Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Transmog System Please

Toolzy
Toolzy
✭✭✭
Yes...yet another thread begging ZOS to put in a transmog system.

/idle
Uh-oh, running out of breath, but I
Oh, I, I got stamina
Uh-oh, running now, I close my eyes
Well, oh, I got stamina
And uh-oh, I see another mountain to climb
But I, I, I got stamina

- Raevenhart (DK Nord Tank)
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    You got my vote!
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Please do not give away the last remaining unique capability that crafted sets have - style control.

    Didn't drop sets gain enough in 1T?
    When will enough be enough?

    if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    STEVIL wrote: »
    Please do not give away the last remaining unique capability that crafted sets have - style control.

    Didn't drop sets gain enough in 1T?
    When will enough be enough?

    if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?



    In my experience, transmog has never changed the set bonuses. It just changed the style of the specific item.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    STEVIL wrote: »
    Please do not give away the last remaining unique capability that crafted sets have - style control.

    Didn't drop sets gain enough in 1T?
    When will enough be enough?

    if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?



    In my experience, transmog has never changed the set bonuses. It just changed the style of the specific item.

    yes but if you look around you will also see trait change threads too...

    style control , unlike trait, is the last unique thing crafted sets have over drop sets - and drop set users - some drop set users - want it taken and given away to drop sets cuz - you know -drop sets aren't good enough right now - and need more incentive to use them.

    Drop sets have multiple unique capabilities crafted sets cannot do in any way... so yeah lets rally thr troops to take the one and only unique thing that craft sets have and give it away.

    or lets not and say we didn't.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    The ideal thing is that we can change either or both style and trait from any gear (including monster sets hopefully).
  • andreasranasen
    andreasranasen
    ✭✭✭✭✭
    ✭✭✭
    jcaceresw wrote: »
    The ideal thing is that we can change either or both style and trait from any gear (including monster sets hopefully).

    I think that would just hurt the game. There would be no need to farm dungeons anymore. They would be quite pointless to do because as soon as you would get a helmet, you're out and you can just change the trait.

    I rather have trait change on craftable gear.
    And style change on ANY gear (incl monster sets and dropped sets). Style change on any gear wouldn't hurt the game. We currently already have this for Imperials and Morag Tong in June.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    jcaceresw wrote: »
    The ideal thing is that we can change either or both style and trait from any gear (including monster sets hopefully).

    I think that would just hurt the game. There would be no need to farm dungeons anymore. They would be quite pointless to do because as soon as you would get a helmet, you're out and you can just change the trait.

    I rather have trait change on craftable gear.
    And style change on ANY gear (incl monster sets and dropped sets). Style change on any gear wouldn't hurt the game. We currently already have this for Imperials and Morag Tong in June.

    Ok, maybe not on monster sets and VMA/DSA drops. I am not a fan of grinding or farming. I prefer to have the right weapons and traits to get much more DPS and to help my friends on such dungeons.
  • Toolzy
    Toolzy
    ✭✭✭
    @STEVIL I was counting on you to post in here. :P

    Eh...you know my conditions for a transmog system.

    1. I prefer that only master crafters can recraft the items on a crafted item for a set amount of materials
    2. The master crafter should have knowledge of said motif
    3. Transmog/recrafting should not be applied to unique drop sets like the monster helms (I know some of them are ugly, but they are "unique")

    I do not approve of a trait change as that changes the mechanics and performance of a player. Style is cosmetic and that's all I'm asking for
    Edited by Toolzy on February 16, 2017 8:52PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • Artanis
    Artanis
    ✭✭
    Toolzy wrote: »
    @STEVIL I was counting on you to post in here. :P

    Eh...you know my conditions for a transmog system.

    1. I prefer that only master crafters can recraft the items on a crafted item for a set amount of materials
    2. The master crafter should have knowledge of said motif
    3. Transmog/recrafting should not be applied to unique drop sets like the monster helms (I know some of them are ugly, but they are "unique")

    I do not approve of a trait change as that changes the mechanics and performance of a player. Style is cosmetic and that's all I'm asking for

    Just like Toolzy said, there are plenty of ways to implement a style change system without hurting the game, but, with this said, I doubt if ZOS will ever implement such changes, cause it's in their interest to have the players keep playing the game even if it's trying to craft the same sets but with different styles.

    More than anything, they should allow us to dye weapons.
    PC NA Megaserver
    Cyrodiil Campaign Trueflame
    <DC> Ar'tanis - High Elf Magicka Sorcerer
  • Toolzy
    Toolzy
    ✭✭✭
    Artanis wrote: »
    Just like Toolzy said, there are plenty of ways to implement a style change system without hurting the game, but, with this said, I doubt if ZOS will ever implement such changes, cause it's in their interest to have the players keep playing the game even if it's trying to craft the same sets but with different styles.

    More than anything, they should allow us to dye weapons.

    I actually thought that what I said is of benefit to both ZOS and the players. Think of it...Master Crafters are the only ones that can recraft crafted items. Master Crafters must have knowledge of said motif.

    Which means:
    a) Players will grind to get completed motifs so they can "sell" their services to recraft items
    b) Some players will put in the money on crowns to buy motifs (good for ZOS)
    c) Players who have/can acquire rare motifs like the Akaviri Motif (that's selling in the 100 thousands per chapter) can instead keep it to themselves and sell the services instead of letting someone else get in on the market (good for player)

    You didn't just put in the days/months of work getting your crafting up to 50 and up to a 9 trait to "make furniture". You "are" a master crafter that can reforge/retailor/recarve the items. --- transmog

    It's a win win situation in terms of playability, reusability and financial income for both players and ZOS. Just my thought...

    Edited by Toolzy on February 16, 2017 9:05PM
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • iNSiPiD1
    iNSiPiD1
    ✭✭✭
    I've never been a fan of transmog in any Blizzard game, and I don't think I'll be a fan of them in ESO.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd love to have something like this, and I think making it something crafters can do would be the most sensible way to implement it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    This should be tied into crafting.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    Would love the possibility to use up these 40+ motifs my crafter knows.

    The more motifs they add the more I hate the uselessness of them. I have been learning them for completion which should eventually start paying off because of master writs. Still I think it would be fun to change my gear looks every now and then without having to regrind, or completely remake new items.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Toolzy
    Toolzy
    ✭✭✭
    Lynx7386 wrote: »
    This should be tied into crafting.

    Bingo!
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Runs wrote: »
    Would love the possibility to use up these 40+ motifs my crafter knows.

    The more motifs they add the more I hate the uselessness of them. I have been learning them for completion which should eventually start paying off because of master writs. Still I think it would be fun to change my gear looks every now and then without having to regrind, or completely remake new items.

    RE the bold - i would too - that would be great.

    you know one way to do this?

    develop unique capabilities for crafted sets so that at most levels of play and especially end game the builds are mostly or most effective when they are a combination of crafted sets and non-crafted sets.

    Instead, what folks seem to want is to have all drop sets, scrap the crafted sets altogether but get the style thing fixed and turn crafting into "alterations" as in "drop set support."

    i do not see the final payoff for my crafting to be not actually crafting one damn thing but being able to polish and paint the drop sets for everybody.

    The name is, after all, "crafting" not "refurbishing", not "alterations done here"

    There is a difference in keeping busy with refurbishing drop sets and crafting sets that will be used and serve a role.

    Edited by STEVIL on February 16, 2017 9:29PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't want a transmog system.
    I want to be able to change the item style and design based on a motif and the material type but keep the item level.


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Toolzy
    Toolzy
    ✭✭✭
    I don't want a transmog system.
    I want to be able to change the item style and design based on a motif and the material type but keep the item level.


    That's essentially what a transmog system is. All I did was reword it up top. Same item, same stats, different look based on a motif.
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Toolzy wrote: »
    I don't want a transmog system.
    I want to be able to change the item style and design based on a motif and the material type but keep the item level.


    That's essentially what a transmog system is. All I did was reword it up top. Same item, same stats, different look based on a motif.

    @Toolzy

    No it's not. Not at all which is why I commented.


    My comment is suggesting that crafting requirements apply and allow me to use the material to designate the style and the motif to designate the design. Or use both and that's different because usually a transmog system in context to what's offered in RPGs or MMO games requires you to keep one item and match another to it

    I'd say that would be a nightmare to have to hold an item for cosmetic purposes to use on another. The inventory is a nightmare and finding the item would also be a nightmare.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Please do not give away the last remaining unique capability that crafted sets have - style control.

    Didn't drop sets gain enough in 1T?
    When will enough be enough?

    if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?



    Please give away the last remaining unique capability that crafted sets have. There is no reason to hamper fun just so a minority of people can feel exclusive.

    #CraftingMustFall
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    I support this with the full weight of my eso plus membership, oh wait....

    PC EU
    PvP only
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Recremen wrote: »
    STEVIL wrote: »
    Please do not give away the last remaining unique capability that crafted sets have - style control.

    Didn't drop sets gain enough in 1T?
    When will enough be enough?

    if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?



    Please give away the last remaining unique capability that crafted sets have. There is no reason to hamper fun just so a minority of people can feel exclusive.

    #CraftingMustFall

    Would you say the same if that minority was two handed weapon users? cuz last i checked, a crafting line spends about as many skills to master as does the dual wield line.

    this isn't just a few people - its a few skill lines worth of skills and lotsa time and levels and in some cases even more time and effort than it takes to level 2h to 50.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Asha_11_ESO
    Asha_11_ESO
    ✭✭✭
    My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.
    Edited by Asha_11_ESO on February 16, 2017 10:25PM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.

    Completely agree.
    Requirements have to be motif learned and mats in the game
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Toolzy
    Toolzy
    ✭✭✭
    My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.

    Completely agree.
    Requirements have to be motif learned and mats in the game

    @NewBlacksmurf

    It's been a very long time that I played WoW but didn't they have a transmog but didn't require the item so you can apply the design to another?

    In Diablo III, it has a transmog system that doesn't require you to keep the item but apply a collected item.

    Anyway, what you and I want the same thing. Maybe "transmog" isn't the right term for it as it's maybe used loosely, but what I'm asking for is the ability to change the design of a current item.
    Uh-oh, running out of breath, but I
    Oh, I, I got stamina
    Uh-oh, running now, I close my eyes
    Well, oh, I got stamina
    And uh-oh, I see another mountain to climb
    But I, I, I got stamina

    - Raevenhart (DK Nord Tank)
  • ziaodix
    ziaodix
    ✭✭✭
    I also believe that items that aren't bound become bound once style has been altered. Would keep people from making money on this type of system.
    Edited by ziaodix on February 16, 2017 10:44PM
    @ziaodix
    PC/NA CP Rank: 1400
    GuildsKeep Moving ForwardNightfighters
    Accomplishments • vMA • vDSA (43238) • vAA HM • vHRC HM • vSO HM • vMoL HM • vHoF HM • vAS+2 •

    Characters
    NA Server
    1. ziaodix - Breton Templar
    2. ziaodix the artisan - Argonian Templar
    3. ziaodix the lightbringer - Imperial Templar
    4. ziaodix the shadow - Breton Nightblade
    5. ziaodix the fleet-footed - Bosmer Nightblade
    6. ziaodix the necromantia - Breton Necromancer
    7. ziaodix the orcromancer - Orsimer Necromancer
    8. ziaodix the dryskin - Argonian Warden
    9. ziaodix the shaman - Breton Warden
    10. ziaodix the hellspawn - Khajiit Warden
    11. ziaodix the wardenstein - Redguard Warden
    12. ziaodix the titan - Nord Dragonknight
    13. ziaodix the toxic - Redguard Dragonknight
    14. ziaodix the hellfire - Dunmer Dragonknight
    15. ziaodix the cauterizer - Breton Dragonknight
    16. ziaodix the incinerator - Dunmer Dragonknight
    17. ziaodix the sylph - Redguard Sorcerer
    18. ziaodix the storm -Altmer Sorcerer
    19. ziaodix the arcanist - Nord Templar
    20. ziaodix the fatecarver - Altmer Templar

    Media : YouTubeTwitch
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »
    Recremen wrote: »
    STEVIL wrote: »
    Please do not give away the last remaining unique capability that crafted sets have - style control.

    Didn't drop sets gain enough in 1T?
    When will enough be enough?

    if every skeever drops a gold quality piece that changes to suit your motif de jour and and changes to suit the piece you need and changes set bonuses to match you need of the day and changes weight as you wish and levels as you level plus 2 addition levels on days ending in Y and the trait can be swapped in and out at will by telepathic command... will they want even more then too? Will it then be needed for merchant on the road to stop you and give them to you so you don't have to deal with skeevers?



    Please give away the last remaining unique capability that crafted sets have. There is no reason to hamper fun just so a minority of people can feel exclusive.

    #CraftingMustFall

    Would you say the same if that minority was two handed weapon users? cuz last i checked, a crafting line spends about as many skills to master as does the dual wield line.

    this isn't just a few people - its a few skill lines worth of skills and lotsa time and levels and in some cases even more time and effort than it takes to level 2h to 50.

    If two-handed weapons were holding back some really good fun feature then I would absolutely say #Two-HandedMustFall. I'm already saying this as a full trait, all-motif (minus three of the new ones) crafter. There is no reason to hold back the majority of players from having fun to prop up a system that needs to get looked at anyway. It's nonsense.

    Besides, odds are they'll implement as free for ESO+ users and requiring some kind of cost for nonsubscribers while still having an in-game requirement like they do for the dye system. For instance, right now ESO+ subscribers can freely dye their costumes, but only if they have that dye. There is no doubt in my mind that you'll have to know the motif in order to be able to cosmetically switch something to that style/weight. That means you'll still have fun as a master crafter, and it will highlight the need to look at crafted sets when even more people switch over to dropped gear.

    I'm just hoping they go whole hog and let us change our weapon cosmetics as well. Full wardrobe for all item slots and full dyeing for all item slots. Mix in some great Crown Store costumes and it'll be a new down of aesthetic exploration and excellence!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.

    Completely agree.
    Requirements have to be motif learned and mats in the game

    I disagree about requiring mats in the game. It should work like the dye system, where you have to invest a lot to get the dye (in this case, invest a lot to learn the motif) but then you're free to change it at will. Maybe keep that only for ESO+ members and have nonsubscribers have to use a style stone?
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Toolzy wrote: »
    My vote is against having a transmog system in ESO. But, a style change system, as others have suggested, would be nice - as long as it's tied to crafting, and not via some token or station that simply lets you click buttons and change styles.

    Completely agree.
    Requirements have to be motif learned and mats in the game

    @NewBlacksmurf

    It's been a very long time that I played WoW but didn't they have a transmog but didn't require the item so you can apply the design to another?

    In Diablo III, it has a transmog system that doesn't require you to keep the item but apply a collected item.

    Anyway, what you and I want the same thing. Maybe "transmog" isn't the right term for it as it's maybe used loosely, but what I'm asking for is the ability to change the design of a current item.

    @Toolzy

    In WoW it required you to have an item and keep that item to copy the artwork and look.

    In Diablo 3 unless console differs, the item has to be on you or in the bank at least on Xbox one unless a recent changes occurred in Feb as all the items I deleted, I can't transmog

    I don't think we agree but we share parts of the overall concept or idea.

    How it's changed and what's required will determine if it's worth adding.

    Just like housing now and the feedback about it. Ppl wanted housing but they didn't want a lot of the grinding, mat expense, cost, limitations, etc associated with it.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    I don't want trait change transmog.

    All I want is restyle.

    Preferably crafters can make an item "Chest Armour Style - Glass" consumable which can be sold / traded and requires something with the same rarity as nirn mats.

    This item can be consumed to change the style of any chest armour (light, medium heavy)
Sign In or Register to comment.