Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
IcyDeadPeople wrote: »This one is pretty nasty:
- 60% increased cost of magicka abilities for 6.4 seconds
- 60% increased cost of stamina abilities for 6.4 seconds
- 8% increased damage taken for 4.3 seconds
Lower armor/spell resistances, Defile, and Vulnerability. Why? because everybody hitting that poisoned target benefits. Note that people in your group could already be running these debuffs though. Cost reduction poisons are pretty fotm too but in cyrodiil those are less important and better for 1v1's and smaller more drawn out fights. http://tamrielfoundry.com/crafting/alchemy/ effects of reagents are shown here and easier to see than in game.I don't do a lot of PVP, but I'm planning on spending as much time as I can in Cyrodiil next week for the testing that will be going on, and I was thinking about making myself some poisons to use for that.
So with that in mind, I was wondering what poisons people find most useful. I'm mostly interested in ones that are useful for PVP, but if anyone has some ones that they particularly like for PVE I'd be interested to hear about those as well. Personally I don't use poisons very much, and when I have used them it has been for PVE, and I've mainly gone with ones that include effects like Drain Health and Stun. I really haven't used them enough to have "favorite" poisons though, so I'm very interested to hear what people find most useful.
If you know what reagents are used to craft the poisons, great, but if not listing the effects works too.
UrQuan,
Poisons are a niche market because of all of the different combinations that you can make them in. The simplest way to explain which are most useful are to first ask "what class do I have the most trouble with?" and then find a poison to help mitigate that issue.
For example: you get wrecked easily by pesky stamblades, hiding, attacking, hiding, attacking etc..... use a poison that marks them so they can't cloak, increases the cost of their stamina abilities and slows them. Have a problem with heave armor templars? How about a poison that decreases health, decreases magicka and increases cost of stamina abilities? Or one that drains magicka, stamina and increases the cost of ultimate by 60%?
For PVE, there are potions that cause the target to take more damage, to receive less healing and drain health or drain magika. There are poisons that drain health and magicka/stamina and return those attributes to you... or ones that slow the target and provide you immovable.
Also using a poison in combination with potions... for example you can use a poison that marks/slows/drains stamina and then a potion that provides you immovable, health and speed increase. Just 1 example
In other words, the best poison is the one that helps deal with the issue you struggle with the most.
My friend and I craft poisons and potions all the time and sell them to people in PVE and PVP on PSN NA server.
I am ShdwMastr and he is Smith8727 on PSN if you want more information and ideas of how to use them.
Seraphayel wrote: »I like poisons but getting them is sooooooo expensive. Is there any way to get them for less gold?
I would love to have not stacking poisons but only one “stack“ that applies and diminishes after time like weapon enchants.
That makes sense, but... I don't really PVP enough to be able to easily say "X gives me the most trouble" so I can't really be as specific as that. I'm more interesting in hearing what other people have found useful, in the hopes that I'll look at some of them and think "say, that sounds like a good idea, I could give that one a try". And frankly, there are a couple of ones people have posted that are making me think thatUrQuan,
Poisons are a niche market because of all of the different combinations that you can make them in. The simplest way to explain which are most useful are to first ask "what class do I have the most trouble with?" and then find a poison to help mitigate that issue.
For example: you get wrecked easily by pesky stamblades, hiding, attacking, hiding, attacking etc..... use a poison that marks them so they can't cloak, increases the cost of their stamina abilities and slows them. Have a problem with heave armor templars? How about a poison that decreases health, decreases magicka and increases cost of stamina abilities? Or one that drains magicka, stamina and increases the cost of ultimate by 60%?
For PVE, there are potions that cause the target to take more damage, to receive less healing and drain health or drain magika. There are poisons that drain health and magicka/stamina and return those attributes to you... or ones that slow the target and provide you immovable.
Also using a poison in combination with potions... for example you can use a poison that marks/slows/drains stamina and then a potion that provides you immovable, health and speed increase. Just 1 example
In other words, the best poison is the one that helps deal with the issue you struggle with the most.
My friend and I craft poisons and potions all the time and sell them to people in PVE and PVP on PSN NA server.
I am ShdwMastr and he is Smith8727 on PSN if you want more information and ideas of how to use them.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
IcyDeadPeople wrote: »This one is pretty nasty:
- 60% increased cost of magicka abilities for 6.4 seconds
- 60% increased cost of stamina abilities for 6.4 seconds
- 8% increased damage taken for 4.3 seconds
It looks like using fleshfly larva, emetic russula, and scrib jelly together will do that combo.FloppyTouch wrote: »IcyDeadPeople wrote: »This one is pretty nasty:
- 60% increased cost of magicka abilities for 6.4 seconds
- 60% increased cost of stamina abilities for 6.4 seconds
- 8% increased damage taken for 4.3 seconds
How do you make these I can only make the 60% magic and Stam ones?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
leepalmer95 wrote: »Just use cost poisons they are even more OP broken on non cp.
Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.
xboxNA corin6 wrote: »leepalmer95 wrote: »Just use cost poisons they are even more OP broken on non cp.
Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.
While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.
leepalmer95 wrote: »xboxNA corin6 wrote: »leepalmer95 wrote: »Just use cost poisons they are even more OP broken on non cp.
Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.
While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.
Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.
Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.
xboxNA corin6 wrote: »leepalmer95 wrote: »xboxNA corin6 wrote: »leepalmer95 wrote: »Just use cost poisons they are even more OP broken on non cp.
Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.
While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.
Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.
Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.
Yea, but anyone running single stat are probably bad players who are trying to counter specifics in duels kind of like people who use shield breaker. The duel stat is a lot easier to deal with. If I'm not mistaken, purge will remove the poison which makes it more minute in group pvp. Then again that would be any poison.
leepalmer95 wrote: »xboxNA corin6 wrote: »leepalmer95 wrote: »xboxNA corin6 wrote: »leepalmer95 wrote: »Just use cost poisons they are even more OP broken on non cp.
Like if you ever fight someone and they have cost poisons are you don't the fight is already over before it begins, doesn't matter how bad they are.
While I agree cost poisons are op, if you can identify that your target is using them, I generally relax on my offensive abilitys, play in my resto staff, minimizing my use of resources and maximizing my sustain, mabye even allowing my health to fluctuate, and as soon as my target begins to overextend, I try to catch them in a quick CC burst. Harder to use on good players and I am a magicka sorcerer so that may not be good advice in general for all builds. You don't really have to play resource versus resource in pvp. Use some baiting, try to get players to make errors, animation cancel, and don't make your actions obvious/rotational. Also cost poisons become worse the larger the fight. Say you are hitting someone on the frontline of the zerg. That doesn't cause the healer in the back more trouble healing. Most people backtrack in their zerg once they're resources are getting too low or are taking too much damage. Mabye if you are a healer hunter in your zerg, cost increase would be a great choice in zerg v zerg. 1v1 Cost increase is op, but it's not the end of the world.
Problem it cost poisons are either 10s with a single stat one of 6.4s with a double stat.
Giving little or no downtime on them, eventually you'll run out, even if you play defensive, you'll run out very quickly either way.
Yea, but anyone running single stat are probably bad players who are trying to counter specifics in duels kind of like people who use shield breaker. The duel stat is a lot easier to deal with. If I'm not mistaken, purge will remove the poison which makes it more minute in group pvp. Then again that would be any poison.
Yeah but using the pvp purge would cost like 9k-10k magicka.
If your not a templar then rip
IcyDeadPeople wrote: »This one is pretty nasty:
- 60% increased cost of magicka abilities for 6.4 seconds
- 60% increased cost of stamina abilities for 6.4 seconds
- 8% increased damage taken for 4.3 seconds
I like the maximum health damage poison, it's a nice dot.
I sometimes use poison that increases magicka cost by 60% and restores me 233 magicka every second.
My secret favorite is the one that gives me CC immunity for 4.4 seconds and roots the target for the duration.