warden:
12. Described by dev as "Ranger/Druid."
13. "It's a different style in the sense that it is more of a support style. Like it's got a lot of armoring/survivabilty and a lot of healing. It's more group synergistic than anything we have done before."
14. "You have to have the bear ultimate double barred if you want it up all the time."
Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
DLC/General:
1. Planning for two DLCs this year after Morrowind.
2. You can't join the Morag Tong.
3. Biggest PvE Zone to date.
EDIT: Updated with stuff I missed
TX12001rwb17_ESO wrote: »I wager the Warden isn't going to be very good, kind of like a Jack of all trades class where it can do a bit of everything but it can't master anything.
If you are going into something already being negative, then what's the point of doing it? Either wait until we see what we are getting and provide feedback or don't comment with a 13 year old mentality.timidobserver wrote: »Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
Last time they have looked at Balance Hard, I have quit ESO for 2 years. Let's see this time what are they going to make unplayable.
If you are going into something already being negative, then what's the point of doing it? Either wait until we see what we are getting and provide feedback or don't comment with a 13 year old mentality.timidobserver wrote: »Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
Last time they have looked at Balance Hard, I have quit ESO for 2 years. Let's see this time what are they going to make unplayable.
Side note from rant:
I hope with bg's they just disable all gear sets and cp and just use a bg specific battlespirit to balance out damage values. This could lead to new players being able to jump in and get better at the game without having to grind for gear.
Princess_Asgari wrote: »If you are going into something already being negative, then what's the point of doing it? Either wait until we see what we are getting and provide feedback or don't comment with a 13 year old mentality.timidobserver wrote: »Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
Last time they have looked at Balance Hard, I have quit ESO for 2 years. Let's see this time what are they going to make unplayable.
Side note from rant:
I hope with bg's they just disable all gear sets and cp and just use a bg specific battlespirit to balance out damage values. This could lead to new players being able to jump in and get better at the game without having to grind for gear.
So make the game even easier? They should be promoting more build diversity not everyone is the same lol
This is a synopsis of the press day...
http://blog.uesp.net/index.php/2017/02/22/more-eso-morrowind-info
Lots of cool info...
2 Group Dungeons & 1 Trial
BUFF TRACKERS!!!
...and lots of other stuff...
Korah_Eaglecry wrote: »Im gonna go ahead and guess that the Warden is going to be a rather bland character with its only redeeming quality being that it can summon a bear. Once the novelty of the bear wears off most will return to their normal characters and the Warden will be a "newbie" class that typically is picked up by new players that havent yet figured out the class is nothing special.
Korah_Eaglecry wrote: »Im gonna go ahead and guess that the Warden is going to be a rather bland character with its only redeeming quality being that it can summon a bear. Once the novelty of the bear wears off most will return to their normal characters and the Warden will be a "newbie" class that typically is picked up by new players that havent yet figured out the class is nothing special.
While I agree that PvP could have some "non-gear-dependent" variant for those who want to try it (including myself!)
I understand that 2 people going to an Olympiad should not be equal if 1 have been training 5 years, while the other have been eating popcorn during that time...
"no-CP mode" = exists
"no-Gear mode" = I'm ok with that as an OPTION, but not to be abused ...
Those who have grinded deserve to be more powerful.
If you are going into something already being negative, then what's the point of doing it? Either wait until we see what we are getting and provide feedback or don't comment with a 13 year old mentality.Blah wrote:Balance:
1. "We're really looking at Balance Hard so expect so more changes there."
Last time they have looked at Balance Hard, I have quit ESO for 2 years. Let's see this time what are they going to make unplayable.
Side note from rant:
I hope with bg's they just disable all gear sets and cp and just use a bg specific battlespirit to balance out damage values. This could lead to new players being able to jump in and get better at the game without having to grind for gear.