Buff sets that never see use! Give us more variety at endgame!

Vaoh
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As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
• 2x Ilambris
• 5x Burning Spellweave OR Necropotence (only in certain situations)
• 4x Moondancer
• 1x Maelstrom Inferno Staff

Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.

Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.

That's it -_-

Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.

It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.

Some examples:
• Nerien'eth: Increase base damage and add a DoT over 3 seconds
• Destructive Mage: Add a DoT over 10 seconds to the bomb
• Overwhelming Surge: Increase Proc duration to 10 sec. Remove the cooldown so procs can overlap

I would not be surprised if the next trial, Halls of Fabrication, gave DPS characters new viable sets. The point here though is simply to improve sets in-game right now which could easily be buffed to see use.
Edited by Vaoh on February 19, 2017 9:42AM
  • zaria
    zaria
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    Hard to avoid I think, some sets will be better than others and as its a bit hard to see who sets is best most uses guides

    And yes I agree with you, however one option ZoS might fo is to nerf spellweave
    Edited by zaria on February 19, 2017 9:43AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Masel
    Masel
    Class Representative
    Vaoh wrote: »
    As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
    • 2x Ilambris
    • 5x Burning Spellweave OR Necropotence (only in certain situations)
    • 4x Moondancer
    • 1x Maelstrom Inferno Staff

    Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.

    Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.

    That's it -_-

    Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.

    It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.

    Some examples:
    • Nerien'eth: Increase base damage and add a DoT over 3 seconds
    • Destructive Mage: Add a DoT over 10 seconds to the bomb
    • Overwhelming Surge: Increase Proc duration by remove the cooldown so procs can overlap

    Agreed. There are so many sets out there that would just need a tweak in numbers to actually be worth using.. But right now it is BSW or nothing... I mean vMA sets and vDSA sets are rubbish (vDSA at least partially).

    I love theorycrafting and trying out different things, but there is no diversity when you want decent numbers, and trying out things becomes difficult when you have to grind weeks or spent millions to get the decent gear JUST TO TRY SETS. I mean if we had all sets in the PTS to test everything, it old be different, but even there you had only sets that were changed or introduced with 1T.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
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  • Vaoh
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    zaria wrote: »
    Hard to avoid I think, some sets will be better than others and as its a bit hard to see who sets is best most uses guides

    And yes I agree with you, however one option is to nerf spellweave

    I'd be fine with that. A 10% proc chance would be best imo.

    I never liked how a set based on Fire is best for all Magicka DPS. Magicka DK I understand, but Sorcs, NBs and Templars shouldn't have to use it to put out the biggest numbers too.
  • Vaoh
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    Masel92 wrote: »
    Vaoh wrote: »
    As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
    • 2x Ilambris
    • 5x Burning Spellweave OR Necropotence (only in certain situations)
    • 4x Moondancer
    • 1x Maelstrom Inferno Staff

    Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.

    Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.

    That's it -_-

    Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.

    It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.

    Some examples:
    • Nerien'eth: Increase base damage and add a DoT over 3 seconds
    • Destructive Mage: Add a DoT over 10 seconds to the bomb
    • Overwhelming Surge: Increase Proc duration by remove the cooldown so procs can overlap

    Agreed. There are so many sets out there that would just need a tweak in numbers to actually be worth using.. But right now it is BSW or nothing... I mean vMA sets and vDSA sets are rubbish (vDSA at least partially).

    I love theorycrafting and trying out different things, but there is no diversity when you want decent numbers, and trying out things becomes difficult when you have to grind weeks or spent millions to get the decent gear JUST TO TRY SETS. I mean if we had all sets in the PTS to test everything, it old be different, but even there you had only sets that were changed or introduced with 1T.

    Exactly. So many really cool sets and stuff to work with!

    The problem is that after grinding them out for 2 weeks and spending gold to upgrade everything to Legendary, it turns out that Burning Spellweave (Scathing Mage as a NB) is just significantly better.

    Number tweaking is all that is needed.
  • Masel
    Masel
    Class Representative
    Vaoh wrote: »
    Masel92 wrote: »
    Vaoh wrote: »
    As a endgame Magicka Sorc DPS, my current options for putting out the "best" DPS look like this:
    • 2x Ilambris
    • 5x Burning Spellweave OR Necropotence (only in certain situations)
    • 4x Moondancer
    • 1x Maelstrom Inferno Staff

    Divines, Arcane, and Sharpened traits. Max Magicka, Spell Damage, and one Increase Power glyph for my non-Maelstrom staff.

    Infallible Aether is slightly weaker than Moondancer damage-wise and moreso utility-wise, while Twice-Born Star is just not on par with Burning Spellweave anymore.

    That's it -_-

    Always the same gear. Now of course there's the ever-so slight variation of slotting Necropotence over Burning Spellweave, but only if I want to bother myself with changing gear midrun to accomodate specific fights.

    It gets boring..... I'd love to have multiple sets that could put out the same type of damage. The solution is easy - buff weak/lesser-used sets so they equate to near identical DPS in endgame trial scenarios.

    Some examples:
    • Nerien'eth: Increase base damage and add a DoT over 3 seconds
    • Destructive Mage: Add a DoT over 10 seconds to the bomb
    • Overwhelming Surge: Increase Proc duration by remove the cooldown so procs can overlap

    Agreed. There are so many sets out there that would just need a tweak in numbers to actually be worth using.. But right now it is BSW or nothing... I mean vMA sets and vDSA sets are rubbish (vDSA at least partially).

    I love theorycrafting and trying out different things, but there is no diversity when you want decent numbers, and trying out things becomes difficult when you have to grind weeks or spent millions to get the decent gear JUST TO TRY SETS. I mean if we had all sets in the PTS to test everything, it old be different, but even there you had only sets that were changed or introduced with 1T.

    Exactly. So many really cool sets and stuff to work with!

    The problem is that after grinding them out for 2 weeks and spending gold to upgrade everything to Legendary, it turns out that Burning Spellweave (Scathing Mage as a NB) is just significantly better.

    Number tweaking is all that is needed.

    Yeah only change the numbers a bit during weekly maintenance until people are happy. Nothing more to do than that. I mean they should be global variables so that everything changes automatically when they change one value. Cmon, give use theorycrafters some love, put the traits closer to each other and we're good to go!

    @ZOS_GinaBruno @ZOS_RichLambert
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • JamieAubrey
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    I've been using Seducer/Magnus for the last 2+ years
  • Turelus
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    The issue is you won't see variety.

    One set will just become the next meta/flavour of the month, someone will post it somewhere and everyone will go copy and farm it.

    The only way you're going to make more sets be used is to established requirements for them like "x boss does y damage type so z armour is best for it" but this games loot system doesn't work for favour that.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Vaoh
    Vaoh
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    Turelus wrote: »
    The issue is you won't see variety.

    One set will just become the next meta/flavour of the month, someone will post it somewhere and everyone will go copy and farm it.

    The only way you're going to make more sets be used is to established requirements for them like "x boss does y damage type so z armour is best for it" but this games loot system doesn't work for favour that.

    That's just untrue though.

    Doing damage is very simple. The boss has a health bar and you need to drain it.

    If one set does it better than every other set, it's absolutely BiS. If there are multiple sets that put out practically the same exact DPS when you use the same/slightly-altered skill rotation, they are both BiS. Perhaps they play different, or one is slightly better for one type of fight than another. That's all variety.

    Atm Burning Spellweave annihilates its competition. Like the suggestions I listed, we only need to adjust numbers on other DPS sets enough to match the general DPS and effectiveness of Burning Spellweave (or slight nerf BSW then rebalance others).

    Just like that we can make sets like Nerien'eth, Destructive Mage, Overwhelming Surge and many others just as good as Burning Spellweave but in different ways. You could run any of them and not be forced to contribute less to your group as a penalty for not running Burnimg Spellweave.
    Edited by Vaoh on February 19, 2017 10:29AM
  • Vaoh
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    I've been using Seducer/Magnus for the last 2+ years

    Okay..... but this is for dealing lots of damage :/

    I ran Willow's Path/Magnus a year ago.
  • Lightspeedflashb14_ESO
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    Vaoh wrote: »
    I've been using Seducer/Magnus for the last 2+ years

    Okay..... but this is for dealing lots of damage :/

    I ran Willow's Path/Magnus a year ago.

    I think he just trying to say you don't have to wear the fotm to play the game. I agree but to some chasing the next best thing is the game.

    All the sets you want buffed are more then enough to complete all the content in the game. Only when you care about scores in end game trials does it actually matter a certain point.
    Edited by Lightspeedflashb14_ESO on February 19, 2017 10:53AM
  • Vaoh
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    Vaoh wrote: »
    I've been using Seducer/Magnus for the last 2+ years

    Okay..... but this is for dealing lots of damage :/

    I ran Willow's Path/Magnus a year ago.

    I think he just trying to say you don't have to wear the fotm to play the game. I agree but to some chasing the next best thing is the game.

    All the sets you want buffed are more then enough to complete all the content in the game. Only when you care about scores in end game trials does it actually matter a certain point.

    I never said you needed fotm or anything like that to play the game (and it's more on track to being Foty at this rate - flavor of the year....ew). The point of this thread was with regards to endgame DPS, as stated in the title, orginal post, and subsequent posts.
    It was perfectly clear -_-

    There are a lot of sets that I want buffed that I didn't list since those three were only examples.

    Also none of them are good enough to complete all content in the game, which is why exactly 0% of players in endgame are running Nerien'eth, Destructive Mage, or Overwhelming Surge. They are severely outclassed by other sets. My point in creating this thread was to bring to light that simply changing numbers or adding DoTs could change the situation that effortlessly and add variety.

    EDIT: This came out a bit aggressive! Didn't mean it that way, it's late rn :p
    Edited by Vaoh on February 19, 2017 11:15AM
  • Zedrian
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    @Vaoh I would agree that we need more variety only if weapons were not soooooooo annoying to loot. More sets entails more sets for specific situations/bosses like Tanks Swap gears based on roles and bosses.

    But because Sharpened is the only viable weapon trait, I find it easier to just farm in one place. Makes the game sad and discouraging... truly

    N.B. I have been using crafted lambda lightning and inferno sharpened staves for the past 6 or more months because after hundreds of hours I still can't get an inferno vMA staff or moondancer staff, and I dropped my first Sharpened FROST Aether staff 2 days before Homestead PTS patch notes
    Edited by Zedrian on February 19, 2017 11:48AM
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