ZOS_GinaBruno wrote: »Hey guys, we can confirm that the information here is real. It's a scan from OXM (Official Xbox Magazine) that was just released last week.
We see this debut in the Morrowind cinematic trailer dealing "nasty" damage hurling the Dwemer Sphere back, whether or not a knock back would be applied to a morph or the base skill, I think it's safe to say that this ability will stay single target, such as the Dragon Knight's Stone Fist ability. However, the argument could be made that it could have a AoE morph as you'll see sooner in other abilities the Warden shows a lack of AoE based moves.Blast friends with soothing healing over time or strike at foes with nasty frost damage.
The language might be confusing at first if you read the Crystallized Shield and the Ice Fortress abilities, but thankfully if cinematic trailer if it’s anything to go by, the ice Fortress ability could be compared to the Sorcerer's Bound Armor giving a buff to physical resistance, but directly affecting your armor rating so spell resistance could be included as well and Obsidian Shield being only temporary.An Icy shell over your torso with this skill and you'll get a meaty buff to your armor rating
When coming across even the name of this ability, my mind jumped to the Templar Aedric Spear nerf and thought to myself "So that's where oyr ability went", however instead of being a stun the Warden has a snare, which implies being a two-part ability as the enemy from my understanding must first be hit by this shard to be snared and then activated again to be "yanked". This ability sounds really underwhelming at first, and even compared to the upcoming ability Frozen Device, but the freedom of impaling shards allows the user to move them to your "heart's content", shows it’s uselessness in PvE, but in PvP the number of shenanigans in store for this class will be humiliating to those ensnared by this shard, being tossed around being impaled after another.Activates a snare so that you can yank to your heart's content
Again, another ability that was showcased in the Morrowind trailer that we get to utilize, thank you ZeniMax for having the trailer reach our in-game expectations, at least on paper.Summons exactly what you think it would, Buffing your armor
All Dragon Chain users shook in the frozen utilities that this ability provides. Like Fire Rune in the Mage Guild, I bet this would be an AoE teleport allowing to move more enemies into a pile to allow your teammates the breathing room and the damage dealing opportunities to wipe the floor. This ability was incredibly unexpected in the Warden's kit, and I imagine to be incredibly annoying in PvP to zergs wishing to storm your Keep only to be teleported in an unintended location, or those too blind to see the icy sigil in their path.Drop this rune onto the ground and any enemies that step on it will be teleported to you
The move seen in the trailer that finished them all, Sleet storm is our ultimate for this tree allowing damage and utility with its addition of buffing allies, although not with armor, but a damage shield as the writer chose to use the word “protection” instead of armor. This ultimate was most likely made to compete with abilities such as Dragon Standard, or the more relatable Dawn's Wrath ability: Solar Prison.Covers a large area and buffs any part members caught in the blast with protection... It also deals spikes of damage on enemies in the blast zone
The immediate heal that the Warden needs to rival against a Templar, although this is target based having a skill that instantly heals in an expanding cone is perfect for a well set up team and cluster group up in trials. I cannot possible imagine a morph that will make this unique, you can have it restore resources or give to buff allies, but this would be more like combat prayer, unless that's ZeniMax's intention.Heal Friends in a cone in front of you
The AoE over time heal of the Warden, healing seed will primarily be focused on the quick spamming ability to get cheap and effective heals such as Grand Healing. Although with the master Restoration staff giving stamina resources to those under Grand Healing I cannot imagine this being the go to ability unless its morphs push for resources or once again, or cleansing a team of de-buffs.Flora that grows will steadily heal nearby buds over time
The Warden's second instant heal ability, the terminology used this article could imply that the vines might have quite long animation being from the player casting the spell to the ally that desperately needs it's "dose of life juice". And it's because of this possible gap between cast and actual healing being done, I cannot imagine this ability to be used very often unless it's given impressive morphs.Seeks out the team member with the lowest health for a dose of life juice
The focus on buffing a group is the idea of having a Warden in a raid or a dungeon, and this ability until we understand how it's going to be cast might be the Warden's Combat Prayer. Not giving the health that combat prayer bestows might make Combat prayer's two in one deal more attractive to dungeon crawlers.Blooming flower visual effect... powerful damage buff
This ability ties in the Winter Embrace and Green Balance tree together oh so well when thinking from a healer's standpoint. Often not as mobile as their damage dealing counter parts, the healer is left behind in most groups unless acting first and thinking last charging into enemies. This ability brings the mobility to the healer that no class can effectively utilize, with the synergy of Crystallized Shield and reading my ideas on what this ability might do, a healer will be able to jump to an allies’ aid and block attacks, give a buff, and easily heal anyone they jump to.This skill pulls you direct to them for timely lifesaving
Although the somewhat juvenile appealing to a younger audience, this one was worded just the way I need to get psyched about a healing ultimate, often swapping in more utility, silencing, and damage reduction. The addition of "milling about inside" imply that there's an outside (obviously) that will inaccessible from those who don't happen to be in the slowly emerging tree arena. Not only could this be used in protecting a group of stacked teammates this is an ability that can, with perfect synergy might trap groups of players in a thunderdome of your own. The uses of the ability this beautiful and would love to see it use in that way in Cyrodiil.See trees slowly grow in a circle around you for a huge health rejuvenating heals for any friends milling about inside
I'll come back and give my thoughts on this ability once I stop laughing.These haranguing beasties were the scourge of our existence. Now they are our spike damage dealing beasties
When I take in the idea of "stunning line" this might be an ability that passes through units, dealing damage that stand in its path.Summon an underground Haj Mota and it'll arc forward in a stunning line of hurt
Fletcher Flies...You send them after so just picture bees and you're on the right track
Activate this and a floating Bull Netch will hover by your side recovering your stamina
This skill increases movement speed
Morphs:This wild bear will stick with you until death. We're told to expect a streamlined control system which allows us to command it to attack things on our behalf
cowsayUshi wrote: »This thread is purely speculation and should be treated like so. All thoughts below in the original post and comments should pertain on this image published on an Xbox Magazine Article detailing the base skills of the Warden class.ZOS_GinaBruno wrote: »Hey guys, we can confirm that the information here is real. It's a scan from OXM (Official Xbox Magazine) that was just released last week.
Winter's Embrace
Polar WindWe see this debut in the Morrowind cinematic trailer dealing "nasty" damage hurling the Dwemer Sphere back, whether or not a knock back would be applied to a morph or the base skill, I think it's safe to say that this ability will stay single target, such as the Dragon Knight's Stone Fist ability. However, the argument could be made that it could have a AoE morph as you'll see sooner in other abilities the Warden shows a lack of AoE based moves.Blast friends with soothing healing over time or strike at foes with nasty frost damage.
Ice Fortress
The language might be confusing at first if you read the Crystallized Shield and the Ice Fortress abilities, but thankfully if cinematic trailer if it’s anything to go by, the ice Fortress ability could be compared to the Sorcerer's Bound Armor giving a buff to physical resistance, but directly affecting your armor rating so spell resistance could be included as well and Obsidian Shield being only temporary.An Icy shell over your torso with this skill and you'll get a meaty buff to your armor rating
For a morph, I would like to see additions to making it more of mess to deal with, such as slowing melee enemies attack speed once in contact, or deal small AoE damage while it's up.
Impaling ShardsWhen coming across even the name of this ability, my mind jumped to the Templar Aedric Spear nerf and thought to myself "So that's where oyr ability went", however instead of being a stun the Warden has a snare, which implies being a two-part ability as the enemy from my understanding must first be hit by this shard to be snared and then activated again to be "yanked". This ability sounds really underwhelming at first, and even compared to the upcoming ability Frozen Device, but the freedom of impaling shards allows the user to move them to your "heart's content", shows it’s uselessness in PvE, but in PvP the number of shenanigans in store for this class will be humiliating to those ensnared by this shard, being tossed around being impaled after another.Activates a snare so that you can yank to your heart's content
Crystallized ShieldAgain, another ability that was showcased in the Morrowind trailer that we get to utilize, thank you ZeniMax for having the trailer reach our in-game expectations, at least on paper.Summons exactly what you think it would, Buffing your armor
This shield would server to be a separate entity from the player, where not only we get a shield that hopefully takes a bit a damage from ranged attacks in PvE but also gives us a buff, which if it's anything like Rune Focus, we'll be able to weave in and out of this shield to refresh our armor bonus
For a morph, I would like to see some use in this in PvE, having it soak up some projectile damage if the target they're aiming at is happens to be right behind this ability. Would this be too much? Having reflective scales with Dragon Knights, and Guard in the One-Handed & Shield ability.
Frozen DeviceAll Dragon Chain users shook in the frozen utilities that this ability provides. Like Fire Rune in the Mage Guild, I bet this would be an AoE teleport allowing to move more enemies into a pile to allow your teammates the breathing room and the damage dealing opportunities to wipe the floor. This ability was incredibly unexpected in the Warden's kit, and I imagine to be incredibly annoying in PvP to zergs wishing to storm your Keep only to be teleported in an unintended location, or those too blind to see the icy sigil in their path.Drop this rune onto the ground and any enemies that step on it will be teleported to you
I would imagine to see a very small radius to which the Warden can move where the rune can be active to prevent this abuse. For morphs, more an addition of more crowd control to seal the deal when one is teleported, such as a slow or an off balance.
Ultimate: Sleet StormThe move seen in the trailer that finished them all, Sleet storm is our ultimate for this tree allowing damage and utility with its addition of buffing allies, although not with armor, but a damage shield as the writer chose to use the word “protection” instead of armor. This ultimate was most likely made to compete with abilities such as Dragon Standard, or the more relatable Dawn's Wrath ability: Solar Prison.Covers a large area and buffs any part members caught in the blast with protection... It also deals spikes of damage on enemies in the blast zone
Morphs will most likely go down two simple routes, one producing more damage and another giving it more utility
The Winter Embrace set is surprisingly effective, with its other class based skills to go over, on paper the Warden sounds like a viable tank in any raid and dungeon that can probably go places Templar tanks wouldn't dare to dream. The amount of team supporting in this build is a great touch as well, as to be expected in a class based off a Druid, having more team supporting skills than the Dragonknight's Earthen Heart skill line, The Warden makes a great in-between in this games current tanking meta of Templar and Dragonknight heroes, and this is going in blind to the possible sets to be released into Morrowind.
Green Balance
Fungal GrowthThe immediate heal that the Warden needs to rival against a Templar, although this is target based having a skill that instantly heals in an expanding cone is perfect for a well set up team and cluster group up in trials. I cannot possible imagine a morph that will make this unique, you can have it restore resources or give to buff allies, but this would be more like combat prayer, unless that's ZeniMax's intention.Heal Friends in a cone in front of you
Healing SeedThe AoE over time heal of the Warden, healing seed will primarily be focused on the quick spamming ability to get cheap and effective heals such as Grand Healing. Although with the master Restoration staff giving stamina resources to those under Grand Healing I cannot imagine this being the go to ability unless its morphs push for resources or once again, or cleansing a team of de-buffs.Flora that grows will steadily heal nearby buds over time
Living VinesThe Warden's second instant heal ability, the terminology used this article could imply that the vines might have quite long animation being from the player casting the spell to the ally that desperately needs it's "dose of life juice". And it's because of this possible gap between cast and actual healing being done, I cannot imagine this ability to be used very often unless it's given impressive morphs.Seeks out the team member with the lowest health for a dose of life juice
Green LotusThe focus on buffing a group is the idea of having a Warden in a raid or a dungeon, and this ability until we understand how it's going to be cast might be the Warden's Combat Prayer. Not giving the health that combat prayer bestows might make Combat prayer's two in one deal more attractive to dungeon crawlers.Blooming flower visual effect... powerful damage buff
Nature's GraspThis ability ties in the Winter Embrace and Green Balance tree together oh so well when thinking from a healer's standpoint. Often not as mobile as their damage dealing counter parts, the healer is left behind in most groups unless acting first and thinking last charging into enemies. This ability brings the mobility to the healer that no class can effectively utilize, with the synergy of Crystallized Shield and reading my ideas on what this ability might do, a healer will be able to jump to an allies’ aid and block attacks, give a buff, and easily heal anyone they jump to.This skill pulls you direct to them for timely lifesaving
Ultimate: Secluded GroveAlthough the somewhat juvenile appealing to a younger audience, this one was worded just the way I need to get psyched about a healing ultimate, often swapping in more utility, silencing, and damage reduction. The addition of "milling about inside" imply that there's an outside (obviously) that will inaccessible from those who don't happen to be in the slowly emerging tree arena. Not only could this be used in protecting a group of stacked teammates this is an ability that can, with perfect synergy might trap groups of players in a thunderdome of your own. The uses of the ability this beautiful and would love to see it use in that way in Cyrodiil.See trees slowly grow in a circle around you for a huge health rejuvenating heals for any friends milling about inside
The perfect healer needed to drive apart the Templar healing meta with their passive AoE cleanse and instant casting bursts of rejuvenation, the Warden as expected is the perfect runner up for the ideal classes to have in your party. However, I would like to see more restoring resource abilities and some de-buffs to be applied to enemies that come within our sphere of influence
Animal CompanionCliff RacerI'll come back and give my thoughts on this ability once I stop laughing.These haranguing beasties were the scourge of our existence. Now they are our spike damage dealing beasties
https://www.youtube.com/watch?v=FYG0YWdkSKI
Subterranean AssaultWhen I take in the idea of "stunning line" this might be an ability that passes through units, dealing damage that stand in its path.Summon an underground Haj Mota and it'll arc forward in a stunning line of hurt
Growing SwarmFletcher Flies...You send them after so just picture bees and you're on the right track
Bull NetchActivate this and a floating Bull Netch will hover by your side recovering your stamina
Brid of PreyThis skill increases movement speed
Wild GuardianMorphs:This wild bear will stick with you until death. We're told to expect a streamlined control system which allows us to command it to attack things on our behalf
Automatically Resummons
Able to cast other abilities
I apologize for the lack of thoughts on this skill tree, but it's the simplest by far. With quotes that describe them well enough that there's only room to dream about it's possible morphs. The bear however has potential, as mentioned in the Morrowind Announcement Event, this bear shares the buffs that you give to your allies, or an ally can give to you. It can be healed to increase its longevity, which means there's no timer on this bear allowing steady DPS and a constant threat against the enemy in groups.
The Warden is split up into three perfect skills lines, the tanking, the healing, and the damage that in my eyes makes the Warden fit perfectly well for a class that's hidden paywall. It's roles are flexible, and cannot possible throw anything into disarray unless upcoming items and current item sets allow the Warden to be the superior choice.
Discuses the possibilities of the Warden in our current meta below, do you believe that the Warden is a over powered, underwhelming, or just balanced enough to make a difference.
Every expansion class in the history of any game was totally OP when it dropped so that people will buy the expansion/class, etc...
Once the income from purchases slows down and the complaining on the forums peaks, the class will get some kind of balance patch.
The only thing that i hope is that the class is more mobile than templar XD
what you mean to say is, it will have the damage output of any nb or sorc dps
The healing output of any templar or nb
tankiness or dk with the pet utility of a sorc as well.
Every expansion class in the history of any game was totally OP when it dropped so that people will buy the expansion/class, etc...
Once the income from purchases slows down and the complaining on the forums peaks, the class will get some kind of balance patch.
cowsayUshi wrote: »This thread is purely speculation and should be treated like so. All thoughts below in the original post and comments should pertain on this image published on an Xbox Magazine Article detailing the base skills of the Warden class.ZOS_GinaBruno wrote: »Hey guys, we can confirm that the information here is real. It's a scan from OXM (Official Xbox Magazine) that was just released last week.
Winter's Embrace
Polar WindWe see this debut in the Morrowind cinematic trailer dealing "nasty" damage hurling the Dwemer Sphere back, whether or not a knock back would be applied to a morph or the base skill, I think it's safe to say that this ability will stay single target, such as the Dragon Knight's Stone Fist ability. However, the argument could be made that it could have a AoE morph as you'll see sooner in other abilities the Warden shows a lack of AoE based moves.Blast friends with soothing healing over time or strike at foes with nasty frost damage.
Ice Fortress
The language might be confusing at first if you read the Crystallized Shield and the Ice Fortress abilities, but thankfully if cinematic trailer if it’s anything to go by, the ice Fortress ability could be compared to the Sorcerer's Bound Armor giving a buff to physical resistance, but directly affecting your armor rating so spell resistance could be included as well and Obsidian Shield being only temporary.An Icy shell over your torso with this skill and you'll get a meaty buff to your armor rating
For a morph, I would like to see additions to making it more of mess to deal with, such as slowing melee enemies attack speed once in contact, or deal small AoE damage while it's up.
Impaling ShardsWhen coming across even the name of this ability, my mind jumped to the Templar Aedric Spear nerf and thought to myself "So that's where oyr ability went", however instead of being a stun the Warden has a snare, which implies being a two-part ability as the enemy from my understanding must first be hit by this shard to be snared and then activated again to be "yanked". This ability sounds really underwhelming at first, and even compared to the upcoming ability Frozen Device, but the freedom of impaling shards allows the user to move them to your "heart's content", shows it’s uselessness in PvE, but in PvP the number of shenanigans in store for this class will be humiliating to those ensnared by this shard, being tossed around being impaled after another.Activates a snare so that you can yank to your heart's content
Crystallized ShieldAgain, another ability that was showcased in the Morrowind trailer that we get to utilize, thank you ZeniMax for having the trailer reach our in-game expectations, at least on paper.Summons exactly what you think it would, Buffing your armor
This shield would server to be a separate entity from the player, where not only we get a shield that hopefully takes a bit a damage from ranged attacks in PvE but also gives us a buff, which if it's anything like Rune Focus, we'll be able to weave in and out of this shield to refresh our armor bonus
For a morph, I would like to see some use in this in PvE, having it soak up some projectile damage if the target they're aiming at is happens to be right behind this ability. Would this be too much? Having reflective scales with Dragon Knights, and Guard in the One-Handed & Shield ability.
Frozen DeviceAll Dragon Chain users shook in the frozen utilities that this ability provides. Like Fire Rune in the Mage Guild, I bet this would be an AoE teleport allowing to move more enemies into a pile to allow your teammates the breathing room and the damage dealing opportunities to wipe the floor. This ability was incredibly unexpected in the Warden's kit, and I imagine to be incredibly annoying in PvP to zergs wishing to storm your Keep only to be teleported in an unintended location, or those too blind to see the icy sigil in their path.Drop this rune onto the ground and any enemies that step on it will be teleported to you
I would imagine to see a very small radius to which the Warden can move where the rune can be active to prevent this abuse. For morphs, more an addition of more crowd control to seal the deal when one is teleported, such as a slow or an off balance.
Ultimate: Sleet StormThe move seen in the trailer that finished them all, Sleet storm is our ultimate for this tree allowing damage and utility with its addition of buffing allies, although not with armor, but a damage shield as the writer chose to use the word “protection” instead of armor. This ultimate was most likely made to compete with abilities such as Dragon Standard, or the more relatable Dawn's Wrath ability: Solar Prison.Covers a large area and buffs any part members caught in the blast with protection... It also deals spikes of damage on enemies in the blast zone
Morphs will most likely go down two simple routes, one producing more damage and another giving it more utility
The Winter Embrace set is surprisingly effective, with its other class based skills to go over, on paper the Warden sounds like a viable tank in any raid and dungeon that can probably go places Templar tanks wouldn't dare to dream. The amount of team supporting in this build is a great touch as well, as to be expected in a class based off a Druid, having more team supporting skills than the Dragonknight's Earthen Heart skill line, The Warden makes a great in-between in this games current tanking meta of Templar and Dragonknight heroes, and this is going in blind to the possible sets to be released into Morrowind.
Green Balance
Fungal GrowthThe immediate heal that the Warden needs to rival against a Templar, although this is target based having a skill that instantly heals in an expanding cone is perfect for a well set up team and cluster group up in trials. I cannot possible imagine a morph that will make this unique, you can have it restore resources or give to buff allies, but this would be more like combat prayer, unless that's ZeniMax's intention.Heal Friends in a cone in front of you
Healing SeedThe AoE over time heal of the Warden, healing seed will primarily be focused on the quick spamming ability to get cheap and effective heals such as Grand Healing. Although with the master Restoration staff giving stamina resources to those under Grand Healing I cannot imagine this being the go to ability unless its morphs push for resources or once again, or cleansing a team of de-buffs.Flora that grows will steadily heal nearby buds over time
Living VinesThe Warden's second instant heal ability, the terminology used this article could imply that the vines might have quite long animation being from the player casting the spell to the ally that desperately needs it's "dose of life juice". And it's because of this possible gap between cast and actual healing being done, I cannot imagine this ability to be used very often unless it's given impressive morphs.Seeks out the team member with the lowest health for a dose of life juice
Green LotusThe focus on buffing a group is the idea of having a Warden in a raid or a dungeon, and this ability until we understand how it's going to be cast might be the Warden's Combat Prayer. Not giving the health that combat prayer bestows might make Combat prayer's two in one deal more attractive to dungeon crawlers.Blooming flower visual effect... powerful damage buff
Nature's GraspThis ability ties in the Winter Embrace and Green Balance tree together oh so well when thinking from a healer's standpoint. Often not as mobile as their damage dealing counter parts, the healer is left behind in most groups unless acting first and thinking last charging into enemies. This ability brings the mobility to the healer that no class can effectively utilize, with the synergy of Crystallized Shield and reading my ideas on what this ability might do, a healer will be able to jump to an allies’ aid and block attacks, give a buff, and easily heal anyone they jump to.This skill pulls you direct to them for timely lifesaving
Ultimate: Secluded GroveAlthough the somewhat juvenile appealing to a younger audience, this one was worded just the way I need to get psyched about a healing ultimate, often swapping in more utility, silencing, and damage reduction. The addition of "milling about inside" imply that there's an outside (obviously) that will inaccessible from those who don't happen to be in the slowly emerging tree arena. Not only could this be used in protecting a group of stacked teammates this is an ability that can, with perfect synergy might trap groups of players in a thunderdome of your own. The uses of the ability this beautiful and would love to see it use in that way in Cyrodiil.See trees slowly grow in a circle around you for a huge health rejuvenating heals for any friends milling about inside
The perfect healer needed to drive apart the Templar healing meta with their passive AoE cleanse and instant casting bursts of rejuvenation, the Warden as expected is the perfect runner up for the ideal classes to have in your party. However, I would like to see more restoring resource abilities and some de-buffs to be applied to enemies that come within our sphere of influence
Animal CompanionCliff RacerI'll come back and give my thoughts on this ability once I stop laughing.These haranguing beasties were the scourge of our existence. Now they are our spike damage dealing beasties
https://www.youtube.com/watch?v=FYG0YWdkSKI
Subterranean AssaultWhen I take in the idea of "stunning line" this might be an ability that passes through units, dealing damage that stand in its path.Summon an underground Haj Mota and it'll arc forward in a stunning line of hurt
Growing SwarmFletcher Flies...You send them after so just picture bees and you're on the right track
Bull NetchActivate this and a floating Bull Netch will hover by your side recovering your stamina
Brid of PreyThis skill increases movement speed
Wild GuardianMorphs:This wild bear will stick with you until death. We're told to expect a streamlined control system which allows us to command it to attack things on our behalf
Automatically Resummons
Able to cast other abilities
I apologize for the lack of thoughts on this skill tree, but it's the simplest by far. With quotes that describe them well enough that there's only room to dream about it's possible morphs. The bear however has potential, as mentioned in the Morrowind Announcement Event, this bear shares the buffs that you give to your allies, or an ally can give to you. It can be healed to increase its longevity, which means there's no timer on this bear allowing steady DPS and a constant threat against the enemy in groups.
The Warden is split up into three perfect skills lines, the tanking, the healing, and the damage that in my eyes makes the Warden fit perfectly well for a class that's hidden paywall. It's roles are flexible, and cannot possible throw anything into disarray unless upcoming items and current item sets allow the Warden to be the superior choice.
Discuses the possibilities of the Warden in our current meta below, do you believe that the Warden is a over powered, underwhelming, or just balanced enough to make a difference.
what you mean to say is, it will have the damage output of any nb or sorc dps, the healing output of any templar or nb, and the tankiness of any templar or dk with the pet utility of a sorc as well. in other words, get rid of your nb, get rid of your templar, get rid of your dk, get rid of your sorc, become a warden and play as if you are all 4 of them. all thier strenths, none of thier weakness' all hail the age of warden where no other class is worth playing because warden will have all thier unique strengths.
Also, any lore behind wardens? I wonder how reasonable altmer-warden combo would be.
Frost skills don't look viable for damage tbh, I think Animal Companion line will take place of damage tree. Probably, a lot of magical/bleed damage.
cowsayUshi wrote: »
Though I imagined the Warden to have all abilities in the Animal Companion tree to be combat pets, but however abilities like "bird of prey" is not a companion to summon, just an animal based ability. "Subterranean Assault" and might possibly "Growing Swarm" might also just be animal based.
cowsayUshi wrote: »cowsayUshi wrote: »
Though I imagined the Warden to have all abilities in the Animal Companion tree to be combat pets, but however abilities like "bird of prey" is not a companion to summon, just an animal based ability. "Subterranean Assault" and might possibly "Growing Swarm" might also just be animal based.
It looks to be true in the most recent trailer for Morrowind we see the Warden use the Cliff Racer ability, and instead of being a combat pet it's just an animal based attack. So as of right now, the Warden is not surpassing the Sorcerer in anyway in pet utility.
“It fits not only to the player fantasy of having a ranger/druid, but it’s a different style in the style that’s it’s more of a support style, like it’s got a healing, armor and such… and obvious damage from the animal line.”
“Classes is really just through skill line, there’s ton of other skill lines you can mix and match already, and so we already have that mindset when we’re balancing, so yes we’re adding three new skills lines with this, and we’re wary of that but it’s not a giant leap ahead in balance problems”