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Most Useful Poisons?

UrQuan
UrQuan
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I don't do a lot of PVP, but I'm planning on spending as much time as I can in Cyrodiil next week for the testing that will be going on, and I was thinking about making myself some poisons to use for that.

So with that in mind, I was wondering what poisons people find most useful. I'm mostly interested in ones that are useful for PVP, but if anyone has some ones that they particularly like for PVE I'd be interested to hear about those as well. Personally I don't use poisons very much, and when I have used them it has been for PVE, and I've mainly gone with ones that include effects like Drain Health and Stun. I really haven't used them enough to have "favorite" poisons though, so I'm very interested to hear what people find most useful.

If you know what reagents are used to craft the poisons, great, but if not listing the effects works too.
Caius Drusus Imperial DK (DC)
Bragg Ironhand Orc Temp (DC)
Neesha Stalks-Shadows Argonian NB (EP)
Falidir Altmer Sorcr (AD)
J'zharka Khajiit NB (AD)
Isabeau Runeseer Breton Sorc (DC)
Fevassa Dunmer DK (EP)
Manut Redguard Temp (AD)
Tylera the Summoner Altmer Sorc (EP)
Svari Snake-Blood Nord DK (AD)
Ashlyn D'Elyse Breton NB (EP)
Filindria Bosmer Temp (DC)
Vigbjorn the Wanderer Nord Warden (EP)
Hrokki Winterborn Breton Warden (DC)
Basks-in-the-Sunshine Argonian Temp
Someone stole my sweetroll
  • IcyDeadPeople
    IcyDeadPeople
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    This one is pretty nasty:
    • 60% increased cost of magicka abilities for 6.4 seconds
    • 60% increased cost of stamina abilities for 6.4 seconds
    • 8% increased damage taken for 4.3 seconds
  • Theodard
    Theodard
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    This one is pretty nasty:
    • 60% increased cost of magicka abilities for 6.4 seconds
    • 60% increased cost of stamina abilities for 6.4 seconds
    • 8% increased damage taken for 4.3 seconds

    This is the one that I run on both bars most often. For my tastes it's the most potent, especially against tanky types.
  • ShdwMstr
    ShdwMstr
    UrQuan,

    Poisons are a niche market because of all of the different combinations that you can make them in. The simplest way to explain which are most useful are to first ask "what class do I have the most trouble with?" and then find a poison to help mitigate that issue.

    For example: you get wrecked easily by pesky stamblades, hiding, attacking, hiding, attacking etc..... use a poison that marks them so they can't cloak, increases the cost of their stamina abilities and slows them. Have a problem with heave armor templars? How about a poison that decreases health, decreases magicka and increases cost of stamina abilities? Or one that drains magicka, stamina and increases the cost of ultimate by 60%?

    For PVE, there are potions that cause the target to take more damage, to receive less healing and drain health or drain magika. There are poisons that drain health and magicka/stamina and return those attributes to you... or ones that slow the target and provide you immovable.

    Also using a poison in combination with potions... for example you can use a poison that marks/slows/drains stamina and then a potion that provides you immovable, health and speed increase. Just 1 example

    In other words, the best poison is the one that helps deal with the issue you struggle with the most.

    My friend and I craft poisons and potions all the time and sell them to people in PVE and PVP on PSN NA server.

    I am ShdwMastr and he is Smith8727 on PSN if you want more information and ideas of how to use them.

    @Smith8727
    Edited by ShdwMstr on February 22, 2017 7:32PM
  • xboxNA corin6
    xboxNA corin6
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    UrQuan wrote: »
    I don't do a lot of PVP, but I'm planning on spending as much time as I can in Cyrodiil next week for the testing that will be going on, and I was thinking about making myself some poisons to use for that.

    So with that in mind, I was wondering what poisons people find most useful. I'm mostly interested in ones that are useful for PVP, but if anyone has some ones that they particularly like for PVE I'd be interested to hear about those as well. Personally I don't use poisons very much, and when I have used them it has been for PVE, and I've mainly gone with ones that include effects like Drain Health and Stun. I really haven't used them enough to have "favorite" poisons though, so I'm very interested to hear what people find most useful.

    If you know what reagents are used to craft the poisons, great, but if not listing the effects works too.
    Lower armor/spell resistances, Defile, and Vulnerability. Why? because everybody hitting that poisoned target benefits. Note that people in your group could already be running these debuffs though. Cost reduction poisons are pretty fotm too but in cyrodiil those are less important and better for 1v1's and smaller more drawn out fights. http://tamrielfoundry.com/crafting/alchemy/ effects of reagents are shown here and easier to see than in game.
    Edited by xboxNA corin6 on February 22, 2017 7:12PM
    I'm a magsorc
  • Cogo
    Cogo
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    I like poisons! B)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Dracane
    Dracane
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    I like the maximum health damage poison, it's a nice dot.
    I sometimes use poison that increases magicka cost by 60% and restores me 233 magicka every second.

    My secret favorite is the one that gives me CC immunity for 4.4 seconds and roots the target for the duration.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • xboxNA corin6
    xboxNA corin6
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    ShdwMstr wrote: »
    UrQuan,

    Poisons are a niche market because of all of the different combinations that you can make them in. The simplest way to explain which are most useful are to first ask "what class do I have the most trouble with?" and then find a poison to help mitigate that issue.

    For example: you get wrecked easily by pesky stamblades, hiding, attacking, hiding, attacking etc..... use a poison that marks them so they can't cloak, increases the cost of their stamina abilities and slows them. Have a problem with heave armor templars? How about a poison that decreases health, decreases magicka and increases cost of stamina abilities? Or one that drains magicka, stamina and increases the cost of ultimate by 60%?

    For PVE, there are potions that cause the target to take more damage, to receive less healing and drain health or drain magika. There are poisons that drain health and magicka/stamina and return those attributes to you... or ones that slow the target and provide you immovable.

    Also using a poison in combination with potions... for example you can use a poison that marks/slows/drains stamina and then a potion that provides you immovable, health and speed increase. Just 1 example

    In other words, the best poison is the one that helps deal with the issue you struggle with the most.

    My friend and I craft poisons and potions all the time and sell them to people in PVE and PVP on PSN NA server.

    I am ShdwMastr and he is Smith8727 on PSN if you want more information and ideas of how to use them.

    I wouldn't specifically pick my poisons to fight certain builds. Instead, build to be more effective all around or use something that will always be useful no matter what you end up fighting in cyro.
    I'm a magsorc
  • Seraphayel
    Seraphayel
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    I like poisons but getting them is sooooooo expensive. Is there any way to get them for less gold?

    I would love to have not stacking poisons but only one “stack“ that applies and diminishes after time like weapon enchants.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ShdwMstr
    ShdwMstr
    @Dracane agreed, tis a nice one...

    @xboxNA corin6 - to each his/her own. The person asked (in part) what poisons people find most useful, so I was giving some examples. All factors have to be included (obviously).... your build/your role, zerg/group/small group/solo play/ganking... PVE/PVP, and other factors.... but (as UrQuan pointed out) plenty of people don't use poisons because they don't know what flavors there are / what they do / how or when to use them.
  • IcyDeadPeople
    IcyDeadPeople
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    Seraphayel wrote: »
    I like poisons but getting them is sooooooo expensive. Is there any way to get them for less gold?

    I would love to have not stacking poisons but only one “stack“ that applies and diminishes after time like weapon enchants.

    They are cheap to make, just buy the reagents and alkahest. You can certainly make them with just one effect instead of two or three.
  • UrQuan
    UrQuan
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    Some good suggestions so far...
    ShdwMstr wrote: »
    UrQuan,

    Poisons are a niche market because of all of the different combinations that you can make them in. The simplest way to explain which are most useful are to first ask "what class do I have the most trouble with?" and then find a poison to help mitigate that issue.

    For example: you get wrecked easily by pesky stamblades, hiding, attacking, hiding, attacking etc..... use a poison that marks them so they can't cloak, increases the cost of their stamina abilities and slows them. Have a problem with heave armor templars? How about a poison that decreases health, decreases magicka and increases cost of stamina abilities? Or one that drains magicka, stamina and increases the cost of ultimate by 60%?

    For PVE, there are potions that cause the target to take more damage, to receive less healing and drain health or drain magika. There are poisons that drain health and magicka/stamina and return those attributes to you... or ones that slow the target and provide you immovable.

    Also using a poison in combination with potions... for example you can use a poison that marks/slows/drains stamina and then a potion that provides you immovable, health and speed increase. Just 1 example

    In other words, the best poison is the one that helps deal with the issue you struggle with the most.

    My friend and I craft poisons and potions all the time and sell them to people in PVE and PVP on PSN NA server.

    I am ShdwMastr and he is Smith8727 on PSN if you want more information and ideas of how to use them.
    That makes sense, but... I don't really PVP enough to be able to easily say "X gives me the most trouble" so I can't really be as specific as that. I'm more interesting in hearing what other people have found useful, in the hopes that I'll look at some of them and think "say, that sounds like a good idea, I could give that one a try". And frankly, there are a couple of ones people have posted that are making me think that B)
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • S'yn
    S'yn
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    Slow, lower physical resist, lower spell resist. This is always useful and benefits everyone hitting the target weather they are Stam or magicka. A target that can't run and takes more damage from all sources probably won't last long.

    I think of poison as a support role tied into a weapon. The healing you get from a drain health poison doesn't help much, but major breech always helps and there's not too many ways to get that..
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    *takes notes*

    Don't mind me, I'm just plotting what to replace the generic dropped poisons with.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Rohamad_Ali
    Rohamad_Ali
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    Escapist is very useful .
  • FloppyTouch
    FloppyTouch
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    This one is pretty nasty:
    • 60% increased cost of magicka abilities for 6.4 seconds
    • 60% increased cost of stamina abilities for 6.4 seconds
    • 8% increased damage taken for 4.3 seconds

    How do you make these I can only make the 60% magic and Stam ones?
  • UrQuan
    UrQuan
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    This one is pretty nasty:
    • 60% increased cost of magicka abilities for 6.4 seconds
    • 60% increased cost of stamina abilities for 6.4 seconds
    • 8% increased damage taken for 4.3 seconds

    How do you make these I can only make the 60% magic and Stam ones?
    It looks like using fleshfly larva, emetic russula, and scrib jelly together will do that combo.

    I'm learning a lot in this thread and handing out insightfuls like candy lol
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • ShdwMstr
    ShdwMstr
    Sorry, I was gone for a minute due to my work week.... poisons are very useful yes plenty of people are not up to speed on all of the things they can do. If you are interested, hit me up on PSN NA: ShdwMastr if you are looking for poisons/potions. I make all flavors and there are MANY different types. Poisons don't have to cost an arm and a leg, I make and sell pretty cheap.

    #shamelessplug
  • t3hdubzy
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    Ive found that magika and stamina increase cost are okay, but so many 40k plus stamina pools dont really do too much to bursting players.

    I dont like the cc ones because the cc is rng based and then gives them cc immunity. Id like to time my cc better.

    The ultimate cost one works pretty good, its crippled me a few times going in for the kill, but only when im not stacked with 300 plus already.

    I like drain health for longer fights and double dot for me personally due to my build.

    Best thing to do is use it based on the build u have the most trouble with.
  • leepalmer95
    leepalmer95
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    Just use cost poisons they are even more OP broken on non cp.

    Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • xboxNA corin6
    xboxNA corin6
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    Just use cost poisons they are even more OP broken on non cp.

    Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.

    While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.
    Edited by xboxNA corin6 on February 24, 2017 5:02PM
    I'm a magsorc
  • leepalmer95
    leepalmer95
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    Just use cost poisons they are even more OP broken on non cp.

    Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.

    While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.

    Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.

    Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • xboxNA corin6
    xboxNA corin6
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    Just use cost poisons they are even more OP broken on non cp.

    Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.

    While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.

    Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.

    Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.

    Yea, but anyone running single stat are probably bad players who are trying to counter specifics in duels kind of like people who use shield breaker. The duel stat is a lot easier to deal with. If I'm not mistaken, purge will remove the poison which makes it more minute in group pvp. Then again that would be any poison.
    Edited by xboxNA corin6 on February 24, 2017 9:12PM
    I'm a magsorc
  • Ghost-Shot
    Ghost-Shot
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    Double dot, resource cost increase, and ult cost increase are all really strong.
  • leepalmer95
    leepalmer95
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    Just use cost poisons they are even more OP broken on non cp.

    Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.

    While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.

    Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.

    Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.

    Yea, but anyone running single stat are probably bad players who are trying to counter specifics in duels kind of like people who use shield breaker. The duel stat is a lot easier to deal with. If I'm not mistaken, purge will remove the poison which makes it more minute in group pvp. Then again that would be any poison.

    Yeah but using the pvp purge would cost like 9k-10k magicka.

    If your not a templar then rip :(
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • xboxNA corin6
    xboxNA corin6
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    Just use cost poisons they are even more OP broken on non cp.

    Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.

    While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.

    Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.

    Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.

    Yea, but anyone running single stat are probably bad players who are trying to counter specifics in duels kind of like people who use shield breaker. The duel stat is a lot easier to deal with. If I'm not mistaken, purge will remove the poison which makes it more minute in group pvp. Then again that would be any poison.

    Yeah but using the pvp purge would cost like 9k-10k magicka.

    If your not a templar then rip :(

    Yea, sorry I didn't mean to insist using purge yourself, but your healer per say in group combat.
    I'm a magsorc
  • worsttankever
    worsttankever
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    Anyone have opinions about running poison in non-vet? Crafting a resource cost increase poison, the tooltip only shows it lasting for 1.5 seconds. Does the duration on non-vet (e.g. Level 30) poisons get "scaled up" in blackwater blade?
    Men are but flesh and blood. They know their doom, but not the hour.
  • DannyLV702
    DannyLV702
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    This one is pretty nasty:
    • 60% increased cost of magicka abilities for 6.4 seconds
    • 60% increased cost of stamina abilities for 6.4 seconds
    • 8% increased damage taken for 4.3 seconds

    This is honestly all you need.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I'm a big fan of the one that does both 1200+ damage over 6 seconds and 800+ damage over 4 seconds.

    I also use is on my staff so when I'm heavy attacking to get magic back, I get a pretty good DOT from it too. Works will with a Magplar who is mostly DOTs.
    Edited by THEDKEXPERIENCE on February 24, 2017 9:46PM
  • TreeHugger1
    TreeHugger1
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    Dracane wrote: »
    I like the maximum health damage poison, it's a nice dot.
    I sometimes use poison that increases magicka cost by 60% and restores me 233 magicka every second.

    My secret favorite is the one that gives me CC immunity for 4.4 seconds and roots the target for the duration.

    Yea I really like this one, it always roots players in mist form :D
  • Rawst
    Rawst
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    Does "increase stamina cost by 60%" also increase the cost of dodge roll?
    Beasts in amber! Wake and remember!
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