5 Tava's Favor , 5 Dragon/Werewolf , 1h/s on front bar with Heroic Slash , Dual Decisive Weapons on back bar with Invigorating Drain . 120 points spent in right blue CP tree to get Major Heroism when low Health . Yes , it is possible indeed .
EDIT : Almost forgot Blood Spawn .
bowmanz607 wrote: »5 Tava's Favor , 5 Dragon/Werewolf , 1h/s on front bar with Heroic Slash , Dual Decisive Weapons on back bar with Invigorating Drain . 120 points spent in right blue CP tree to get Major Heroism when low Health . Yes , it is possible indeed .
EDIT : Almost forgot Blood Spawn .
you can also be a nb for even more ult gen.
bowmanz607 wrote: »5 Tava's Favor , 5 Dragon/Werewolf , 1h/s on front bar with Heroic Slash , Dual Decisive Weapons on back bar with Invigorating Drain . 120 points spent in right blue CP tree to get Major Heroism when low Health . Yes , it is possible indeed .
EDIT : Almost forgot Blood Spawn .
you can also be a nb for even more ult gen.
I think being a sorcerer for 15% Ultimate cost reduction would work better for long combats . It will reduce cost on Spell Wall by 15 for each use while NB gives 20 Ultimate every 45 seconds .
bowmanz607 wrote: »5 Tava's Favor , 5 Dragon/Werewolf , 1h/s on front bar with Heroic Slash , Dual Decisive Weapons on back bar with Invigorating Drain . 120 points spent in right blue CP tree to get Major Heroism when low Health . Yes , it is possible indeed .
EDIT : Almost forgot Blood Spawn .
you can also be a nb for even more ult gen.
I think being a sorcerer for 15% Ultimate cost reduction would work better for long combats . It will reduce cost on Spell Wall by 15 for each use while NB gives 20 Ultimate every 45 seconds .
Also being a sorcerer helps, since you have a passive that decreases ultimate costs.
Shield wall is not that useful actually because some mechanics will still CC and knock you down if you aren't blocking for real. One of the few instances I found can't do without Spell Wall on a non DK tank is Mighty Chudan (both full and ghost form). That spit does a huge amount of damage even while shielded and blocking, and reflecting it back is actually great because it does a lot of damage to boss. A DK can just flap wings for the same effect and slot an ultimate with better group utility - I slot barrier on mine for the magicka recovery passive and those "oh ***" moments.
Ultimate gain is desirable, but just like other things you can't max it out without sacrificing other things. Werewolf's Hide does indeed add a lot of ultimate regeneration, but unless you can get weapon and shield with the ideal traits you will have to slot a medium piece - which is not bad if it's one of the lower resis ones like waist or hands because you get the undaunted mettle stats gain. Also using Dragon or Potentate on a DK has the downside of decreasing your stat gain from ultimate activation. Decisive trait is not that great since the gain is quite small in practice. Defending or infused - if you want to ensure maximum uptime for crusher enchat - is much better.