As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
• 2x Ilambris
• 5x Burning Spellweave OR Necropotence (only in certain situations)
• 4x Moondancer
• 1x Maelstrom Inferno Staff
Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.
Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.
That's it -_-
Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.
It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.
Some examples:
• Nerien'eth: Increase base damage and add a DoT over 3 seconds
• Destructive Mage: Add a DoT over 10 seconds to the bomb
• Overwhelming Surge: Increase Proc duration by remove the cooldown so procs can overlap
•
Hard to avoid I think, some sets will be better than others and as its a bit hard to see who sets is best most uses guides
And yes I agree with you, however one option is to nerf spellweave
As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
• 2x Ilambris
• 5x Burning Spellweave OR Necropotence (only in certain situations)
• 4x Moondancer
• 1x Maelstrom Inferno Staff
Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.
Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.
That's it -_-
Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.
It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.
Some examples:
• Nerien'eth: Increase base damage and add a DoT over 3 seconds
• Destructive Mage: Add a DoT over 10 seconds to the bomb
• Overwhelming Surge: Increase Proc duration by remove the cooldown so procs can overlap
•
Agreed. There are so many sets out there that would just need a tweak in numbers to actually be worth using.. But right now it is BSW or nothing... I mean vMA sets and vDSA sets are rubbish (vDSA at least partially).
I love theorycrafting and trying out different things, but there is no diversity when you want decent numbers, and trying out things becomes difficult when you have to grind weeks or spent millions to get the decent gear JUST TO TRY SETS. I mean if we had all sets in the PTS to test everything, it old be different, but even there you had only sets that were changed or introduced with 1T.
As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
• 2x Ilambris
• 5x Burning Spellweave OR Necropotence (only in certain situations)
• 4x Moondancer
• 1x Maelstrom Inferno Staff
Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.
Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.
That's it -_-
Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.
It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.
Some examples:
• Nerien'eth: Increase base damage and add a DoT over 3 seconds
• Destructive Mage: Add a DoT over 10 seconds to the bomb
• Overwhelming Surge: Increase Proc duration by remove the cooldown so procs can overlap
•
Agreed. There are so many sets out there that would just need a tweak in numbers to actually be worth using.. But right now it is BSW or nothing... I mean vMA sets and vDSA sets are rubbish (vDSA at least partially).
I love theorycrafting and trying out different things, but there is no diversity when you want decent numbers, and trying out things becomes difficult when you have to grind weeks or spent millions to get the decent gear JUST TO TRY SETS. I mean if we had all sets in the PTS to test everything, it old be different, but even there you had only sets that were changed or introduced with 1T.
Exactly. So many really cool sets and stuff to work with!
The problem is that after grinding them out for 2 weeks and spending gold to upgrade everything to Legendary, it turns out that Burning Spellweave (Scathing Mage as a NB) is just significantly better.
Number tweaking is all that is needed.
The issue is you won't see variety.
One set will just become the next meta/flavour of the month, someone will post it somewhere and everyone will go copy and farm it.
The only way you're going to make more sets be used is to established requirements for them like "x boss does y damage type so z armour is best for it" but this games loot system doesn't work for favour that.
JamieAubrey wrote: »I've been using Seducer/Magnus for the last 2+ years
JamieAubrey wrote: »I've been using Seducer/Magnus for the last 2+ years
Okay..... but this is for dealing lots of damage
I ran Willow's Path/Magnus a year ago.
Lightspeedflashb14_ESO wrote: »JamieAubrey wrote: »I've been using Seducer/Magnus for the last 2+ years
Okay..... but this is for dealing lots of damage
I ran Willow's Path/Magnus a year ago.
I think he just trying to say you don't have to wear the fotm to play the game. I agree but to some chasing the next best thing is the game.
All the sets you want buffed are more then enough to complete all the content in the game. Only when you care about scores in end game trials does it actually matter a certain point.