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Spell Crafting system suggestion

Tornaad
Tornaad
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This suggestion is in a large way based from Morrowind's spell crafting system.
In short Morrowind's spell crafting system was as follows.
Take one or more elements and combine them into a single spell.

My thought is to expand that out to allow for a balance that simply did not exist in the original game so it can be implemented in games like ESO.

The additions would be almost entirely on the back end and would look as follows.

The balance would be added through a spell rating system.

The spell caster would have a total spell rating based on their level, various skills, abilities, and/or items that would limit the value of a spell they could effectively cast and/or create.

Each Element of a spell would have a numerical value to it that would help decide the total spell rating to cast and/or create the spell.

There would be a multiplier or series of multipliers that would work together with the Spell rating of other spell elements being added into the spell being created that would determine the total spell rating for the actual spell.

For those spell elements that are deemed too powerful, when combined it would be assigned a multiplier that would make the spell essentially impossible to cast and/or create.

However on the back end for those situations where a NPC will be able to do something a PC cannot or for those cases where a PC will have their capabilities increased (think end game type stuff) all that needs to happen is the max spell rating simply needs to be increased.


This could be added either as a new class or a new set of crafting skills or perhaps a combination of both.
  • JaJaLuka
    JaJaLuka
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    I'll admit I didn't read it all, working at the moment and procrastinating.

    They supposedly had spell crafting planned for this game. Don't expect too much from this company's devs, their work on this game reminds me of a child flinging *** at a blank canvas hoping it'll make art.

    Each time the developers change within the company, they make it extremely hard to work with the previous ones coding, something as complicated as balancing spell crafting would destroy whatever balance this game has (which admittedly is not great even now).
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Tornaad
    Tornaad
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    @JaJaLuka honestly my take on the matter is that if I don't make the suggestion it's guaranteed to be ignored, but if I do make the suggestion then (however slim) I have a better chance of it being implemented.
  • WalkingLegacy
    WalkingLegacy
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    More server calculations which cripples ZoS servers.
    Edited by WalkingLegacy on February 22, 2017 3:55AM
  • Narvuntien
    Narvuntien
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    It would create a scroll and put it in the quick slot like a potion.

    It would work just like enchanting with three parts, power, type and quality.
  • ChuckyPayne
    ChuckyPayne
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    More server calculations which cripples ZoS servers.

    They have time to do it well :) ~1.5 year. Big systems like this, will arrive with expansion, nearest release 2018 Q2 (second expansion).

    Really looking forward to! And I dont! :)
    Long playtime to explore all rune, but it will be character based and it is too much with all alts :)
  • JaJaLuka
    JaJaLuka
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    Zuboko wrote: »
    @JaJaLuka honestly my take on the matter is that if I don't make the suggestion it's guaranteed to be ignored, but if I do make the suggestion then (however slim) I have a better chance of it being implemented.

    My point was that while spell crafting would be amazing as a feature, I can't see them implementing it without creating an even larger imbalance in the game. It's an awesome idea, but I believe they need to save it for the next single player Elder Scrolls game.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • Tornaad
    Tornaad
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    JaJaLuka wrote: »
    Zuboko wrote: »
    @JaJaLuka honestly my take on the matter is that if I don't make the suggestion it's guaranteed to be ignored, but if I do make the suggestion then (however slim) I have a better chance of it being implemented.

    My point was that while spell crafting would be amazing as a feature, I can't see them implementing it without creating an even larger imbalance in the game. It's an awesome idea, but I believe they need to save it for the next single player Elder Scrolls game.

    I can see that. Either way I can still hope.
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