Please do not give away the last remaining unique capability that crafted sets have - style control.
Didn't drop sets gain enough in 1T?
When will enough be enough?
if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?
andreasranasen wrote: »Please do not give away the last remaining unique capability that crafted sets have - style control.
Didn't drop sets gain enough in 1T?
When will enough be enough?
if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?
In my experience, transmog has never changed the set bonuses. It just changed the style of the specific item.
The ideal thing is that we can change either or both style and trait from any gear (including monster sets hopefully).
andreasranasen wrote: »The ideal thing is that we can change either or both style and trait from any gear (including monster sets hopefully).
I think that would just hurt the game. There would be no need to farm dungeons anymore. They would be quite pointless to do because as soon as you would get a helmet, you're out and you can just change the trait.
I rather have trait change on craftable gear.
And style change on ANY gear (incl monster sets and dropped sets). Style change on any gear wouldn't hurt the game. We currently already have this for Imperials and Morag Tong in June.
@STEVIL I was counting on you to post in here. :P
Eh...you know my conditions for a transmog system.
1. I prefer that only master crafters can recraft the items on a crafted item for a set amount of materials
2. The master crafter should have knowledge of said motif
3. Transmog/recrafting should not be applied to unique drop sets like the monster helms (I know some of them are ugly, but they are "unique")
I do not approve of a trait change as that changes the mechanics and performance of a player. Style is cosmetic and that's all I'm asking for
Just like Toolzy said, there are plenty of ways to implement a style change system without hurting the game, but, with this said, I doubt if ZOS will ever implement such changes, cause it's in their interest to have the players keep playing the game even if it's trying to craft the same sets but with different styles.
More than anything, they should allow us to dye weapons.
Would love the possibility to use up these 40+ motifs my crafter knows.
The more motifs they add the more I hate the uselessness of them. I have been learning them for completion which should eventually start paying off because of master writs. Still I think it would be fun to change my gear looks every now and then without having to regrind, or completely remake new items.
NewBlacksmurf wrote: »I don't want a transmog system.
I want to be able to change the item style and design based on a motif and the material type but keep the item level.
NewBlacksmurf wrote: »I don't want a transmog system.
I want to be able to change the item style and design based on a motif and the material type but keep the item level.
That's essentially what a transmog system is. All I did was reword it up top. Same item, same stats, different look based on a motif.
Please do not give away the last remaining unique capability that crafted sets have - style control.
Didn't drop sets gain enough in 1T?
When will enough be enough?
if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?
Please do not give away the last remaining unique capability that crafted sets have - style control.
Didn't drop sets gain enough in 1T?
When will enough be enough?
if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?
Please give away the last remaining unique capability that crafted sets have. There is no reason to hamper fun just so a minority of people can feel exclusive.
#CraftingMustFall
Asha_11_ESO wrote: »My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.
NewBlacksmurf wrote: »Asha_11_ESO wrote: »My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.
Completely agree.
Requirements have to be motif learned and mats in the game
Please do not give away the last remaining unique capability that crafted sets have - style control.
Didn't drop sets gain enough in 1T?
When will enough be enough?
if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?
Please give away the last remaining unique capability that crafted sets have. There is no reason to hamper fun just so a minority of people can feel exclusive.
#CraftingMustFall
Would you say the same if that minority was two handed weapon users? cuz last i checked, a crafting line spends about as many skills to master as does the dual wield line.
this isn't just a few people - its a few skill lines worth of skills and lotsa time and levels and in some cases even more time and effort than it takes to level 2h to 50.
NewBlacksmurf wrote: »Asha_11_ESO wrote: »My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.
Completely agree.
Requirements have to be motif learned and mats in the game
NewBlacksmurf wrote: »Asha_11_ESO wrote: »My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.
Completely agree.
Requirements have to be motif learned and mats in the game
@NewBlacksmurf
It's been a very long time that I played WoW but didn't they have a transmog but didn't require the item so you can apply the design to another?
In Diablo III, it has a transmog system that doesn't require you to keep the item but apply a collected item.
Anyway, what you and I want the same thing. Maybe "transmog" isn't the right term for it as it's maybe used loosely, but what I'm asking for is the ability to change the design of a current item.