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Zos, a logical reason to implement jewelry crafting. if you cannot state something constructive ...

AzuraKin
AzuraKin
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do not post on this topic. we will run this like enlisted soldier explaining a system in testing to a general, we will state only the pros of the system. that means no i hate this, this is a crap idea, or anything else along similar lines of thinking. thank you have a good day

since 1t was introduced you have been able to combine any dropped gear set with any other set in the game including sets that when released did not come with jewelry due to the benefits allowing those sets to run in a 5 5 2 build would give. we now can get those sets in jewelry thanks to 1t. this means that you can already run 5 5 2 combinations of sets much more powerful and benefitial then what crafting sets can give. the benefits of gold vs purple jewelry also is so minimal that it would add less then a 1% increase to dps already out there so the benefits to upgrading purple jewelry to gold would offer little benefit overall.

the premise of 1t in regards to gear dropping in jewelry, gear, and weapons was that you were going to allow any possibility of combinations with gear, yet you failed on the department of crafting gear sets. as stated the benefits of running 2 crafted sets is well below that of running dropped/reward sets. max geared players would benefit very little from having jewelry crafting implemented, those who would benefit are those that are not maxed lvl with best gear already. by allowing new players and those still farming for BiS gear to combine 2 crafting sets would allow them to actually gain benefit from thier jewelry pieces instead of runnign random jewelry, 1 5p set and odds and ends in other slots. overall you would see new players in a slightly stronger situation as they would more easily be able to maintain all gear (weapons, armor AND JEWELRY) at a lvl appropriate range.

lets face the facts that 1t hurt new players more then it helps them. it takes them a while to get the passives needed in order to do a solid rotation. it will take them even longer to get the cp to have decent damage equivalency with older players. so why lock new players behind a multiple tier wall of weakness? they dont have cp on par with older players, they dont have the BiS gear that makes thier numbers the best it can be, this all compiles to make new players significantly weaker already, they are the only ones that will truly benefit from dual 5p crafted sets, and that will lose its flavor to dropped sets as they aquire them.

furthermore the addition of jewelry crafting would mean 6 more traits would need to be added, which means more build diversity, and also more grinding (which we know is something zos is for) of BiS jewelry. (on side note: i say make all jewelry drops from all sources drop with any of the 3 current traits and if this idea is implemented then all 9 traits) What this would mean is, more research for crafters to accomplish, have a purpose for jewelry drops beyond the simple oh pretty shiny purple/gold jewelry, sell to vendor for 30g, now you would be able to research traits and decon for upgrade mats. (also this would lock gold upgrade mats to trial/pvp leaderboard rewards and rare mail/writ rewards (7th writ quest line for it). new crafting discipline means more skill points used for crafting, introduction of new mats for tiers. and tell me how many players would be able to jump even to 40 on the first day on a toon? 1% of the population? this would boost the grinding of players to get jewelry to lvl up the new craft discipline.

some ideas on what the passives would look like.
gemology: 10 controls lvl of mats one can use
keen eyes: gem: 3 see mats better
gem hireling: 3 periodic generation of materials
gem extraction: 3 increased chance at extracting materials on decon
gem research 4 faster research times
lapidary: 3 increased chance at improving

some ideas on added jewelry traits
spell crit
weapon crit
magicka regen
stamina regen
health regen
reduced cost of block
reduced cost of dodge roll
reduced cost of sprint
reduced cost of break free
increase armor
increase spell resist
increase crit damage
impenetrable

yes i am aware there is more then 6 suggested traits, because that is what they are suggested traits. i hope zos takes this under advisement and tests on thier inhouse test server for viability of jewelry crafting being added in light of 1 tamriel.

i pray all the forum surfers do not 1. try to derail a logical argument as they are apt to do. 2. keep any criticism positive and constructive. 3. add well thought out comments to the argument being laid out. too often people come in and post rediculous posts on what should be added without thinking it over and ensuring everything in thier power to make thier suggestions are logical, aimed at balance while promoting diversity. i thank you for your time zos, and please give this real consideration.
v160 spellsword (nightblade)
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v160 restoration archmage (Templar)
v160 warrior (DragonKnight)
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v160 swordsman (sorcerer)
v160 spellsword (nightblade)
  • IronCrystal
    IronCrystal
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    AzuraKin wrote: »
    do not post on this topic. we will run this like enlisted soldier explaining a system in testing to a general, we will state only the pros of the system. that means no i hate this, this is a crap idea, or anything else along similar lines of thinking. thank you have a good day

    If you think this, then don't post in a forum. A forum is for starting discussions, and having opposing opinions discuss a topic.
    Make PC NA raiding great again!

    Down with drama!


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  • Anhedonie
    Anhedonie
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    You have no power here.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Kodrac
    Kodrac
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    I want jewelry crafting so I can combine two crafted sets without depending on farming dropped sets.
  • STEVIL
    STEVIL
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    Well Ok so we can only post agreements and positive things about this idea?

    Ok...
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • KochDerDamonen
    KochDerDamonen
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    Only pros, all negatives are equivalent to "I hate this"? lol, positive and constructive are not synonyms my dude.
    That blurb is not going to help you in any way, it's just asking for people who might've even just ignored the thread into making truly useless posts. :p

    /////

    Things I would expect from jewelry-crafting:
    Current jewelry traits + combos (Mag/Stam, Health/Mag, Health/Stam, Health/Stam/Mag) to keep it on max resources, not sure what else one could fill in to hit 9. Nirnhoned for +resists for one?
    No "upgrades", jewelry would be crafted like Glyphs that the rarity is decided on creation, and Gold/Purple looted jewels remain valuable.
    Looted sets likely to remain in current state where most sets only come in one set trait, though there would be reason to shuffle some into the new traits.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • DeadlyRecluse
    DeadlyRecluse
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    Crafting jewelry is immersion breaking.

    More trait research is no bueno.
    Thrice Empress, Forever Scrub
  • Kodrac
    Kodrac
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    Crafting jewelry is immersion breaking.

    More trait research is no bueno.

    LOL how's it immersion breaking? How'd all that jewelry out there in the world get made in the first place?
  • Jaeysa
    Jaeysa
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    I would like jewelcrafting, but honestly I just want the ability to upgrade the jewelry that drops, and craft set necks/rings. Don't really see any reason to do more than that.

    (Also - as a nitpick, capitalization is a wonderful thing and would have made reading that wall of text less painful).
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • STEVIL
    STEVIL
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    FWIW not commenting on the OP proposal cuz that would not be positive and so is banned...

    I see jewels as from day one an element of builds that was unique to drop sets. i do not think that should change. That guarantees drop sets a seat at the build table.
    Arguably, monster sets and maelstrom/master weapon sets and 3pc jewel/wpn sets also give unique elements for build for drop sets.

    i would like to see crafted improved by giving those sets the options to have unique elements as well.
    Right now their only unique element is style control.
    i would love it if they got the ability to make 3pc and 4pc body/wpn sets - something drops cannot do. Easiest way to start would be to allow at crafting for crafted sets to jettison/drop one or two of their 2-3-4pc bonuses. this also helps some of the less useful crafted sets and increases a lot of diversity in sets at once.

    These would serve to help two-hand weapon users - bow staff greatsword etc - get different build options that drop sets alone cannot match.

    So i prefer to look at ways to give crafted sets seats at the table by giving them their own unique elements to bring to the build tables rather than say an approach which is more or less "let crafted sets be more like drop sets."

    if crafted and drops bring their own unique, useful and vital elements to the build table we will see more of combined builds in use.


    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DeadlyRecluse
    DeadlyRecluse
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    Kodrac wrote: »
    Crafting jewelry is immersion breaking.

    More trait research is no bueno.

    LOL how's it immersion breaking? How'd all that jewelry out there in the world get made in the first place?

    It's not, it's a joke.
    Thrice Empress, Forever Scrub
  • Kodrac
    Kodrac
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    Kodrac wrote: »
    Crafting jewelry is immersion breaking.

    More trait research is no bueno.

    LOL how's it immersion breaking? How'd all that jewelry out there in the world get made in the first place?

    It's not, it's a joke.

    Bah you got me. There's been way too much stupid on the forums lately.
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