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Crafting vs. World Dropped Sets

Victoria_Marquis
Victoria_Marquis
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We playing on XB1, but this concerns all systems...
Crafting after you hit 50 and 160cp seems to become obsolete. Specially once you start doing PvP... Everyone has nothing but monster sets and gold elite world drop sets, if you even want a snowball chance in hell you will need specialized armor sets.... Sadly anything you can craft is insufficient compared to monster sets and dungeon world drop sets.

At that point crafting is only useful to upgrade armor and weapons from world drops. And crafting is useful for starting new characters and keeping them in good gear up to level 50 or until you can grind out some world drops....

Here is an idea to breathe some life back into crafting, as a master 9 Traits crafter you should be able to take world drop sets and by research learn to be able to craft that set with its abilities.
Or at the least take a drop set and change its basic enchantments traits, I.e. change a set that has let's say gold drop, to Divines, or any of the other basic craft Traits.

Currently crafted gear is 100% interior to any world Drop Gear, specifically when it comes to PvP... If you do not have the best mixed and matched world drop gear and some kind of monster gear you are useless in PvP, and just AP cannon fodder.... Stay back and let the elite members fight it out and get as many hits in as you can before you get murdered.
Also get to max CP.... And get the world drop sets.

Went off track there a bit, but wanted to point out the imbalance of PvP and the need and importance of gear....

Back to crafting vs. World Drops, Developers need to make crafting useful after max level and CP again. We would like ZOS to take the idea above into consideration about learning all the world drop sets and be able to replicate them, and /or be able to take any gear traits and swap it out with any other trait's.

Thank you for your time and consideration.
  • TerraDewBerry
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    Agreed. Crafting should be worth the time put into it to leveling it up and research all the traits. I hope they do something to make crafted sets more on par with dungeon drops. Not everyone wants or likes to do dungeons/trials, or maybe they just want more options.
    Edited by TerraDewBerry on February 18, 2017 3:53PM
  • Victoria_Marquis
    Victoria_Marquis
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    Agreed. Crafting should be worth the time put into it to leveling it up and research all the traits. I hope they do something to make crafted sets more on par with dungeon drops. Not everyone wants or likes to do dungeons/trials, or maybe they just want more options.

    We work for a living only play 2-5 hours a day so we just don't have time to form a good group for the big dungeon runs, most of the time my husband and I mini group with the army of two lol.

    It's ridiculous how much time it takes to get everything into that last 9th trait. Every 29 irl days if research. So it could take you literally a year our two to get every weapon and armor to 9th trait master crafter...

    And then what pisses you off is finding out that there is no gear set you can craft that even comes close to all the world drop sets...

    Here is another idea, make more crafting stations in each zone that you can craft the same items that drop in that zone... They all ready have speciality armor sets stations, but those all have mid range to crap set traits compared to world drop sets...
    We propose that the developers repurpose those stations to also have the word drop sets of that zone that can be crafted by a master 9 traits Master Crafter.

    After all if it is going to take you two years to become a master Craftsman, they should make it worth the time and pain and suffering and hundreds of thousands of gold it took to get all 9 traits, on all armor and weapons.

    On a side thought, jewelry crafting.... It's about time we bring that into ESO, it would be nice to at the least be able to upgrade rings and necklaces to gold level quality.

    Again, Thank you for your time and considerations.
    Edited by Victoria_Marquis on February 18, 2017 4:48PM
  • CrazySonoran
    CrazySonoran
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    The idea I had was instead of having the actual set items drop in the dungeons/etc. have a bauble drop that denotes a set and trait. So you might find an item that is Burning Spellweave Infused. A master 9-trait crafter can then take that item and craft any of the armor or weapons (as appropriate for the trait) of that set/trait. Traits included to keep a bit of randomness and keep grinders happy. But it would put a reason to master crafting back in the game before it becomes totally obsolete like it has in EVERY other game I have played. I have yet to see a game where crafters were needed at end game except EvE but thats a different type of game.
  • Victoria_Marquis
    Victoria_Marquis
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    @CrazySonoran , yes this would make crafting worth while. We feel like after years of becoming master crafter in every trade that all that time and money was a waist.

    PvE is OK with what you craft, PvP is a whole nasty can of worms.

    Another idea is master crafter writs will give world set motifs or trait styles that will allow you to make world set gear.
    Thank you for the input.
  • Trihugger
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    I'd like to see something involving the master writ vouchers. It's not a terribly simple or cheap thing to do those and it wouldn't be such a stretch to then put something in there that changes the motif/trait of gear as a consumable.

    The demand for this stuff would always be high so long as people play the game and it'd do wonders for the aggravation that currently is weapon farming/looking like a hobo because the gear drops in some ass-looking style. All they'd need to do is make it plenty expensive and voila crafting is useful, now and forever.
  • rudai123
    rudai123
    I regret all the time I put into crafting. Feels like a wast. I would never recommend it for anyone starting the game. Takes far too much time, with little reward. I understand ZoS wants to reward trial and dungeon grinders, but crafters get no love. The crafted sets don't come close to best in slot for almost every character.
  • phaneub17_ESO
    phaneub17_ESO
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    As a non-competitive player, casual, and an altaholic I have two basic setups for all my characters. If they're Magicka based then they use Bahraha's Curse + Armor of the Seducer, Magicka Tanks use Bahraha's Curse + Kragenac's Hope + 2pc Endurance / Willpower on swap. If they're Stamina based then they use Syvarra's Scale + Hundings Rage, Stamina Tanks use Syvarra's Scale + Way of the Arena + 2pc Endurance / Agility on swap. There are some variations to the casters with either going Staff in both swaps or 1H and Shield for more magicka in the offensive bar while using Resto Staff in the healing.

    I don't have any DLC's, I play mostly normal dungeons, and don't PvP. I don't have a need for insanely powerful gear and like to keep every character about equal as I can easily interchange their gear. I play for longevity over power as I don't deal with content that requires going all out. I have everything at 8/9 traits researched, minus Nirnhoned on all items; its too pricy to get for limited use as I would only have access to Twice-Born Star and no other 9 trait sets.
  • cyberjanet
    cyberjanet
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    Quite frankly, I would be happy to be able to craft skins that alter the look of dropped armour to something you actually want. That would make 9 traits worthwhile. And collecting motifs.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • STEVIL
    STEVIL
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    cyberjanet wrote: »
    Quite frankly, I would be happy to be able to craft skins that alter the look of dropped armour to something you actually want. That would make 9 traits worthwhile. And collecting motifs.

    Well but it would also make dropped sets even more desirable than they are now.

    The ONLY unique feature that crafted sets have, the only thing drop sets cannot do, is style control. Your suggestion gives away that one last thing's exclusivity.

    ****

    you can see my list of post-1t things i think crafting needs in my sig below.

    But one of the main thing i think crafted sets need is something UNIQUE that matters.

    Both dropped and crafted bring to the "suit me up, coah. I'm ready to play." table 5pc body/weapon sets.


    Drops sets are the only ones that bring to the table the following:
    jewelry for every set.
    3pc jewelry/wpn sets
    2pc body sets (monster)
    1-2pc wpn sets (maelstrom and master)

    That makes for FOUR different building blocks unique to drop sets that crafted sets cannot do at all ever.

    Those guarantee that every serious build will include drop set pieces, every one, no exceptions or else you have empty slots.

    So my view is we must give crafted sets something they can bring to the table that drop sets cannot do...

    I propose in the section in my sig:

    3pc and 4pc body/weapon sets for crafted only.

    Easiest implementation: Allow at crafting for a crafter to remove one or two of the 2-3-4pc bonuses.

    So look at torugs pact
    2pc spell damage
    3pc max health
    4pc spell resist
    5pc the enchanment stuff.and then you likely use a crush enchant or something

    With my proposal you could decide to make it a full offense set:
    2pc spell damage
    3pc the enchantment stuff

    See how they removed the 3pc health and the 4 pc resist?

    or if you feel more tanky minded:
    2pc max health
    3pc spell resist
    4pc the enchantment stuff

    removed the spell damage option.

    the cool thing is for staff and 2h and bow users the presence of a 4pc body/wpn set makes getting the monster-crafted-drop with all the "end ofg set" bonuses going more viable.

    this lets you drop the off-track bonuses off a lot of sucky crafted sets improving them.

    basically it adds a lot of variety and gives you new uniquer building blocks for crafted sets that will help to give them a seat at the table when it comes to gearing up.

    if you look at torugs, you would have three distinct 3pc sets, three distinct four pc sets and the original 5pc set all at one station. thats like adding six new crafted sets.

    anyway... there you go.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • llSRRll
    llSRRll
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    Farmable proc sets have ruined the game IMO, I never liked the idea. But ZOS needed a way to retain players while they didnt have a lot of new content come out over the last several months. I hate grinding and most of the time I just flat out refuse to do it so my MagSorc that I have gotten emp with has 5pc Vicious Death, 3pc Torugs Pact and 2pc Infernal Guardian ( bought Impen light helm and shoulders from Gold vendor in Cyrociil). I also use a sharpened Maelstrom Lightning staff that I got from doing VMA during the double drop period in Wrothgar a few months back and have only completed it once since. Either way grinding sucks so do proc sets but love the game so I still play it.
    Edited by llSRRll on February 21, 2017 1:35PM
  • Molydeus
    Molydeus
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    I'm a crafter. Since the Homestead buffs I have started running a Familiar pet build, so I have 5-piece Necropotence, 3-piece Willpower, and 3-piece Law of Julianos, with a crafted Julianos staff on each bar... and I am completely satisfied with that. All that's left for me to do is to upgrade everything to gold. I have no interest in farming a different jewelery set or farming different armor or Monster helms, and I'm not going to stress over not having a sharpened Maelstrom staff. With this setup I've been able to solo most normal dungeons. Once all my gear is gold I'll start working on soloing Veteran dungeons.

    Before I had the Necropotence set I was using Law of Julianos, Magnus' Gift, and some random drops. I was satisfied then too. The crafted sets are solid performers and for the majority of players will be the some of the best gear they can get. They aren't BiS but most players aren't playing in a capacity where BiS is needed.

    One thing I will agree with you is the prevalence of Monster sets. They are very powerful 2-sets and for most hardcore content you will be expected to have one (and the right one). I think they are too strong compared to the alternatives, kind of like how Sharpened is too good of a trait compared to the others.
  • FloppyTouch
    FloppyTouch
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    I use 5 piece seducer in pvp best set I found to use with my mdk
  • NexusRoy
    NexusRoy
    Soul Shriven
    Uh oh... this is the thread I was afraid of coming across with.

    I have started playing ESO like 10 days ago and I'm enjoying crafting. Some days I only have 1 hour to play and I dedicate that time to do my crafting writs or gather stuff. Tho I'm leveling all craft skills, I want to focus on blacksmith and clothing.

    But, all this time invested, I was wondering If I would regret it. Am I losing my time?
  • tenpeir
    tenpeir
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    NexusRoy wrote: »
    Uh oh... this is the thread I was afraid of coming across with.

    I have started playing ESO like 10 days ago and I'm enjoying crafting. Some days I only have 1 hour to play and I dedicate that time to do my crafting writs or gather stuff. Tho I'm leveling all craft skills, I want to focus on blacksmith and clothing.

    But, all this time invested, I was wondering If I would regret it. Am I losing my time?

    Learning 6 traits is probably worth while as that covers sets like Law of Julianos, Hunding's rage and Night mother. It will only take you about a month and crafting sets with the training trait will help with experience, DPS and being able to manage resources.

    As to the whole crafting skills, I would change the 9 trait sets to equal the BIS, but to be used more as a base. Use an overland, trial or dungeon set as the second set to specialize for damage, sustain ect. It would also require that two handed weapons count as two pieces. That way you can craft weapons instead of the endless grinds.
  • Cherryblossom
    Cherryblossom
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    We playing on XB1, but this concerns all systems...
    Crafting after you hit 50 and 160cp seems to become obsolete. Specially once you start doing PvP... Everyone has nothing but monster sets and gold elite world drop sets, if you even want a snowball chance in hell you will need specialized armor sets.... Sadly anything you can craft is insufficient compared to monster sets and dungeon world drop sets.

    At that point crafting is only useful to upgrade armor and weapons from world drops. And crafting is useful for starting new characters and keeping them in good gear up to level 50 or until you can grind out some world drops....

    Here is an idea to breathe some life back into crafting, as a master 9 Traits crafter you should be able to take world drop sets and by research learn to be able to craft that set with its abilities.
    Or at the least take a drop set and change its basic enchantments traits, I.e. change a set that has let's say gold drop, to Divines, or any of the other basic craft Traits.

    Currently crafted gear is 100% interior to any world Drop Gear, specifically when it comes to PvP... If you do not have the best mixed and matched world drop gear and some kind of monster gear you are useless in PvP, and just AP cannon fodder.... Stay back and let the elite members fight it out and get as many hits in as you can before you get murdered.
    Also get to max CP.... And get the world drop sets.

    Went off track there a bit, but wanted to point out the imbalance of PvP and the need and importance of gear....

    Back to crafting vs. World Drops, Developers need to make crafting useful after max level and CP again. We would like ZOS to take the idea above into consideration about learning all the world drop sets and be able to replicate them, and /or be able to take any gear traits and swap it out with any other trait's.

    Thank you for your time and consideration.

    @Victoria_Marquis

    I disagree, whilst many do wear the usual proc sets, it's not all.
    I still get asked to make many Impen sets for PVP. Many of the PVP build video's also include crafted sets.

    Hundings, Julianos, Night Mother, Kagrenacs, TBS, Armour Master, Seducer, Magnus, Clever Alchemist are also still staple sets used in both PVE and PVP.

    The bonus of Crafted sets is their versatility to be any armour or trait, not everyone will farm for days on end for BSW, more importantly those that do are probably doing so wearing a crafted set.

    PVP the importance is Skill.
    Edited by Cherryblossom on February 22, 2017 12:40PM
  • STEVIL
    STEVIL
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    NexusRoy wrote: »
    Uh oh... this is the thread I was afraid of coming across with.

    I have started playing ESO like 10 days ago and I'm enjoying crafting. Some days I only have 1 hour to play and I dedicate that time to do my crafting writs or gather stuff. Tho I'm leveling all craft skills, I want to focus on blacksmith and clothing.

    But, all this time invested, I was wondering If I would regret it. Am I losing my time?

    Consumable crafting is absolutely worth it. those will be useful all along and into end game.

    Equipment crafting i also think stopping at six traits is very reasonable. There are some good to better sets at 7-9 but esp since 9 means nirnhoned and a lot of cost - shooting for six is to me the most reasonable bet.

    But with morrowind many things may change so i definitely say play thru and enjoy.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    NexusRoy wrote: »
    Uh oh... this is the thread I was afraid of coming across with.

    I have started playing ESO like 10 days ago and I'm enjoying crafting. Some days I only have 1 hour to play and I dedicate that time to do my crafting writs or gather stuff. Tho I'm leveling all craft skills, I want to focus on blacksmith and clothing.

    But, all this time invested, I was wondering If I would regret it. Am I losing my time?

    Keep on crafting. I got 9 traits in everything. It took about 1.5 years but I could have had it done in 1 if I was more on top of it.

    Benefits

    Contrary to what some have said you can be a great PVP or PVE player in crafted gear. I still cannot find any heavy armor gear for my Magplar that I like more than heavy Julianos. It ain't from lack of looking either.

    Being a top crafter is vital if you're gonna be selling furniture. If you're not already maxed you might miss the boat on this one though.

    As someone said, who knows what the future holds. In 3 months ZOS could drop a new crafted set that is absurdly over powered. Being a master crafter means being ready for what's to come. I've found many of the people who say not to bother with it are the loudest complainers about nerfs come patch time.
  • Excabor
    Excabor
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    I always use crafting sets before getting the dropped sets. They allow me to farm the end game sets. Julianos and TBS for example.
  • QuebraRegra
    QuebraRegra
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    Paul Sage answering the question "Is the gear we create on par with the highest level gear we can get from drops?" with "Yes, or better."

    still a lie.
  • AtraisMachina
    AtraisMachina
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    No
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