Fix Khajiit Medium Dye Channels

Preyfar
Preyfar
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This one has posted about this before many, many months ago, but my report (both on the forums and /bugged in game) seem to have gone unviewed. The art direction at Zenimax pays great attention to detail, but this one seems to have been missed. Preyfar's many disgruntled posts about Yokudan medium gloves lacking claws has been finally fixed, so he returns to discuss the problems of Khajiit medium armor, mainly focused on the gloves and boots. Khajiit is a former 3D animator and modeller in a past, and so wishes he had the ability to fix it.

There inconsistencies make it hard to be truly fashionable wearing the garb of his people. Surely you understand, five-claws.

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White | Blue | Gold | Ideal Dye Channels

Khajiit did a quick example of what the dye channels could look like if they were consistent and a bit more in line with one another. And, before you start going "Ssurely you've been smoking too much Skooma!" please consider Khajiit heavy armor does NOT have these problem with the dye channels. This could all be fixed by editing the alpha channels which dictate the dye layers, and is not an intensive or hard fix. Purely cosmetic, but one I find important all the same. And it would take one skilled in such tasks little time at all to mend.

May your graphic designers and renderers always find warm sands.

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The concept art for Medium Khajiit armor is consistent with the details, especially towards the lunar glyphs and edges around the plat for all aspects of the amor.

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The heavy armor does not have these same issues.
Edited by Preyfar on February 12, 2017 1:05AM
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