We playing on XB1, but this concerns all systems...
Crafting after you hit 50 and 160cp seems to become obsolete. Specially once you start doing PvP... Everyone has nothing but monster sets and gold elite world drop sets, if you even want a snowball chance in hell you will need specialized armor sets.... Sadly anything you can craft is insufficient compared to monster sets and dungeon world drop sets.
At that point crafting is only useful to upgrade armor and weapons from world drops. And crafting is useful for starting new characters and keeping them in good gear up to level 50 or until you can grind out some world drops....
Here is an idea to breathe some life back into crafting, as a master 9 Traits crafter you should be able to take world drop sets and by research learn to be able to craft that set with its abilities.
Or at the least take a drop set and change its basic enchantments traits, I.e. change a set that has let's say gold drop, to Divines, or any of the other basic craft Traits.
Currently crafted gear is 100% interior to any world Drop Gear, specifically when it comes to PvP... If you do not have the best mixed and matched world drop gear and some kind of monster gear you are useless in PvP, and just AP cannon fodder.... Stay back and let the elite members fight it out and get as many hits in as you can before you get murdered.
Also get to max CP.... And get the world drop sets.
Went off track there a bit, but wanted to point out the imbalance of PvP and the need and importance of gear....
Back to crafting vs. World Drops, Developers need to make crafting useful after max level and CP again. We would like ZOS to take the idea above into consideration about learning all the world drop sets and be able to replicate them, and /or be able to take any gear traits and swap it out with any other trait's.
Thank you for your time and consideration.