It has been asked for forever and gives more incentive to subscribe if we had an armory bag like the crafting bags where all weapons, armor or combat related items could be stored, or increase cap of bank/invent by 20-40 slots more? It would increase revenue and help with the whole inventory/mule management online sim that puts so many people off playing the game?
Is it a programming issue with items that would create too many bugs? Is it not worth the time investment to do it?
What are the genuine reasons why ZOS has taken so long to address inventory management online. The guild store alliance monopolies and archaic inventory management system are two main reasons why myself and others log in, play for a while and then are put off playing any longer because you have to keep wasting more time mucking around with bags / mules or horrible guild store system even with addons, it's so horrible.
So why ZOS? Why not offer other options when there are so many ideas given in feedback that would make you money...and benefit everyone?
PC EU AD
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