Maintenance for the week of July 7:
· [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – July 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – July 9, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
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Spell Crafting system suggestion
This suggestion is in a large way based from Morrowind's spell crafting system.
In short Morrowind's spell crafting system was as follows.
Take one or more elements and combine them into a single spell.
My thought is to expand that out to allow for a balance that simply did not exist in the original game so it can be implemented in games like ESO.
The additions would be almost entirely on the back end and would look as follows.
The balance would be added through a spell rating system.
The spell caster would have a total spell rating based on their level, various skills, abilities, and/or items that would limit the value of a spell they could effectively cast and/or create.
Each Element of a spell would have a numerical value to it that would help decide the total spell rating to cast and/or create the spell.
There would be a multiplier or series of multipliers that would work together with the Spell rating of other spell elements being added into the spell being created that would determine the total spell rating for the actual spell.
For those spell elements that are deemed too powerful, when combined it would be assigned a multiplier that would make the spell essentially impossible to cast and/or create.
However on the back end for those situations where a NPC will be able to do something a PC cannot or for those cases where a PC will have their capabilities increased (think end game type stuff) all that needs to happen is the max spell rating simply needs to be increased.
This could be added either as a new class or a new set of crafting skills or perhaps a combination of both.